donkeyg Posted June 24, 2012 Posted June 24, 2012 wat happen? everytime go to a map and killed MVP, my client will auto crashes... im using rathena renewal version Quote
Winz Posted June 24, 2012 Posted June 24, 2012 the client? what is the client date? What is the main client are you using? Is the main client has been updated? Quote
donkeyg Posted June 24, 2012 Author Posted June 24, 2012 (edited) @winz yeah, i think my client is old... how to update my client? and where to check my client date @ SlashGeeGee hello slash, can u let me add ur msn ? i need to talk to u about this problem http://rathena.org/b...-fluxcp-help-c/ , i need to fix it asap.. Edited June 24, 2012 by donkeyg Quote
Winz Posted June 24, 2012 Posted June 24, 2012 @donkeyg: Please read your thread. people have replied there. Miruku is available here: http://miruku.rathena.org, or for the direct download: http://www.mediafire.com/?505t50rmdh1oi Extract and install it. Then, run this 2 files IN ORDER and ONE BY ONE: 1.) rsu-kro-rag-lite.exe 2.) rsu-kro-renewal-lite.exe Quote
Winz Posted June 24, 2012 Posted June 24, 2012 O.o Miruku is a full replacement for the RagRay project. It is a simple installer aimed to provide users with a one click experience to install kRO Ragnarok & kRO Renewal. Quote
donkeyg Posted June 25, 2012 Author Posted June 25, 2012 still error with using miruku client.. bump Quote
Wafflebutt Posted June 25, 2012 Posted June 25, 2012 Could you post the error? Screenshot or something? Data.ini with wrong priorities? Probably happens on item drop. All MVPs or special ones? Quote
donkeyg Posted June 25, 2012 Author Posted June 25, 2012 my player get error....Oh, Data.ini problem, sorry.... does miruku client supports dic_dun03?? just wan to ask.. because im downloading miruku client... Quote
malufett Posted June 25, 2012 Posted June 25, 2012 just make sure your rdata/data.grf is updated...and use stable clients such as the 2010 and Sept. 2011... Quote
donkeyg Posted June 25, 2012 Author Posted June 25, 2012 (edited) what is the name of miruku client grf? my players couldn't find it (example miruku.grf) because i wan to transfer the DATA.ini for my players to update just make sure your rdata/data.grf is updated...and use stable clients such as the 2010 and Sept. 2011... which client do u mean Edited June 25, 2012 by donkeyg Quote
malufett Posted June 25, 2012 Posted June 25, 2012 client between Nov. 2010 and Sept. 2011..just use any..in my case I use 2011-03-15 Quote
donkeyg Posted June 26, 2012 Author Posted June 26, 2012 what is the name of miruku client grf? my players couldn't find it (example miruku.grf) because i wan to transfer the DATA.ini for my players to update bump Quote
Brian Posted June 26, 2012 Posted June 26, 2012 Maybe your client is missing the MVP Tombstone NPC sprite. Quote
donkeyg Posted June 27, 2012 Author Posted June 27, 2012 (edited) what is MVP Tombstone NPC sprite.? bnump Edited June 27, 2012 by donkeyg Quote
donkeyg Posted June 27, 2012 Author Posted June 27, 2012 (edited) what's that?? can explain to me pls Edited June 27, 2012 by donkeyg Quote
malufett Posted June 27, 2012 Posted June 27, 2012 when you killed a MVP a tomb will appear that informs you who killed it, when it was killed and time when it will re-spawn... Quote
donkeyg Posted June 27, 2012 Author Posted June 27, 2012 so all player can seen it the respawn time? Quote
malufett Posted June 27, 2012 Posted June 27, 2012 ow..hahaha..its only in my custom mod that shows the re-spawn time..sorry.... Quote
donkeyg Posted June 27, 2012 Author Posted June 27, 2012 i should download which 1 from here? http://rathena.org/board/topic/61486-src-mvp-tomb-ra-patch-for-added-features/ Quote
malufett Posted June 27, 2012 Posted June 27, 2012 any will do..but first solve your first problem..you must update your rdata/data.grf so that you can obtain the proper sprite for it.. Quote
donkeyg Posted June 27, 2012 Author Posted June 27, 2012 (edited) @battle.h// rAthena int max_third_parameter; int atcommand_max_stat_bypass; +// Tomb System [malufett] +int show_mvp_tomb; @battle.c **/ { "max_third_parameter", &battle_config.max_third_parameter, 20, 0, INT_MAX, }, { "atcommand_max_stat_bypass", &battle_config.atcommand_max_stat_bypass, 0, 0, 100, }, +{ "skill_amotion_leniency", &battle_config.skill_amotion_leniency, 90, 0, 100, }, +// Tomb System [malufett] +{ "show_mvp_tomb", &battle_config.show_mvp_tomb, 1, 0, 1 }, // Should MVP slaves retain their target when summoned back to their master? mob_slave_keep_target: yes +// Show Tomb when MVP got killed? +show_mvp_tomb: yes @mob.c md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0); +if( md->status.mode&MD_BOSS && + battle_config.show_mvp_tomb){//Tomb System [malufett] + struct map_session_data *sd = map_id2sd(md->target_id); + md->target_id = npc_mvp_tomb(md, sd ); +} int mob_spawn (struct mob_data *md) { int i=0; unsigned int tick = gettick(); int c =0; +if(md->status.mode&MD_BOSS && + battle_config.show_mvp_tomb){//Tomb System [malufett] + npc_mvp_tomb(md, NULL); +} clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+250); if(!md->spawn) //Tell status_damage to remove it from memory. return 5; // Note: Actually, it's 4. Oh well... +if( mvp_sd && md->status.mode&MD_BOSS && battle_config.show_mvp_tomb)//Tomb System [malufett] + md->target_id = mvp_sd->bl.id; @npc.c npc_debug_warps_sub(map[m].npc[i]); } +/** MVP Tomb System. [malufett] +**/ +int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd){ + char w1[256], w2[256], w3[256]; + struct npc_data *nd = NULL; + + nullpo_ret(md); + + if(sd){ + struct mob_data *boss_md = map_getmob_boss(sd->bl.m); // Search for Boss on this Map and ignore summoned Boss + + if( boss_md != NULL && + boss_md->bl.prev != NULL && + md->bl.id == boss_md->bl.id ) + { + int x = boss_md->bl.x, y = boss_md->bl.y; + const struct TimerData * timer_data = get_timer(md->spawn_timer); + + if(md->spawn_timer == INVALID_TIMER) + return 1; + + sprintf(w2, "Tomb#%d|%d", boss_md->class_, (DIFF_TICK(timer_data->tick, gettick()) + 60)); + sprintf(w1, "%s, %d, %d, 1", map[boss_md->bl.m].name, x , y); + sprintf(w3, "%s@%s", sd->status.name, map[boss_md->bl.m].name); + sprintf(w2, "%s::%s", w2, w3); + sprintf(w3, "%s::OnMyMobDead", w3); + + safestrncpy(md->npc_event, w3, sizeof(md->npc_event)); + npc_parse_duplicate(w1,"duplicate(tomb_stone)",w2,"565", "-", "-", "MVP_TOMB"+boss_md->class_); + + npc_event(sd,md->npc_event,0); + safestrncpy(md->npc_event, "", sizeof(md->npc_event)); + return sd->bl.id; + } + }else{ + struct map_session_data *msd = map_id2sd(md->target_id); + + if(msd != NULL){ + sprintf(w1, "%s@%s", msd->status.name, map[md->bl.m].name); + nd = npc_name2id(w1); + if (nd != NULL){ + npc_unload(nd); + md->target_id = 0; + } + } + } + return 0; +} @npc.h int npc_duplicate4instance(struct npc_data *snd, int m); int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points); +int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd); does this guide need to follow? because i found that some of the word doesn't contain inside the files and i think that guide is old... so i just follow inside this MVP_Tomb_Added_Features_15981_v1.1.PATCH and compile my server ... but even i compiled the server successfully and after killed a mvp the client also auto crashes.. what happened? my eyes very pain... it used my 1 hour to check it out=.= but still failed... EDITED: yes, im sure im using latest miruku data.grf and rdata.grf Edited June 27, 2012 by donkeyg Quote
malufett Posted June 27, 2012 Posted June 27, 2012 as I said any will do..but first solve your first problem..you must update your rdata/data.grf so that you can obtain the proper sprite for it.. Quote
donkeyg Posted June 27, 2012 Author Posted June 27, 2012 yes, im sure im using latest miruku data.grf and rdata.grf i downloaded from miruku.rathena.org .... by the way, where to updat miruku client? open the "ragnarok.exe" inside my RO folder? Quote
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donkeyg
wat happen? everytime go to a map and killed MVP, my client will auto crashes... im using rathena renewal version
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