manabeast Posted April 2, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Share Posted April 2, 2012 (edited) 20000,Disguise Scroll,Disguise Scroll,2,2,,10,,,,,0x00040000,7,2,,,,,,{ ??? },{},{} idnum2itemdesctable 20000# A Scroll can Random Transform to a Monster. ^ffffff_^000000 Weight :^777777 1^000000 # idnum2itemdisplaynametable 20500#Disguise Scroll# idnum2itemresnametable 20000#¼Òȯ¼_Ȱ# as you can see i was copy ngek soul linken for easy use. lazy find the way making hehe. Edited April 25, 2012 by manabeast Quote Link to comment Share on other sites More sharing options...
Jasc Posted April 3, 2012 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted April 3, 2012 What I would do is make your item use callfunc. create an NPC with all the mobs you want for it to randomly disguise as. That way, when you use your scroll, it calls upon the NPC and will randomly disguse you as a mob on the list you made. Quote Link to comment Share on other sites More sharing options...
manabeast Posted April 4, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Author Share Posted April 4, 2012 mind share the script and item_db?? because i never made a item that using script. newbie here. Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted April 4, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted April 4, 2012 what do you mean by random monster ? i think you mean to say that if you used the scroll you'll automaticaly disguise into ramdom monster or when use you can input monster id ? 2 Quote Link to comment Share on other sites More sharing options...
manabeast Posted April 4, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Author Share Posted April 4, 2012 yes yes.... i mean this. sorry my bad english. automaticaly disguise into random monster. Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 4, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted April 4, 2012 disguise rand(1002,2000); put at OnEquip Part....and put undisguise; at OnUnEquip Part well...just show you how to use.. O.O ? but i think it is better to make a function for this.. for random a monster from ID X ~ Y then check is the ID valid or not... then only disguise the player 1 Quote Link to comment Share on other sites More sharing options...
manabeast Posted April 5, 2012 Group: Members Topic Count: 138 Topics Per Day: 0.03 Content Count: 835 Reputation: 25 Joined: 11/22/11 Last Seen: December 4, 2012 Author Share Posted April 5, 2012 mean need use script? i see i see. if using script put 7711 for event ticket can already. just i dun have script for call function. Quote Link to comment Share on other sites More sharing options...
Question
manabeast
20000,Disguise Scroll,Disguise Scroll,2,2,,10,,,,,0x00040000,7,2,,,,,,{ ??? },{},{}
idnum2itemdesctable
20000#
A Scroll can Random Transform to a Monster.
^ffffff_^000000
Weight :^777777 1^000000
#
idnum2itemdisplaynametable
20500#Disguise Scroll#
idnum2itemresnametable
20000#¼Òȯ¼_Ȱ#
as you can see i was copy ngek soul linken for easy use. lazy find the way making hehe.
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