Jhosef Posted April 9, 2012 Posted April 9, 2012 i just want to request a class restriction in town like all class / job is restricted to go in izlude.. then it will warp in prontera BUMP Quote
Joseph Posted April 9, 2012 Posted April 9, 2012 all class / job is restricted to go in izlude.. then it will warp in prontera Nobody is allowed to go Izlude? Quote
Rikimaru Posted April 9, 2012 Posted April 9, 2012 If you restrict all Classes for izlude,then NOONE will every be able to go izlude again,except if you remove the Script. That means Izlude get's useless. Quote
Jhosef Posted April 9, 2012 Author Posted April 9, 2012 i want to restrict it because for some reason.... sprite error every go to izlude thats why i will restricted all players to go there or that town is for GM only all class / job is restricted to go in izlude.. then it will warp in prontera Nobody is allowed to go Izlude? yah Quote
dize11 Posted April 9, 2012 Posted April 9, 2012 (edited) · Hidden by dize11, April 9, 2012 - nothing Hidden by dize11, April 9, 2012 - nothing Try this is already prepared for you just enable it in your server: Thanks you Emistry for this script. // Just add in the Value for the Bitmask. // Aware of the Usage of Certain Jobs. // --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class ) // --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots. // --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already. // * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element. - script ClassRestriction -1,{ function RestrictJob; OnPCLoadMapEvent: if( getgmlevel() < .LowGMLvl ) for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 ) if( strcharinfo(3) == .Map$[.@i] ) RestrictJob( atoi( .Map$[.@i+1] ) ); end; function RestrictJob { // Normal Jobs if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049; // Adv Jobs if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021; // Baby Jobs if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045; // Normal 3rd Jobs if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,4055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072,4080,4082,4084,4086,4190,4211,4212; // Adv 3rd Jobs if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079,4081,4083,4085,4087; // Baby 3rd Jobs if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108,4109,4110,4111,4112; // Certain Jobs ( Specific Your Own Class Restriction ) if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011; for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 ) if( Class == .@Restrict[.@i] ){ mes "[ ^FF0000Job Restriction System^000000 ]"; mes "^0000FFMap^000000 : ^FF0000"+strcharinfo(3)+"^000000"; mes "^FFFFFF________________________________^000000"; if( getarg(0) & 1 ) mes " -- ^0000FFNormal Jobs^000000"; if( getarg(0) & 2 ) mes " -- ^0000FFAdvanced Jobs^000000"; if( getarg(0) & 4 ) mes " -- ^0000FFNormal Baby Jobs^000000"; if( getarg(0) & 8 ) mes " -- ^0000FFNormal Third Jobs^000000"; if( getarg(0) & 16 ) mes " -- ^0000FFAdvanced Third Jobs^000000"; if( getarg(0) & 32 ) mes " -- ^0000FFBaby Third Jobs^000000"; if( getarg(0) & 64 ) for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 ) mes " -- ^0000FF"+jobname( .@Restrict[.@i] )+"^000000"; mes "^FFFFFF________________________________^000000"; mes "You will be warped out within "+.Sec+" Seconds."; sleep2 ( .Sec * 1000 ); warp "prontera",156,191; } return; } OnInit: // Wait X Seconds before warped out. set .Sec,4; // Lowest GM Level to Bypass set .LowGMLvl,99; setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value ) Max of ~64 Map Settings. "izlude","63"; // Assign a LoadEvent Mapflag to each map you listed. for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 ) setmapflag .Map$[.map],mf_loadevent; end; } Edited April 9, 2012 by dize11
tr0n Posted April 9, 2012 Posted April 9, 2012 you want to restrict izlude cause of errors instead of finding the error and fixing it ? strange.. you could take the map out of your conf if you really want to not use it. Quote
Jhosef Posted April 10, 2012 Author Posted April 10, 2012 its temporary for restriction and some reason like i want that map is for GM's only or for the other class only Quote
Joseph Posted April 10, 2012 Posted April 10, 2012 Here.. - script Restrict -1,{ OnPCLoadMapEvent: if ( strcharinfo(3) == "izlude" && getgroupid() == 0 ) warp "Prontera",151,191; end; OnInit: setmapflag "izlude",mf_loadevent; end; } Quote
Question
Jhosef
i just want to request a class restriction in town
like
all class / job is restricted to go in izlude.. then it will warp in prontera
BUMP
8 answers to this question
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