Rebel Posted July 21, 2012 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted July 21, 2012 how to counter the bLastStand bonus made by Epoque? its an immortality bonus.. +bonus bLastStand,n; n% chance to survive a fatal hit (leave the player with 1 HP) how to make anti-immortal? this is the calculation of bLastStand.. sd->special_state.last_stand = cap_value(sd->special_state.last_stand + val, 0, 100); i want a bonus that can counter this.. like if a player have these bonus and the other player have the anti immortal the bLastStand will be useless.. i hope you can help me with this thanks... ) Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 22, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted July 22, 2012 The only way you can make them "Immortal" is if you changed n% to be 100% thus leaving players with always 1 HP after killing blows. If you leave it 1% for example, if the players gets struck by a killing blow, they wont die (let's say the 1% kicked in) but then if the player gets hit again, they'll die. With 1-5% activation, you are less likely to get the bonus from activating. If you make it at 100%, every time, no matter what, the player will always be left with 1 HP because the bonus is activating 100% of the time. Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 22, 2012 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Author Share Posted July 22, 2012 (edited) you didnt answer my question.. -.- i use 100% for an immortality.. but i want a bonus that can counter this.. like if a player have these bonus and the other player have the anti immortal the bLastStand will be useless.. Edited July 22, 2012 by Razor X Quote Link to comment Share on other sites More sharing options...
Question
Rebel
how to counter the
bLastStand bonus made by Epoque?
its an immortality bonus..
+bonus bLastStand,n; n% chance to survive a fatal hit (leave the player with 1 HP)
how to make anti-immortal?
this is the calculation of bLastStand..
sd->special_state.last_stand = cap_value(sd->special_state.last_stand + val, 0, 100);
i want a bonus that can counter this.. like if a player have these bonus and the other player have the anti immortal the bLastStand will be useless..
i hope you can help me with this thanks...
)
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