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Antibot - Botkiller 6


Myzter

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Myzter, the problem is happening probably why they're using an emulator which is the same as mine, Cronus-Emulator.

I managed to fix the npc to work seamlessly with the latest version of the emulator.

Can I post here?

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Myzter, the problem is happening probably why they're using an emulator which is the same as mine, Cronus-Emulator.

I managed to fix the npc to work seamlessly with the latest version of the emulator.

Can I post here?

Sure, if you can help other ppl it's fine.

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New method to install:

1 Step -

It is very simple,

1- Extract this zip file in the npc folder

2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator.

3- At the end add:

import: npc/scripts_bk6.conf

Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE

2 Step -

Modify "script_athena.conf" setting this values to the check_* parameters.

  • check_cmdcount: 655360
  • check_gotocount: 655360

To use Img2Num Module, use this client patch:

To test:

Run your server and whisp to npc:bkconfig to configure BotKiller 6.

Edited by Pedro Brito
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What if a player or bot interogate tgen suddenly the bot auto reconnect.. what will happen?.. because it might aggreviate the bot if auto relog the bot everytime it interogate

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Hi There..I Want To Ask

[Error]: script:callfunc: function not found! [iReadC]

[Debug]: Source (NPC): bk (invisible/not on a map)

Whats Wrong With This Line ?? Thank You

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@Cozmic: One required script is missing, check the installation.

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@ Myzter

- i have a question

1. How do the bot trigger?.. is't random by time?.. if time how to change or set how many minutes do the bot execute/interrogate?

2. If Interrogated by the bot npc.. what if player d/c or the bot have auto d/c.. what will happen??..

thanks

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I already follow the step from This

New method to install:

1 Step -

It is very simple,

1- Extract this zip file in the npc folder

2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator.

3- At the end add:

import: npc/scripts_bk6.conf

Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE

2 Step -

Modify "script_athena.conf" setting this values to the check_* parameters.

  • check_cmdcount: 655360
  • check_gotocount: 655360

To use Img2Num Module, use this client patch:

To test:

Run your server and whisp to npc:bkconfig to configure BotKiller 6.

I already download from your file on first page also Mr. Myzter...Is it possible my SVN doesn't support ? I use eathena with 2010 client..

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Thank you replace all "-" with "_" and now this was functional debug option that appears blue is to check the SQL error is not correct?

Now only one thing setting for images?

What you mean?, please try to be more specific.

 

I want the images to appear now instead of drawn numbers in the text box as well as your video shows!

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@ Myzter

- i have a question

1. How do the bot trigger?.. is't random by time?.. if time how to change or set how many minutes do the bot execute/interrogate?

2. If Interrogated by the bot npc.. what if player d/c or the bot have auto d/c.. what will happen??..

thanks

It works when you kill monsters, or when you talk with BK6 enabled NPCs. If you try to interrupt the interrogatory, BK6 start again and the Administrator can see in the Logs the users with this behavior.

 

I already follow the step from This

 

New method to install:

1 Step -

It is very simple,

1- Extract this zip file in the npc folder

2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator.

3- At the end add:

import: npc/scripts_bk6.conf

Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE

2 Step -

Modify "script_athena.conf" setting this values to the check_* parameters.

  • check_cmdcount: 655360
  • check_gotocount: 655360

To use Img2Num Module, use this client patch:

To test:

Run your server and whisp to npc:bkconfig to configure BotKiller 6.

 

I already download from your file on first page also Mr. Myzter...Is it possible my SVN doesn't support ? I use eathena with 2010 client..

I'm using BK6 with eAthena and a 2009 client, and works with no problems.

 

 

Thank you replace all "-" with "_" and now this was functional debug option that appears blue is to check the SQL error is not correct?

Now only one thing setting for images?

What you mean?, please try to be more specific.

 

I want the images to appear now instead of drawn numbers in the text box as well as your video shows!

You can find the instructions to install the numbers in the client inside the RAR, look the firts post, also, use the search button because are other posts asking the same.

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Thank you replace all "-" with "_" and now this was functional debug option that appears blue is to check the SQL error is not correct?

Now only one thing setting for images?

What you mean?, please try to be more specific.

 

I want the images to appear now instead of drawn numbers in the text box as well as your video shows!

You can find the instructions to install the numbers in the client inside the RAR, look the firts post, also, use the search button because are other posts asking the same.

 

Ok else could explain better?

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@Myzter I see it only interogate when you kill a monster how about if I want to interrogate player every 30 min. And if the player try to logout during interrogation if the player will login again he will be interrogated again..

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help i got error like this 

 

"[Error]: npc_event: event not found [JailCounter::OnStart]"

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@Myzter I see it only interogate when you kill a monster how about if I want to interrogate player every 30 min. And if the player try to logout during interrogation if the player will login again he will be interrogated again..

BK6 detect bots, automatic players that kill monster to get items and/or experience, but a timer interrogation doesn't protect you from anything and your players will be angry, that's why is not compatible with BK6.

 

 

help i got error like this 

 

"[Error]: npc_event: event not found [JailCounter::OnStart]"

Look the errors in the map console while loading the scripts. If a event label is not recognized by the emulator, the script wasn't installed correctly or you are using a different emulator that doesn't support some of the commands inside the script.

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yea im using ramod emulator :), just the jail event that not loaded correctly :)

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Myzter, hi again.

Was testing the npc lately and I came across some errors...

 

 

The error persists in getd, but now the problem is that the maps contain the character "-", for example new_1-2.
 
The error that appears is:
script: getd: failed to parse "-2".
 
This "-2" is precisely of the map new_1-2, which was the map I tested the Antibot ...
 
Is there any method that can replace getd?
 
 
 
PS: Using google translator. '-'
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Myzter, hi again.

Was testing the npc lately and I came across some errors...

 

 

The error persists in getd, but now the problem is that the maps contain the character "-", for example new_1-2.
 
The error that appears is:
script: getd: failed to parse "-2".
 
This "-2" is precisely of the map new_1-2, which was the map I tested the Antibot ...
 
Is there any method that can replace getd?
 
 
 
PS: Using google translator. '-'

That's not a BK6 problem, is a emulator problem, i can't do anything to fix it.

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Myzter, hi again.

Was testing the npc lately and I came across some errors...

 

 

The error persists in getd, but now the problem is that the maps contain the character "-", for example new_1-2.
 
The error that appears is:
script: getd: failed to parse "-2".
 
This "-2" is precisely of the map new_1-2, which was the map I tested the Antibot ...
 
Is there any method that can replace getd?
 
 
 
PS: Using google translator. '-'

That's not a BK6 problem, is a emulator problem, i can't do anything to fix it.

 

I saw this ... So now i'm using rAthena.

Working fine now.

 

 

Thank you. o /

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New method to install:

1 Step -

It is very simple,

1- Extract this zip file in the npc folder

2- Edit the archive scripts_main on npc/re folder or npc/pre-re folder of your emulator.

3- At the end add:

import: npc/scripts_bk6.conf

Link to Zip File: https://mega.co.nz/#...Ixl0YUOCWJnPgCE

2 Step -

Modify "script_athena.conf" setting this values to the check_* parameters.

  • check_cmdcount: 655360
  • check_gotocount: 655360

To use Img2Num Module, use this client patch:

To test:

Run your server and whisp to npc:bkconfig to configure BotKiller 6.

 

Hi there, i already follow this instalation steps. And i still stuck at "[Error]: npc_event: event not found [queueBK::OnStart]".

 

don't know why, it confusing :( 

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Are all working here... Try to test with a new emulator and follow the steps again.

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Are all working here... Try to test with a new emulator and follow the steps again.

 

hmmm emulator? do you mean ragnarok client exe? like version of client?

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Are all working here... Try to test with a new emulator and follow the steps again.

 

hmmm emulator? do you mean ragnarok client exe? like version of client?

rAthena, eAthena, etc.

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is there a way to release player using commands? it's annoying

 

it's stuck somtimes... when player type , it still left 1 minute 10 seconds, but after 2 minutes, they click again, still remain 1 minute 10 seconds



bumpp

Edited by donkeyg
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old but gold..  /no1

 

following your post +1

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old but gold..  /no1

 

following your post +1

 

is there a way to release player using commands? it's annoying

 

it's stuck somtimes... when player type , it still left 1 minute 10 seconds, but after 2 minutes, they click again, still remain 1 minute 10 seconds

rAthena, eAthena, etc.

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