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items tradable


patr3k

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How can i make items tradable? where can i edit this? Thank you!

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On 8/6/2012 at 1:10 AM, Mr BrycE said:

trunk/db/item_trade.txt

Hello! I am using the latest rAthena, but I cannot find that file (item_trade.txt). Will it remove the label "Item Move Restrictions" for the item? I mean, I don't want to remove the whole "Item Move Restrictions" for the entire item Database, I just want to remove the label for some items.

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On 8/6/2012 at 1:10 AM, Mr BrycE said:

trunk/db/item_trade.txt

Just like what I've said, I cannot find the file in that directory/path/location. ?

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1 hour ago, Kaye said:

Just like what I've said, I cannot find the file in that directory/path/location. ?

Hello!
This post is a decade old.

You can remove the Item Restriction on your GRF 'data/itemmoveinfov5.txt'
 

//===========================================
// ItemID | Drop | Trade | Storage | Cart | SelltoNPC | Mail | Auction | Guild Storage
// This format does not accept blank lines. Be careful.
//===========================================
//= item_db_usable.yml
//===========================================
6046	1	1	1	1	1	1	1	1	// Clothing Dye Coupon
6047	1	1	1	1	1	1	1	1	// Clothing Dye Coupon II

Just make it all 0 or remove the whole line for the item you want to remove the restriction and it will be gone once you already removed it.
If you want to show the restriction like drop only or drop or trade, make all the other value to 0 and 1 for the Drop and Trade.
Just edit it to your likings.
If you have more questions or need help on something, you can contact me on discord at -R#9305

Edited by KazumaSatou
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4 hours ago, Kaye said:

Just like what I've said, I cannot find the file in that directory/path/location. ?

check item_db.yml

###########################################################################
#
# Item Settings
#
###########################################################################
# - Id                      Item ID.
#   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
#   Name                    Name in English for displaying as output.
#   Type                    Item type. (Default: Etc)
#   SubType                 Weapon, Ammo or Card type. (Default: 0)
#   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
#   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
#   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
#   Attack                  Weapon's attack. (Default: 0)
#   MagicAttack             Weapon's magic attack. (Default: 0)
#   Defense                 Armor's defense. (Default: 0)
#   Range                   Weapon's attack range. (Default: 0)
#   Slots                   Available slots in item. (Default: 0)
#   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
#   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
#   Gender                  Gender that can equip the item. (Default: Both)
#   Locations               Equipment's placement. (Default: None)
#   WeaponLevel             Weapon level. (Default: 1 for Weapons)
#   ArmorLevel              Armor level. (Default: 1 for Armors)
#   EquipLevelMin           Minimum required level to equip. (Default: 0)
#   EquipLevelMax           Maximum level that can equip. (Default: 0)
#   Refineable              If the item can be refined. (Default: false)
#   Gradable                If the item can be graded. (Default: false)
#   View                    View sprite of an item. (Default: 0)
#   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
#   Flags:                  Item flags. (Default: null)
#     BuyingStore           If the item is available for Buyingstores. (Default: false)
#     DeadBranch            If the item is a Dead Branch. (Default: false)
#     Container             If the item is part of a container. (Default: false)
#     UniqueId              If the item is a unique stack. (Default: false)
#     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
#     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
#     NoConsume             If the item is consumed on use. (Default: false)
#     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
#   Delay:                  Item use delay. (Default: null)
#     Duration              Duration of delay in seconds.
#     Status                Status Change used to track delay. (Default: None)
#   Stack:                  Item stack amount. (Default: null)
#     Amount                Maximum amount that can be stacked.
#     Inventory             If the stack is applied to player's inventory. (Default: true)
#     Cart                  If the stack is applied to the player's cart. (Default: false)
#     Storage               If the stack is applied to the player's storage. (Default: false)
#     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
#   NoUse:                  Conditions when the item is unusable. (Default: null)
#     Override              Group level to override these conditions. (Default: 100)
#     Sitting               If the item can not be used while sitting. (Default: false)
#   Trade:                  Trade restrictions. (Default: null)
#     Override              Group level to override these conditions. (Default: 100)
#     NoDrop                If the item can not be dropped. (Default: false)
#     NoTrade               If the item can not be traded. (Default: false)
#     TradePartner          If the item can not be traded to the player's partner. (Default: false)
#     NoSell                If the item can not be sold. (Default: false)
#     NoCart                If the item can not be put in a cart. (Default: false)
#     NoStorage             If the item can not be put in a storage. (Default: false)
#     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
#     NoMail                If the item can not be put in a mail. (Default: false)
#     NoAuction             If the item can not be put in an auction. (Default: false)
#   Script                  Script to execute when the item is used/equipped. (Default: null)
#   EquipScript             Script to execute when the item is equipped. (Default: null)
#   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################

 

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trunk/db/item_trade.txt

//Item Trading Restrictions File

//Specify here special rules for item trading.

//Item ID, TradeMask, GM-Level Override

//Trading mask values:

//1:Item can't be drop

//2:Item can't be traded (nor vended)

//4:Wedded partner can override restriction 2.

//8:Item can't be sold to npcs

//16:Item can't be placed in the cart

//32:Item can't be placed in the storage

//64:Item can't be placed in the guild storage

//Example:

//1161,67,50 //Balmung: No drop, No trade, No Guild Store (1+2+64 =67),

//only GMs of GM-level 50 and up can override the setting.

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