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monsters ai (behavior)


patr3k

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I don't know how can i expain this.. Hmmm.. How can players lock the monsters (lock = similar to crit lock of assassin)? I mean how to configure it. Ex: Ranger has aspd 193 and he normal attack the zombie.. and zombie can be lock at his spot or cell because of his aspd.

(monsters cant endure)

Edited by patr3k
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you mean this ?

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/battle/monster.conf

// Monster damage delay rate (Note 1)
// Setting to no/0 is like they always have endure.
monster_damage_delay_rate: 100

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yeah but still.. it's not locking (monster hit lock)

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For anyone wondering, he is talking about this:

[media=]

[/media]

Offi bug which lead to exploits as the monster was hit or stun locked.

The monster couldn´t move and was always in idle mode / couldn´t target.

Clashing spiral aspd/bragi build is still one of my favorites with pierce aspd spam. <3

Edited by Ainna
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Yeah that's what i'm talking about. Damage Walk-delay Affects Boss-monsters. So how can i enable that to my server?

anyone? Please help.

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I don´t think that this is possible. That was a bug from the official servers.

I think the boss would act as if it was rude attacked and just teleport.

You can still try it tho.

Edit in your mob db the dmotion of one mob / mvp to a high value and test it.

dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dMotion = 0, obviously.

And you might as well edit the mob skill db, to disable the teleport skill of that mob.

Because I´m pretty sure this would result to a rude attack if the value is too high.

Edited by Ainna
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If what you're asking for is for boss type monsters only, you might want to revert this change :

http://trac.rathena.org/changeset/15330/rathena

That change made every boss type monsters have permanent endure

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So i have to use rATHENA svn lower than 15330? or (how can i revert it?)

Edited by patr3k
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