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Epoque Expansion bLastStand bonus


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how to counter the

bLastStand bonus made by Epoque?

its an immortality bonus..

+bonus bLastStand,n; n% chance to survive a fatal hit (leave the player with 1 HP)

how to make anti-immortal?

this is the calculation of bLastStand..

sd->special_state.last_stand = cap_value(sd->special_state.last_stand + val, 0, 100);

i want a bonus that can counter this.. like if a player have these bonus and the other player have the anti immortal the bLastStand will be useless..

i hope you can help me with this thanks... :))

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The only way you can make them "Immortal" is if you changed n% to be 100% thus leaving players with always 1 HP after killing blows. If you leave it 1% for example, if the players gets struck by a killing blow, they wont die (let's say the 1% kicked in) but then if the player gets hit again, they'll die. With 1-5% activation, you are less likely to get the bonus from activating.

If you make it at 100%, every time, no matter what, the player will always be left with 1 HP because the bonus is activating 100% of the time.

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  • Group:  Members
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you didnt answer my question.. -.-

i use 100% for an immortality..

but i want a bonus that can counter this.. like

if a player have these bonus and the

other player have the anti immortal the

bLastStand will be useless..

Edited by Razor X
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