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cluker event


anginputih

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//===== Athena Script =====================================

//= Cluck! Cluck! Boom!

//===== By Keale of VoidRO ================================

//= http://voidro.com

//===== Description =======================================

//= Click the chicken and try retrieve the item at a low

//= chance. If you fail he will nuke, freeze, stone,

//= stun, or make you fall asleep.

//= The prize is configurable and triggered by the NPC.

//===== Credits ===========================================

//= LuTze for his 'Chicken of Punishment' script.

//= BrianL for suggesting the 'switch' command.

//===== Version ===========================================

//= v1.1

//=========================================================

//= v1.0 - First release.

//= v1.1 - Using 'switch rand' instead.

//=========================================================

prontera.gat,164,175,4 script Cluckers 800,{

if ($@startcluck == 1) goto L_playcluck;

cluckcluck:

if (getgmlevel() >= 80) goto cluckadmin;

mes "[Cluckers]";

mes "Cluck cluck! Cluuuuuck?";

mes "Cluck....";

close;

cluckadmin:

mes "[Cluckers]";

mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";

mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";

switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {

case 1:

next;

mes "[Cluckers]";

mes "CLUCK! ^FF0000~Sure thing!~^000000";

emotion 33;

close2;

goto L_cluckannounce;

case 2:

next;

mes "[Cluckers]";

mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";

next;

goto cluckadmin;

case 3:

next;

mes "[Cluckers]";

mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";

input $cluck_item_id;

next;

mes "[Cluckers]";

mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";

input $cluck_item_amount;

next;

mes "[Cluckers]";

mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";

emotion 33;

next;

goto cluckadmin;

case 4:

next;

mes "[Cluckers]";

mes "Cluck cluck cluck...";

close;

}

L_cluckannounce:

announce "[Cluck! Cluck! Boom!] Akan Di mulai Di Kota Prontera!!",bc_blue;

initnpctimer;

end;

OnTimer10000:

announce "Tolong Cepat Permainan Ayam Gila Akan Segera Di mulai Di Prontera!",bc_blue;

end;

OnTimer20000:

announce "Bagi Pemenang Akan Mendapatkan Aloe 500 Buah Lho!",bc_blue;

end;

OnTimer30000:

announce "Cara Bermain nya sangat mudah Lho, Kalian Tinggal Klik Npc Ayam nya Setelah itu Jika Kalian Hoki Maka Kalian akan menjadi Pemenang, Berminat??",bc_blue;

end;

OnTimer40000:

announce "Ayooo Teman - Teman Semua Hadiah nya Aloe 500 buah Lumayan Lho!",bc_blue;

set $@startcluck,1;

end;

L_playcluck:

specialeffect2 2;

switch( rand(15) ) {

case 0:

npctalk "CLUUUUUUCK!!!";

emotion 23;

atcommand "@nuke "+strcharinfo(0);

break;

case 1:

npctalk "Cluuuuuck!~";

break;

case 2:

atcommand "@nuke "+strcharinfo(0);

break;

case 3:

sc_start SC_Freeze,10000,0;

break;

case 4:

npctalk "CLUUUUUUUUUCK!!!";

emotion 23;

atcommand "@nuke "+strcharinfo(0);

break;

case 5:

sc_start SC_Sleep,10000,0;

break;

case 6:

emotion 29;

sc_start SC_Stone,10000,0;

break;

case 7:

npctalk "CLUUUUUUCK!!!";

emotion 23;

atcommand "@nuke "+strcharinfo(0);

break;

case 8:

npctalk "Cluck! CLUUUCK!!";

emotion 23;

atcommand "@nuke "+strcharinfo(0);

break;

case 9:

sc_start SC_Stun,10000,0;

break;

case 10:

emotion 29;

sc_start SC_Sleep,10000,0;

break;

case 11:

npctalk "Cluck! Cluck!";

break;

case 12:

sc_start SC_Stun,10000,0;

break;

case 13:

atcommand "@nuke "+strcharinfo(0);

break;

default:

if( rand(50) < 3 ) {

npctalk "WOOF!...........";

specialeffect2 72;

announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " Squeezed out the prize! Well done!",0;

getitem $cluck_item_id,$cluck_item_amount;

set $@startcluck,0;

} else {

npctalk "Cluck! CLUUUCK!!";

atcommand "@nuke "+strcharinfo(0);

}

break;

}

}

delay 5 hours cluker iam sorry newbie pleas edit script delay 5 hours

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add above if ($@startcluck == 1) goto L_playcluck;

OnClock0000:
OnClock0500:
OnClock1000:
OnClock1500:
OnClock2000:
set $@startcluck, 1;
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I do not understand the set

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the correct way suppose to be this..

change

L_cluckannounce:

into

OnClock0500:
OnClock1000:
OnClock1500:
OnClock2000:
L_cluckannounce:
if( $@startcluck == 1 ) end;

and what you dont understand with the SET ?

just use to assign a value / string into a specific Variable given by yourself....

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help my set clukcer iam not understand

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1st : Please use a Codebox if you're showing us your script.

2nd : You just have to do what Emistry said,what don't you undestand with the set?

Don't you know how to start the event or what do you want to know?

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