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Tetra Vortex Black Image


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Posted

I'm not sure when tetra vortex went to start getting weird, but I believe any late 2010 client+ onwards have the black surrounding background when tetra vortex is cast. I know it worked previously? If someone knows why that would be great.

For the time being if people don't like this problem, and they go in the hex editor and remove all traces of "tv-1 up to tv-8"

That will move the beam effect, while still supporting the surrounding color effects.

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Posted

The change happened sometime in the middle of 2011 when they gave Tetra Vortex's 4 sub ID's a animation. Each of the 4 has the same animation, but the beam's color depends on the ID. For example the fire ID uses a red beam, water uses blue beam, wind uses yellowish pink (supposed to be full yellow?), and earth uses green. The main ID used by the player to cast the skill isnt supposed to be used for damage dealing anymore. Only reason your seeing it do that is because the skill is currently programed all funky and needs to be recoded to use the 4 sub ID's again.

Posted

The change happened sometime in the middle of 2011 when they gave Tetra Vortex's 4 sub ID's a animation. Each of the 4 has the same animation, but the beam's color depends on the ID. For example the fire ID uses a red beam, water uses blue beam, wind uses yellowish pink (supposed to be full yellow?), and earth uses green. The main ID used by the player to cast the skill isnt supposed to be used for damage dealing anymore. Only reason your seeing it do that is because the skill is currently programed all funky and needs to be recoded to use the 4 sub ID's again.

So, devs will make a pach or diff to fix this in Rathena and 3ceam?

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