Nicko Posted May 19, 2012 Posted May 19, 2012 Hi rAthena! I just need a small source change, but i really don't know how to do it. I need that the class Expanded Super Novice, can use the skill WZ_WATERBALL without the water requeriments, but this change can't effect mages, that means: *Expanded super novice, can use it without water. *Mages need water for use it. Thanks, so much for the help! Kisses! Quote
QQfoolsorellina Posted May 19, 2012 Posted May 19, 2012 (edited) https://rathena.svn...._require_db.txt 86,0,0,15:20:20:25:25:25:25:25:25:25,0,0,0,99,0,0,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_WATERBALL water --> none Edited May 19, 2012 by QQfoolsorellina Quote
Nicko Posted May 19, 2012 Author Posted May 19, 2012 But it will remove the water requeriment for all classes. I just wan't remove the requeriment for the Expanded super novice class. Quote
QQfoolsorellina Posted May 20, 2012 Posted May 20, 2012 But it will remove the water requeriment for all classes. I just wan't remove the requeriment for the Expanded super novice class. try this skill.c case ST_WATER: + if(sd->status.class_ == JOB_SUPER_NOVICE_E) + break; if (sc && (sc->data[sC_DELUGE] || sc->data[sC_SUITON])) break; if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) break; clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; Quote
Question
Nicko
Hi rAthena!
I just need a small source change, but i really don't know how to do it.
I need that the class Expanded Super Novice, can use the skill WZ_WATERBALL without the water requeriments, but this change can't effect mages, that means:
*Expanded super novice, can use it without water.
*Mages need water for use it.
Thanks, so much for the help!
Kisses!
3 answers to this question
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