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I should mention that you will not see the magenta color in game that's currently portrayed on the indoor map in the last two images. The color simply enables proper shadows to form on the sides of the tiles/walls whilst providing as a transparent base at the same time. So all of the magenta areas will be shown in game as a black color with zero lightmap coloration. I highly recommend mappers to use this method to encircle the perimeter of in-door maps.

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Posted

@Kasumy

I should mention that you will not see the magenta color in game that's currently portrayed on the indoor map in the last two images. The color simply enables proper shadows to form on the sides of the tiles/walls whilst providing as a transparent base at the same time. So all of the magenta areas will be shown in game as a black color with zero lightmap coloration. I highly recommend mappers to use this method to encircle the perimeter of in-door maps.

When shadows normally cast off tiles into a no-draw zone, the shadow formation is black and looks terrible. Recently I found a new method to form perfect shadows on the edge maps leading to these zones by using a transparent magenta texture. It works everytime and is highly recommended for indoor maps.

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