laklaker Posted May 12, 2012 Posted May 12, 2012 (edited) Hello! Saan po banda yung problem diyan sa scripting? Thanks! Wala naman pong nag lalabas na gravity error. Ganito lang talaga yung problem. ++ ADDITIONAL INFORMATION: I use lua so ganito nilagay ko. FILE NAME: datasprite¾Ç¼¼»ç¸®³² ³²_Icy_Fairy_Wings ³²_Icy_Fairy_Wings.spr datasprite¾Ç¼¼»ç¸®¿© ¿©_Icy_Fairy_Wings ¿©_Icy_Fairy_Wings.spr accname.lua: [ACCESSORY_IDs.ACCESSORY_ICY_FAIRY_WINGS] = "_ICY_FAIRY_WINGS", accessoryid.lua ACCESSORY_ICY_FAIRY_WINGS = 1001, idnum2itemdesctable: Icy Fairy Wings Agi, Dex +250 Increase damage on Demi-Humans by 10% Reduce damage taken from Demi-Humans by 10% Enables level 4 Water Ball Enables level 5 Deluge Class :^777777 Headgear^000000 Defense :^777777 0^000000 Equipped on :^777777 Lower^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # idnum2itemdisplaynametable: 20001#Icy_Fairy_Wings# idnum2itemresnametable: 20001#Icy_Fairy_Wings# num2itemresnametable: 20001#¼±¹°»óÀÚ_4# Edited May 14, 2012 by laklaker Quote
Ragnar Lothbrok Posted May 12, 2012 Posted May 12, 2012 i think ung drop.act and spr files mo... Quote
laklaker Posted May 13, 2012 Author Posted May 13, 2012 Meron naman pong ganyan eh. Saan po ba yung nagcocontrol ng kung ano ang makikita mo? Yung nasa mga .txt files saan po ba dun? Quote
kingraijun Posted May 13, 2012 Posted May 13, 2012 Yeah, i agree with arnie..i think ang problema ay sa sprite files mo, drop.act and drop.spr..the item is not "in-sync" with the character..try checking your item (in your data folder) using the actOR2 software..Download it here...http://ratemyserver.net/index.php?page=download_tool.. Quote
Littlefoot Posted May 13, 2012 Posted May 13, 2012 Check the spelling on resnametable you need to put a corresponding sprite name there. Quote
laklaker Posted May 14, 2012 Author Posted May 14, 2012 Check the spelling on resnametable you need to put a corresponding sprite name there. Sa loob kasi nung num2itemresnametable is puro ASCII yung language. :$ Quote
malufett Posted May 14, 2012 Posted May 14, 2012 sundin mo yung payo ni kingraijun..di magkatugma yung mga .spr at .act file mo kaya ganyan.,.. Quote
laklaker Posted May 14, 2012 Author Posted May 14, 2012 sundin mo yung payo ni kingraijun..di magkatugma yung mga .spr at .act file mo kaya ganyan.,.. Di ko po gets. Nung chineck ko pareho naman po. ADDED new information about that item. I need your help guys . Thanks! Quote
malufett Posted May 14, 2012 Posted May 14, 2012 hmm..yung position nung sprite..my option dun na makikita mo yung sprite ng character at check mo kung tugma sa ayos.. Quote
laklaker Posted May 14, 2012 Author Posted May 14, 2012 hmm..yung position nung sprite..my option dun na makikita mo yung sprite ng character at check mo kung tugma sa ayos.. Tugma naman po. Quote
malufett Posted May 14, 2012 Posted May 14, 2012 sigurado ka? screenies mo nga dun sa sprite viewer ng makita namin Quote
malufett Posted May 14, 2012 Posted May 14, 2012 itick/icheck mo yung body na option...nang makita natin Quote
kingraijun Posted May 17, 2012 Posted May 17, 2012 hindi mo po ba na interchange ang item_drop.act and item_drop.spr mo with item.act and item.spr mo??..kasi napansin ko sa first screenie mo, pagkasuot ng custom item, drop item ang lumalabas..teorya lang..hmmm.. Quote
laklaker Posted May 18, 2012 Author Posted May 18, 2012 LOL. Inisa ko lang po kasi yang picture na yan. It means that droppable siya na may preview, walang preview pag nasa inventory, may preview pag sinuot, and wala rin preview pag nasa alt Q. Quote
malufett Posted May 18, 2012 Posted May 18, 2012 uu nga noh...ngayun ko lang napansin...mukhang tama si kingraijun Quote
kingraijun Posted May 18, 2012 Posted May 18, 2012 ahh ic..akala ko suot na nya, nakadrop pala..hehe, hmmm, so far sa nakikita ko, tama ung drop file mo pero me mali sa data > texture > .... > item mo...dapat ireduce mo ung file size mo to 8bit .bmp file..tapos with regards naman sa mismong item sprite, pwede ba malaman scripting mo sa item_db2.txt?.. Quote
laklaker Posted May 18, 2012 Author Posted May 18, 2012 20001,ICY_FAIRY_WINGS,ICY_FAIRY_WINGS,5,10000,,10,,10,,4,0xFFFFFFFF,7,2,001,,0,0,1001,{ bonus bAllStats,+5; },{},{} Quote
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