Lilith Posted June 1, 2012 Posted June 1, 2012 prontera<TAB>mapflag<TAB>nosplash NoSplash.MapFlag.patch Quote
hakuren Posted June 1, 2012 Author Posted June 1, 2012 (edited) thank you lilith it works now Edited June 1, 2012 by hakuren Quote
Lilith Posted June 1, 2012 Posted June 1, 2012 sorry, but i was mistaken i think... --- src/map/skill.c (revision 5) +++ src/map/skill.c (working copy) @@ -2840,6 +2840,9 @@ tick=va_arg(ap,unsigned int); flag=va_arg(ap,int); func=va_arg(ap,SkillFunc); + + if(((TBL_PC*)src)->splash_range > 0 && map[src->m].flag.nosplash) + return 0; if(battle_check_target(src,bl,flag) > 0) { Quote
hakuren Posted June 2, 2012 Author Posted June 2, 2012 (edited) sorry, but i was mistaken i think... --- src/map/skill.c (revision 5) +++ src/map/skill.c (working copy) @@ -2840,6 +2840,9 @@ tick=va_arg(ap,unsigned int); flag=va_arg(ap,int); func=va_arg(ap,SkillFunc); + + if(((TBL_PC*)src)->splash_range > 0 && map[src->m].flag.nosplash) + return 0; if(battle_check_target(src,bl,flag) > 0) { hehe thank you again the skills is now working with slash just the baphomet card effect is now no effect thank you again lilith for making me this mapflag thank you so much Edited June 2, 2012 by hakuren Quote
Question
hakuren
is this possible to be done?
BUMP~
4 answers to this question
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