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Problem with Private MVP Room


Bhily

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please help me with this problem /no1

here's the script :

// ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function script int__ {
set .@num, atoi(getarg(0));
if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
set .@l, getstrlen(.@num);
for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
 set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
 if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
}
return .@num$;
}
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 11650 Trunk above or 11863 Stable above
//===== Description: =========================================
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=187654
//===== Additional Comments: ==================================
//= 1.0
//= ---- break the tradition which a script only for a player, or only for a party.
//=	  now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//=	  by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast "
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//========================================================
// This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
- shop MVP room#branch -1,604:100000,12103:1000000

- script MVP Summoner -1,{
goto L_Start;
OnInit:
getmapxy .@map$, .@x, .@y, 1;
if ( .@map$ == "" ) {
// Config ---------------------------------------------------------------------------------------
// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
set .timeout, 60;
// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
set .nobodygiveup, 5;
// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
// the cost to rent a room
set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
set .rentitemamount, 0; // amount of items to rent a room
set .rentcost, 1000000; // otherwise, zeny cost to rent a room
// limit each room can only summon 1 monster at a time. (only the Summoning option)
// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
set .floodcontrol, 0;
// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
// so what is the maximum input to limit your players summon too many ?
set .inputlimit, 30;
// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
set .killmonster, 1; // Default is yes
// Options menu setting for MVP Summoner NPC.
set .@menu[0], 1; // Turn Heal option On/Off
set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
set .@menu[3], 0; // Turn Group 3 summons On/Off
set .@menu[4], 0; // Turn Group 4 summons On/Off
set .@menu[5], 0; // Turn Group 5 summons On/Off
set .@menu[6], 0; // Turn Group 6 summons On/Off
set .@menu[7], 0; // Turn Group 7 summons On/Off
set .@menu[8], 0; // Turn Group 8 summons On/Off
set .@menu[9], 0; // Turn Group 9 summons On/Off
set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
// set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
set .respawnx, 150;
set .respawny, 174;
// The minimum GM level can kick a room in use
set .gmlvlkick, 80;
// .limitspawn in previous revision changed to .grouplimit .
// it is for limit each monster spawn per session, prevent them only killing same monster again and again
// Now you can configure one group has limited summon, and another group has unlimited summon
// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
// ---------
// Group 1 -> MVP
// ---------
set .group1name$, "MVP"; // Group 1 name
set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
set .group1itemamount, 0; // amount of items to summon a Group 1 monster
set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster
set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
setarray .group1id,
 1511,// Amon Ra
 1647,// Assassin Cross Eremes
 1785,// Atroce
 1630,// Bacsojin
 1039,// Baphomet
 1874,// Beelzebub
 1272,// Dark Lord
 1719,// Datale
 1046,// Doppelgangger
 1389,// Dracula
 1112,// Drake
 1115,// Eddga
 1418,// Evil Snake Lord
 1871,// Fallen Bishop
 1252,// Garm
 1768,// Gloom Under Night
 1086,// Golden Thief Bug
 1885,// Gopinich
 1649,// High Priest Magaleta
 1651,// High Wizard Katrinn
 1832,// Ifrit
 1492,// Incantation Samurai
 1734,// Kiel D-01
 1251,// Knight of Windstorm
 1779,// Ktullanux
// 1980,// Kubkin ( I think this mvp is still new )
 1688,// Lady Tanee
 1646,// Lord Knight Seyren
 1373,// Lord of Death
 1147,// Maya
 1059,// Mistress
 1150,// Moonlight Flower
 1087,// Orc Hero
 1190,// Orc Lord
 1038,// Osiris
 1157,// Pharaoh
 1159,// Phreeoni
 1623,// RSX 0806
 1650,// Sniper Shecil
 1583,// Tao Gunka
 1708,// Thanatos
 1312,// Turtle General
 1751,// Valkyrie Randgris
 1685,// Vesper
 1648,// Whitesmith Harword
 1917,// Wounded Morroc
 1658;// Ygnizem
// ---------
// Group 2 -> mini boss
// ---------
set .group2name$, "mini boss"; // Group 2 name
set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
set .group2itemamount, 0; // amount of items to summon a Group 2 monster
set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
setarray .group2id,
 1096,// Angeling
 1388,// Archangeling
 1795,// Bloody Knight
 1830,// Bow Guardian
 1839,// Byorgue
 1309,// Cat O' Nine Tail
 1283,// Chimera
 1302,// Dark Illusion
 1198,// Dark Priest
 1582,// Deviling
 1091,// Dragon Fly
 1093,// Eclipse
 1205,// Executioner
 1783,// Galion
 1592,// Gangster
 1120,// Ghostring
 1259,// Gryphon
 1720,// Hydro
 1090,// Mastering
 1289,// Maya Purple
 1262,// Mutant Dragon
 1203,// Mysteltainn
 1870,// Necromancer
 1295,// Owl Baron
 1829,// Sword Guardian
 1204,// Tirfing
 1089,// Toad
 1092,// Vagabond Wolf
 1765;// Valkyrie
// ---------
// Group 3
// ---------
set .group3name$, "Poring-Family"; // Group 3 name
set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
set .group3itemamount, 1; // amount of items to summon a Group 3 monster
set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
setarray .group3id,
 1002,// Poring
 1113,// Drops
 1031,// Poporing
 1242,// Marin
 1062,// Santa Poring
 1613,// Metaling
 1784,// Stapo
 1090,// Mastering
 1096,// Angeling
 1120,// Ghostring
 1582,// Deviling
 1388,// Arc Angeling
 1502;// Pori Pori
// ---------
// Group 4
// ---------
set .group4name$, ""; // Group 4 name
set .group4itemid, 0; // item id use for summon any Group 4 monster
set .group4itemamount, 0; // amount of items to summon a Group 4 monster
set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
setarray .group4id,
 1001,
 1002;
// ---------
// Group 5
// ---------
set .group5name$, ""; // Group 5 name
set .group5itemid, 0; // item id use for summon any Group 5 monster
set .group5itemamount, 0; // amount of items to summon a Group 5 monster
set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
setarray .group5id,
 1001,
 1002;
// ---------
// Group 6
// ---------
set .group6name$, ""; // Group 6 name
set .group6itemid, 0; // item id use for summon any Group 6 monster
set .group6itemamount, 0; // amount of items to summon a Group 6 monster
set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
setarray .group6id,
 1001,
 1002;
// ---------
// Group 7
// ---------
set .group7name$, ""; // Group 7 name
set .group7itemid, 0; // item id use for summon any Group 7 monster
set .group7itemamount, 0; // amount of items to summon a Group 7 monster
set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
setarray .group7id,
 1001,
 1002;
// ---------
// Group 8
// ---------
set .group8name$, ""; // Group 8 name
set .group8itemid, 0; // item id use for summon any Group 8 monster
set .group8itemamount, 0; // amount of items to summon a Group 8 monster
set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
setarray .group8id,
 1001,
 1002;
// ---------
// Group 9
// ---------
set .group9name$, ""; // Group 9 name
set .group9itemid, 0; // item id use for summon any Group 9 monster
set .group9itemamount, 0; // amount of items to summon a Group 9 monster
set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
setarray .group9id,
 1001,
 1002;
// Config Ends ------------------------------------------------------------------------
 if ( .timeout == 0 ) set .timeout, 60;
 if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
 if ( .inputlimit < 1 ) set .inputlimit, 1;
 if ( .rentitemid && .rentitemamount ) {
  if ( getitemname(.rentitemid) == "null" ) {
debugmes "Private MVP Room: Rent a room is using invalid item id.";
  }
 }
 set .@i, 1;
 while ( .@i <= 9 ) {
  if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
 debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
}
  }
  set .@i, .@i +1 ;
 }
 set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
 set .@i, 1;
 while ( .@i <= 9 ) {
  setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
  if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
set .@j, 0;
while ( .@j < getd(".group"+ .@i +"idsize") ) {
 setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
 set .@j, .@j +1 ;
}
  }
  set .@i, .@i +1 ;
 }
}
else {
 sleep 1;
 mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
 mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
}
end;
L_Start: // I hate gotos ... but ...
set .@dif, strnpcinfo(2);
if ( .remind[.@dif] == 0 ) {
 set .remind[.@dif], 1;
 initnpctimer;
}
mes "[MVP Summoner]";
mes "Hi, what can I do for you ?";
next;
switch ( select(.menu$) ) {
 case 1:
  mes "[MVP Summoner]";
  if ( getmapmobs("this") > 0 ) {
mes "I cannot offer heal service when there are monsters around.";
close;
  }
  sc_end sc_stone;
  sc_end sc_slowdown;
  sc_end sc_freeze;
  sc_end sc_sleep;
  sc_end sc_curse;
  sc_end sc_silence;
  sc_end sc_confusion;
  sc_end sc_blind;
  sc_end sc_bleeding;
  sc_end sc_decreaseagi;
  sc_end sc_poison;
  sc_end sc_hallucination;
  sc_end sc_stripweapon;
  sc_end sc_striparmor;
  sc_end sc_striphelm;
  sc_end sc_stripshield;
  sc_end sc_changeundead;
  sc_end sc_orcish;
  sc_end sc_berserk;
  sc_end sc_ske;
  sc_end sc_swoo;
  sc_end sc_ska;
  percentheal 100,100;
  specialeffect2 7;
  mes "You have completely healed.";
  close;
 default:
  set .@group, @menu -1;
  if ( .floodcontrol && getmapmobs("this") > 0 ) {
mes "[MVP Summoner]";
mes "I cannot summon another monster when there are monsters around.";
close;
  }
  else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
mes "[MVP Summoner]";
mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
if ( getd(".group"+ .@group +"limit") < 0 )
 mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
next;
  }
  else if ( getd(".group"+ .@group +"cost") ) {
mes "[MVP Summoner]";
mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
if ( getd(".group"+ .@group +"limit") < 0 )
 mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
next;
  }
  else if ( getd(".group"+ .@group +"limit") < 0 ) {
mes "[MVP Summoner]";
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
next;
  }
  if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
mes "[MVP Summoner]";
mes "I'm sorry, but you can't summon any more monster for this group.";
close;
  }
  else if ( getd(".group"+ .@group +"limit") > 0 ) {
for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
 set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
set .@menu, select(.@menu$) -1;
  }
  else
set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
  mes "[MVP Summoner]";
  if ( .floodcontrol == 0 && .inputlimit > 1 ) {
mes "Input an amount of monsters to summon.";
next;
input .@amount;
if ( .@amount == 0 ) close;
else if ( .@amount > .inputlimit )
 set .@amount, .inputlimit;
mes "[MVP Summoner]";
  }
  else
set .@amount, 1;
  if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
 mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
 close;
}
  }
  else if ( getd(".group"+ .@group +"cost") ) {
if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
 mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
 close;
}
  }
  if ( .floodcontrol && getmapmobs("this") > 0 ) {
mes "I cannot summon another monster when there are monsters around.";
close;
  }
  else if ( getd(".group"+ .@group +"limit") > 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
 mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
 close;
}
else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
 mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
 close;
}
  }
  else if ( getd(".group"+ .@group +"limit") < 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
 mes "I'm sorry, but you can't summon any more monster for this group.";
 close;
}
else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
 mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
 close;
}
  }
  mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
  mes "Ok, get ready ?";
  close2;
  if ( .floodcontrol && getmapmobs("this") > 0 ) end;
  if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
  }
  else if ( getd(".group"+ .@group +"cost") ) {
if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
  }
  if ( getd(".group"+ .@group +"limit") > 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
  }
  else if ( getd(".group"+ .@group +"limit") < 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
  }
  monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
  end;
 case 11:
  if ( getmapmobs("this") > 0 ) {
mes "[MVP Summoner]";
mes "I cannot offer this service when there are monsters around.";
close;
  }
  close2;
  callshop "MVP room#branch", 0;
  end;
 case 12:
  mes "[MVP Summoner]";
  mes "Are you sure you want to leave this room ?";
  mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
  if ( select( "Yes:No") == 2 ) close;
  warp .respawnmap$, .respawnx, .respawny;
  end;
 case 13:
  mes "[MVP Summoner]";
  getmapxy .@map$, .@x, .@y, 0;
  if ( getmapusers(.@map$) > 1 ) {
mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
close;
  }
  mes "Are you sure you want to give up this room ?";
  if ( .rentcost )
mes "You will need to pay again to enter this room.";
  next;
  if ( select( "Yes:No" ) == 2 ) close;
  warp .respawnmap$, .respawnx, .respawny;
  set .remaintime[.@dif], -1;
  end;
}
close;
OnEnterMap:
set .@dif, strnpcinfo(2);
set .remind[.@dif], 0;
for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
 deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
set .nobodycounter[.@dif], 0;
getmapxy .@map$, .@x, .@y ,1;
set .starttime[.@dif], gettimetick(2);
do {
 set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
 set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
 set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
 set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
 delwaitingroom strnpcinfo(0);
 waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
 if ( getmapusers(.@map$) )
  set .nobodycounter[.@dif], 0;
 else {
  set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
  if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
 }
 sleep 995;
} while ( .remaintime[.@dif] > 1 );
set .remaintime[.@dif], 0;
delwaitingroom "MVP Summoner#"+ .@dif;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
end;
OnTimer100:
stopnpctimer;
npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
sleep 2000;
npctalk "Sometimes, I can skip for about 1 second in the countdown.";
sleep 3000;
npctalk "That is because the server is experiencing minor lag problem.";
sleep 3000;
npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
sleep 3000;
npctalk "Have a nice day ~";
end;
}
prontera,163,151,3 script Private MVP Room 100,{
mes "[Private MVP Room]";
mes "Please select a private MVP room.";
if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
 mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
 mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
else
 mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
mes " ";
for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
 if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
  switch ( .type[.@i] ) {
case 1: set .@color$, "^EE8800"; break;
case 2: set .@color$, "^70CC11"; break;
case 3: set .@color$, "^0000FF"; break;
default: set .@color$, "^000000";
  }
  mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
 }
}
next;
set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
 "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
 "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
 "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
 "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
 "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
 "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
 "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
 if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
  if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
killmonsterall "06guild_0"+ .@room;
  warp "06guild_0"+ .@room, 0,0;
  end;
 } else {
  mes "[Private MVP Room]";
  switch ( .type[.@room] ) {
case 1: set .@color$, "^EE8800Party "; break;
case 2: set .@color$, "^70CC11Guild "; break;
case 3: set .@color$, "^0000FFPlayer ";
  }
  mes "This room is reserved for ";
  mes .@color$ + .whoinuse$[.@room] +"^000000 .";
  if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
mes "Please select another.";
close;
  }
  mes " ";
  mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
  mes "in that room.";
  set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
  mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
  set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
  if ( .@nobodycounter )
mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
  mes "Kick them ?";
  next;
  if ( select ( "No:Yes" ) == 1 ) close;
  set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
  mes "[Private MVP Room]";
  mes "Room#"+ .@room +" is empty now.";
  close;
 }
}
mes "[Private MVP Room]";
if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
 if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
  mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
  close;
 }
}
else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
 if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
  mes "You don't have enough zeny to rent a room.";
  close;
 }
}
mes "You reserve this room for ...";
next;
set .@type, select("For my party members", "For my guild members", "For personal account use" );
if ( getcharid(.@type) == 0 ) {
 mes "[Private MVP Room]";
 mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
 close;
}
else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
 if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
  mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
  close;
 }
}
else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
 mes "[Private MVP Room]";
 mes "I'm sorry, somebody else has already register this room faster than you.";
 close;
}
for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
 if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
  mes "[Private MVP Room]";
  mes "You already rented Room#"+ .@i +". Use that room instead.";
  close;
 }
}
set .type[.@room], .@type;
set .inuseid[.@room], getcharid(.@type);
set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
 if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
 delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
}
else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
 if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
 set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
}
warp "06guild_0"+ .@room, 0,0;
killmonsterall "06guild_0"+ .@room;
donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
end;
}
06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116
06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116
06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116
06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116
06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116
06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116
06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116
06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116

06guild_01 mapflag nowarpto
06guild_02 mapflag nowarpto
06guild_03 mapflag nowarpto
06guild_04 mapflag nowarpto
06guild_05 mapflag nowarpto
06guild_06 mapflag nowarpto
06guild_07 mapflag nowarpto
06guild_08 mapflag nowarpto
06guild_01 mapflag nomemo
06guild_02 mapflag nomemo
06guild_03 mapflag nomemo
06guild_04 mapflag nomemo
06guild_05 mapflag nomemo
06guild_06 mapflag nomemo
06guild_07 mapflag nomemo
06guild_08 mapflag nomemo
06guild_01 mapflag noteleport
06guild_02 mapflag noteleport
06guild_03 mapflag noteleport
06guild_04 mapflag noteleport
06guild_05 mapflag noteleport
06guild_06 mapflag noteleport
06guild_07 mapflag noteleport
06guild_08 mapflag noteleport
06guild_01 mapflag nosave SavePoint
06guild_02 mapflag nosave SavePoint
06guild_03 mapflag nosave SavePoint
06guild_04 mapflag nosave SavePoint
06guild_05 mapflag nosave SavePoint
06guild_06 mapflag nosave SavePoint
06guild_07 mapflag nosave SavePoint
06guild_08 mapflag nosave SavePoint
06guild_01 mapflag nopenalty
06guild_02 mapflag nopenalty
06guild_03 mapflag nopenalty
06guild_04 mapflag nopenalty
06guild_05 mapflag nopenalty
06guild_06 mapflag nopenalty
06guild_07 mapflag nopenalty
06guild_08 mapflag nopenalty

i take this script from this : http://www.eathena.w...howtopic=187654

here's the screenshot :

post-2164-0-04235300-1332473413_thumb.jpg

there is no Timelimit and Menu ^_^

And

there is no fee when i want to reserve the room...

Edited by Arcenciel
Codeboxed
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how you load the script ? just a simply @loadnpc <npc path> ??

or you restart server or @reloadscript ??

the script have to use @reloadscript / restart to make it fully take place...because there is a OnInit Label..

Ps: Make use of Codebox to wrap long content ^^

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how you load the script ? just a simply @loadnpc <npc path> ??

or you restart server or @reloadscript ??

the script have to use @reloadscript / restart to make it fully take place...because there is a OnInit Label..

Ps: Make use of Codebox to wrap long content ^^

hehehe...I already @reloadscript for this...but it still error...

and at my server it didn't show any error >,<

*bump*

>,<

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what isnt it doing?, if its not showing an error, what is it supposed to do that it's not doing?

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i dunno sir T_T

why this happen, at my server it didn't show any error

no script error n the NPC show at my server >.<

*bump* >,<

anybody who can help me T_T

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Seems to be no problems in script itself. Might want to consider restarting the whole server.

Edit: Oh, and don't forget to add this script to the list of NPCs the server will load before you do.

post-678-0-29983400-1332691698_thumb.png

Edited by Neblim
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Seems to be no problems in script itself. Might want to consider restarting the whole server.

Edit: Oh, and don't forget to add this script to the list of NPCs the server will load before you do.

i still confused with this...can you tell me where the script I must fix it >,<

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I didn't touch the script itself at all.

Just did the usual: add the script into .../npc/scripts_custom.conf and boot your map server.

If there are no errors in map server when you load a script with @loadnpc and the script doesn't work as intended, it's always safe to assume you need a reboot.

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I didn't touch the script itself at all.

Just did the usual: add the script into .../npc/scripts_custom.conf and boot your map server.

If there are no errors in map server when you load a script with @loadnpc and the script doesn't work as intended, it's always safe to assume you need a reboot.

I already reboot my server and already add script at npc/script_custom bro >,<

but it still error like this T_T

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What revision of rA are you using?

Double check your map server for any errors or unusual messages, particularly:

[info]: npc_parse_function: Overwriting user function [int__]
Edited by Neblim
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What revision of rA are you using?

Double check your map server for any errors or unusual messages, particularly:

[info]: npc_parse_function: Overwriting user function [int__]

this is not an Error..

it is just showing you that the current function is overwriting the same name current existing function

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What revision of rA are you using?

Double check your map server for any errors or unusual messages, particularly:

[info]: npc_parse_function: Overwriting user function [int__]

this is not an Error..

it is just showing you that the current function is overwriting the same name current existing function

Exactly why I asked him to check for unusual messages as well. ^^

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and the problem is, my server didn't show this...

[info]: npc_parse_function: Overwriting user function [int__]

but my server show this...

post-2164-0-45007100-1332780432_thumb.jpg

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and the problem is, my server didn't show this...

[info]: npc_parse_function: Overwriting user function [int__]

but my server show this...

post-2164-0-45007100-1332780432_thumb.jpg

Check your warper script setting...

some part you put wrong mapname...or some you didnt put a mapname

and that debugmes just to show you some info of the warper...not a big deal...

just make sure you type the correct mapname in correct part of the script

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WOGH...already solved

I edit this script

OnInit:
getmapxy .@map$, .@x, .@y, 1;
if ( .@map$ == "" ) {

into

OnInit:
getmapxy .@map$, .@x, .@y, 1;
if ( .@map$ == "06guild_01" ) {

yeah...thx all for helping me :D

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