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Hello ^^ I am wanting to keep the 3rd classes but have all items monsters and basicly the rest of game as pre-renewal I would just need to add in that extra code or should I just change all the text that says RENEWAL to PRERE? Am going to guess that I need pre-renewal files as well then right in the \trunk\db\pre-re correct? Is there anything else I would be missing? And thanks for the info about this ^^ Update: Thank you Veracious, very helpful and friendly
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Thank you
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Ummm I did a search but could not find anything but I was hoping somone could tell me how to change my server from a full renewal server to a pre-renewal server but keeping the 3rd Classes. File location? Many thanks, sorry if this in the wrong place.
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Many thanks Drops ^^ and will do Dose that work? looks like a lot of negative feed back on that.
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Hi all Nice and simple question here. Anyone know if there is a program to stop people from taking your GRF file and taking all the custom work you have added. Thank you
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This is what it looks like now, I will add the new screen shot affter I try removeing "tv-1 up to tv-8" like Judas siad.
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Thanks for the new file, you have been very helpfull.
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Hi all, Just a simple nooby question here. In what way would I add them to my GRF File? I mean like do I need to put them izlude files into data/???? and then use the program to turn it into a GRF file... Sorry but I haven't done this before, So I don't know where and how to do it this. thank you.
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Genetic Skills Don't Work, and removes merchant skills
Nightmare_Eng replied to Nightmare_Eng's question in General Support
Hello And I dont know that info sadly, but if they had the classes working am guessing they must be useing that 3CeAM I guess. Thats a shame, So curently there is no way to get them last 2 job classes working then.... You wouldant know when they plan on releaseing them would you? And thank you for the info, we though our files were not working right. -
Genetic Skills Don't Work, and removes merchant skills
Nightmare_Eng replied to Nightmare_Eng's question in General Support
But some servers have them working. So how did they get them working? You could use all the skills and make food items with them, and there Professor worked as well. They must be some add on you can get if other servers get it working fine, right? -
Izlude Map Bug from rsu-kro-rag-lite.exe & rsu-kro-renewal-lite.exe
Nightmare_Eng replied to Nightmare_Eng's question in General Support
Dam it, sorry about that >.< Feel free to remove this. The links are very usefull. thank you -
Just updated my rsu-kro-rag-lite.exe & rsu-kro-renewal-lite.exe and now the town looks like this O_o ] Anyone know what's going on here? Basically I logged on with my friend who hadn't updated his and the town was fine. when he did the same and updated his rsu-kro-rag-lite.exe & rsu-kro-renewal-lite.exe the town was the same like mine. Am only ment to update one of them right? this is what I think, but was told you needed to update the 2 of them.... Help pls
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Genetic Skills Don't Work, and removes merchant skills
Nightmare_Eng posted a question in General Support
Hi there guys, We have a problem with the Genetic on our server. When you reborn from a Bio alchemist to the Genetic you lose all your skills you have learnt as a Merchant but still keep the Bio alchemist skills. Not just that but you can't even learn any of the Genetic skills as though were missing the files for them.... (Even used @allskills with GM and don't get them) Any one got a fix for this? guess files are missing right. -
[Resolved] Can't Get Sprites To Work!
Nightmare_Eng replied to Nightmare_Eng's question in Graphics Support
Thank you for all the info Lige this is very usefull and i hope to get it working and thanks for the client tip. allways nice to get a helping hand. Well it was the Client that I was useing that didant work >.< but you fixed my problem Lige and thanks to Flaid for the help as well. Case Closed -
[Resolved] Can't Get Sprites To Work!
Nightmare_Eng replied to Nightmare_Eng's question in Graphics Support
Yer the files have that on the end of it and they are not over lappy any other ID numbers. thanks for the help though Item_db.txt 9215,sapling_hat,sapling_hat,5,,0,10,,5,,1,0xFFFFFFFF,7,2,256,,0,1,9215,{ bonus bAllStats,10; },{},{} idnum2itemdesctable.txt 9215# Sapling_Hat a green hat All stats + 5 Class :^777777 Headgear^000000 Defense :^777777 3^000000 Equipped on :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # idnum2itemdisplaynametable.txt 9215#sapling_hat# idnum2itemresnametable.txt 9215#sapling_hat# itemslotcounttable.txt 9215#1# num2itemdesctable.txt 9215# Unknown Item. Can be identified by using a Magnifier. Weight :^777777 30^000000 # num2itemdisplaynametable.txt 9215#sapling_hat# num2itemresnametable.txt // sapling_hat 9215#sapling_hat# lua filesdatainfoaccessoryid.lua ACCESSORY_Sapling_Hat = 9215 lua filesdatainfoaccname.lua [ACCESSORY_IDs.ACCESSORY_Sapling_Hat] = "_Sapling_Hat" is this right?