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monsters ai (behavior)


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Posted (edited)

I don't know how can i expain this.. Hmmm.. How can players lock the monsters (lock = similar to crit lock of assassin)? I mean how to configure it. Ex: Ranger has aspd 193 and he normal attack the zombie.. and zombie can be lock at his spot or cell because of his aspd.

(monsters cant endure)

Edited by patr3k

7 answers to this question

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Posted (edited)

For anyone wondering, he is talking about this:

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Offi bug which lead to exploits as the monster was hit or stun locked.

The monster couldn´t move and was always in idle mode / couldn´t target.

Clashing spiral aspd/bragi build is still one of my favorites with pierce aspd spam. <3

Edited by Ainna
Posted (edited)

I don´t think that this is possible. That was a bug from the official servers.

I think the boss would act as if it was rude attacked and just teleport.

You can still try it tho.

Edit in your mob db the dmotion of one mob / mvp to a high value and test it.

dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dMotion = 0, obviously.

And you might as well edit the mob skill db, to disable the teleport skill of that mob.

Because I´m pretty sure this would result to a rude attack if the value is too high.

Edited by Ainna

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