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rathena after killed mvp client crashes


donkeyg

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wat happen? everytime go to a map and killed MVP, my client will auto crashes... im using rathena renewal version

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the client? what is the client date?

What is the main client are you using?

Is the main client has been updated?

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you need Miruku :)

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@winz yeah, i think my client is old... how to update my client? and where to check my client date

@

SlashGeeGee

hello slash, can u let me add ur msn ? i need to talk to u about this problem

http://rathena.org/b...-fluxcp-help-c/ , i need to fix it asap.. :(

Edited by donkeyg
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@donkeyg: Please read your thread. people have replied there.

Miruku is available here: http://miruku.rathena.org, or for the direct download: http://www.mediafire.com/?505t50rmdh1oi

Extract and install it.

Then, run this 2 files IN ORDER and ONE BY ONE:

1.) rsu-kro-rag-lite.exe

2.) rsu-kro-renewal-lite.exe

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what is miruku client? same as KRO?

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O.o

Miruku is a full replacement for the RagRay project. It is a simple installer aimed to provide users with a one click experience to install kRO Ragnarok & kRO Renewal.
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still error with using miruku client..

bump

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Could you post the error? Screenshot or something?

Data.ini with wrong priorities?

Probably happens on item drop. All MVPs or special ones?

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my player get error....Oh, Data.ini problem, sorry.... does miruku client supports dic_dun03?? just wan to ask.. because im downloading miruku client...

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just make sure your rdata/data.grf is updated...and use stable clients such as the 2010 and Sept. 2011...

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what is the name of miruku client grf? my players couldn't find it (example miruku.grf)

because i wan to transfer the DATA.ini for my players to update

just make sure your rdata/data.grf is updated...and use stable clients such as the 2010 and Sept. 2011...

which client do u mean

Edited by donkeyg
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client between Nov. 2010 and Sept. 2011..just use any..in my case I use 2011-03-15

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what is the name of miruku client grf? my players couldn't find it (example miruku.grf)

because i wan to transfer the DATA.ini for my players to update

bump

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Maybe your client is missing the MVP Tombstone NPC sprite.

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what is MVP Tombstone NPC sprite.?

bnump

Edited by donkeyg
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here is it...

23h7pcm.jpg

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what's that?? can explain to me pls

Edited by donkeyg
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when you killed a MVP a tomb will appear that informs you who killed it, when it was killed and time when it will re-spawn...

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so all player can seen it the respawn time?

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ow..hahaha..its only in my custom mod that shows the re-spawn time..sorry....

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any will do..but first solve your first problem..you must update your rdata/data.grf so that you can obtain the proper sprite for it..

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@battle.h

// rAthena

int max_third_parameter;

int atcommand_max_stat_bypass;

+// Tomb System [malufett]

+int show_mvp_tomb;

@battle.c

**/

{ "max_third_parameter", &battle_config.max_third_parameter, 20, 0, INT_MAX, },

{ "atcommand_max_stat_bypass", &battle_config.atcommand_max_stat_bypass, 0, 0, 100, },

+{ "skill_amotion_leniency", &battle_config.skill_amotion_leniency, 90, 0, 100, },

+// Tomb System [malufett]

+{ "show_mvp_tomb", &battle_config.show_mvp_tomb, 1, 0, 1 },

// Should MVP slaves retain their target when summoned back to their master?

mob_slave_keep_target: yes

+// Show Tomb when MVP got killed?

+show_mvp_tomb: yes

@mob.c

md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0);

+if( md->status.mode&MD_BOSS &&

+ battle_config.show_mvp_tomb){//Tomb System [malufett]

+ struct map_session_data *sd = map_id2sd(md->target_id);

+ md->target_id = npc_mvp_tomb(md, sd );

+}

int mob_spawn (struct mob_data *md)

{

int i=0;

unsigned int tick = gettick();

int c =0;

+if(md->status.mode&MD_BOSS &&

+ battle_config.show_mvp_tomb){//Tomb System [malufett]

+ npc_mvp_tomb(md, NULL);

+}

clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+250);

if(!md->spawn) //Tell status_damage to remove it from memory.

return 5; // Note: Actually, it's 4. Oh well...

+if( mvp_sd && md->status.mode&MD_BOSS && battle_config.show_mvp_tomb)//Tomb System [malufett]

+ md->target_id = mvp_sd->bl.id;

@npc.c

npc_debug_warps_sub(map[m].npc[i]);

}

+/**

MVP Tomb System. [malufett]

+**/

+int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd){

+ char w1[256], w2[256], w3[256];

+ struct npc_data *nd = NULL;

+

+ nullpo_ret(md);

+

+ if(sd){

+ struct mob_data *boss_md = map_getmob_boss(sd->bl.m); // Search for Boss on this Map and ignore summoned Boss

+

+ if( boss_md != NULL &&

+ boss_md->bl.prev != NULL &&

+ md->bl.id == boss_md->bl.id )

+ {

+ int x = boss_md->bl.x, y = boss_md->bl.y;

+ const struct TimerData * timer_data = get_timer(md->spawn_timer);

+

+ if(md->spawn_timer == INVALID_TIMER)

+ return 1;

+

+ sprintf(w2, "Tomb#%d|%d", boss_md->class_, (DIFF_TICK(timer_data->tick, gettick()) + 60));

+ sprintf(w1, "%s, %d, %d, 1", map[boss_md->bl.m].name, x , y);

+ sprintf(w3, "%s@%s", sd->status.name, map[boss_md->bl.m].name);

+ sprintf(w2, "%s::%s", w2, w3);

+ sprintf(w3, "%s::OnMyMobDead", w3);

+

+ safestrncpy(md->npc_event, w3, sizeof(md->npc_event));

+ npc_parse_duplicate(w1,"duplicate(tomb_stone)",w2,"565", "-", "-", "MVP_TOMB"+boss_md->class_);

+

+ npc_event(sd,md->npc_event,0);

+ safestrncpy(md->npc_event, "", sizeof(md->npc_event));

+ return sd->bl.id;

+ }

+ }else{

+ struct map_session_data *msd = map_id2sd(md->target_id);

+

+ if(msd != NULL){

+ sprintf(w1, "%s@%s", msd->status.name, map[md->bl.m].name);

+ nd = npc_name2id(w1);

+ if (nd != NULL){

+ npc_unload(nd);

+ md->target_id = 0;

+ }

+ }

+ }

+ return 0;

+}

@npc.h

int npc_duplicate4instance(struct npc_data *snd, int m);

int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);

+int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd);

does this guide need to follow? because i found that some of the word doesn't contain inside the files and i think that guide is old... so i just follow inside this MVP_Tomb_Added_Features_15981_v1.1.PATCH and compile my server ... but even i compiled the server successfully and after killed a mvp the client also auto crashes.. what happened? my eyes very pain... it used my 1 hour to check it out=.= but still failed...

EDITED: yes, im sure im using latest miruku data.grf and rdata.grf

Edited by donkeyg
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as I said

any will do..but first solve your first problem..you must update your rdata/data.grf so that you can obtain the proper sprite for it..
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yes, im sure im using latest miruku data.grf and rdata.grf i downloaded from miruku.rathena.org .... by the way, where to updat miruku client? open the "ragnarok.exe" inside my RO folder?

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