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player's skull change to no name skull NPC


donkeyg

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players skull change to no name skull, item ID 7420

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set .@i, countitem(7420);
delitem 7420, .@i;
getitem 7420, .@i;

Is that what you want? Not really sure.

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set .@i, countitem(7420);
delitem 7420, .@i;
getitem 7420, .@i;

Is that what you want? Not really sure.

how about if this is my script , where should i add?


- shop quest_shop7 -1,501:50
xmas,153,116,5, script Skull Exchanger 68,{
set @i,0;
mes "[skull NPC]";
mes "Which item do you wish to obtain?";
mes "Select only one.";
callshop "quest_shop7",1;
npcshopattach "quest_shop7";
end;

OnBuyItem:
if(.BuildQuest) {
for(set .e,0; !compare(getarg(.e+1) + "","Zeny"); set .e,.e+2) {}
npcshopadditem "quest_shop7",getarg(.e+2),getarg(.e)*compare(getarg(.e+1) + "","SZeny");
setarray .Shop[.i],getarg(.e+2);
set .i,.i+1;
goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[skull NPC]";
mes "I require the following:";
for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
mes "^000000In exchange, I will give you:^0000FF";
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
case 1:
for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
next;
mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
close;
}
if(Zeny < getarg(@i)) {
next;
mes "You do not have enough Zeny.";
mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
close;
}
for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
set Zeny,Zeny-getarg(@i);
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
if (compare(getarg(@i,0) + "","announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
close;
case 2:
set @bottomview, getlook(3);
set @topview, getlook(4);
set @midview, getlook(5);
addtimer 1000, strnpcinfo(3)+"::On_Leave";
set @equip,getiteminfo(@bought_nameid, 5);
set @view, getiteminfo(@bought_nameid, 11);
if(@equip != -1 && @view > 0) {
if(@equip & 1) atcommand "@changelook 3 " + @view;
if(@equip & 256) atcommand "@changelook 1 " + @view;
if(@equip & 512) atcommand "@changelook 2 " + @view;
}
next;
goto OnBuyItem;
case 3:
close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "quest_shop7",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
default: set .BuildQuest,0; set .e,0; set .i,0; end;

case 1: callsub OnBuyItem,7420,800,0,"Zeny",2000,1;
case 2: callsub OnBuyItem,7420,800,0,"Zeny",1228,1;
case 3: callsub OnBuyItem,7420,500,0,"Zeny",12186,1;
case 4: callsub OnBuyItem,7420,500,0,"Zeny",5151,1;
case 5: callsub OnBuyItem,7420,500,0,"Zeny",5568,1;
case 6: callsub OnBuyItem,7420,800,0,"Zeny",13414,1;
case 7: callsub OnBuyItem,7420,800,0,"Zeny",13412,1;
case 8: callsub OnBuyItem,7420,800,0,"Zeny",13413,1;




// case 3: callsub OnBuyItem,4131,1,1022,300,17753,15,5000000,"Zeny",503,1;
// case 4: callsub OnBuyItem,4290,5,7206,150,7263,150,17753,20,10000000,"Zeny",506,1;
// case 5: callsub OnBuyItem,4168,1,2255,5,5128,1,2229,1,5127,1,17753,15,10000000,"Zeny",506,1;
// case 6: callsub OnBuyItem,17753,25,25000000,"Zeny",2202,1;

}
}

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if you want the NPC change it upon clicked..

the the simplest way ever.....

put it below the header of npc...

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if you want the NPC change it upon clicked..

the the simplest way ever.....

put it below the header of npc...

- shop quest_shop7 -1,501:50

xmas,153,116,5, script Skull Exchanger 68,{

set .@i, countitem(7420);

delitem 7420, .@i;

getitem 7420, .@i;

like this?

Edited by donkeyg
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or via src..

pc.c

if(battle_config.bone_drop==2
 || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp))
{
 struct item item_tmp;
 memset(&item_tmp,0,sizeof(item_tmp));
 item_tmp.nameid=ITEMID_SKULL_;
 item_tmp.identify=1;
 item_tmp.card[0]=CARD0_CREATE;
 item_tmp.card[1]=0;
 item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
 item_tmp.card[3]=GetWord(sd->status.char_id,1);
 map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}

this part

 item_tmp.card[0]=CARD0_CREATE;
 item_tmp.card[1]=0;
 item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
 item_tmp.card[3]=GetWord(sd->status.char_id,1);

make them all = 0

 item_tmp.card[0]=0;
 item_tmp.card[1]=0;
 item_tmp.card[2]=0;
 item_tmp.card[3]=0;

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Thanks Clydelion !

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