hakuren Posted June 1, 2012 Share Posted June 1, 2012 is this possible to be done? BUMP~ Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 1, 2012 Share Posted June 1, 2012 prontera<TAB>mapflag<TAB>nosplash NoSplash.MapFlag.patch Quote Link to comment Share on other sites More sharing options...
hakuren Posted June 1, 2012 Author Share Posted June 1, 2012 (edited) thank you lilith it works now Edited June 1, 2012 by hakuren Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 1, 2012 Share Posted June 1, 2012 sorry, but i was mistaken i think... --- src/map/skill.c (revision 5) +++ src/map/skill.c (working copy) @@ -2840,6 +2840,9 @@ tick=va_arg(ap,unsigned int); flag=va_arg(ap,int); func=va_arg(ap,SkillFunc); + + if(((TBL_PC*)src)->splash_range > 0 && map[src->m].flag.nosplash) + return 0; if(battle_check_target(src,bl,flag) > 0) { Quote Link to comment Share on other sites More sharing options...
hakuren Posted June 2, 2012 Author Share Posted June 2, 2012 (edited) sorry, but i was mistaken i think... --- src/map/skill.c (revision 5) +++ src/map/skill.c (working copy) @@ -2840,6 +2840,9 @@ tick=va_arg(ap,unsigned int); flag=va_arg(ap,int); func=va_arg(ap,SkillFunc); + + if(((TBL_PC*)src)->splash_range > 0 && map[src->m].flag.nosplash) + return 0; if(battle_check_target(src,bl,flag) > 0) { hehe thank you again the skills is now working with slash just the baphomet card effect is now no effect thank you again lilith for making me this mapflag thank you so much Edited June 2, 2012 by hakuren Quote Link to comment Share on other sites More sharing options...
is this possible to be done?
BUMP~
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