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how to edit stats from default to 255 stats?


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Posted
23 minutes ago, ewa789 said:

can you share with me for the traetment

 

 

On 3/5/2012 at 3:37 AM, PapaZola said:

u mean stats?

conf/battle/player.conf

change ur max parameter

max_parameter: 255

@ewa789 Just do this ☝️

Posted

@JayPee

here

//--------------------------------------------------------------

// rAthena Battle Configuration File

// Originally Translated by Peter Kieser <[email protected]>

// Made in to plainer English by Ancyker

//--------------------------------------------------------------

// Note 1: Value is a config switch (on/off, yes/no or 1/0)

// Note 2: Value is in percents (100 means 100%)

//--------------------------------------------------------------

// Players' maximum HP rate? (Default is 100)

hp_rate: 100

// Players' maximum SP rate? (Default is 100)

sp_rate: 100

// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)

// (It is 'yes' on official servers)

left_cardfix_to_right: yes

// The amount of HP a player will respawn with, 0 is default.

// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)

restart_hp_rate: 0

// The amount of SP a player will respawn with, 0 is default.

// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)

restart_sp_rate: 0

// Can a normal player by-pass the skill tree? (Note 1)

player_skillfree: no

// When set to yes, forces skill points gained from 1st class to be put into 1st class

// skills, and forces novice skill points to be put into the basic skill. (Note 1)

player_skillup_limit: yes

// Quest skills can be learned? (Note 1)

// Setting this to yes can open an exploit on your server!

quest_skill_learn: no

// When skills are reset, quest skills are reset as well? (Note 1)

// Setting this to yes can open an exploit on your server!

// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.

quest_skill_reset: no

// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)

basic_skill_check: yes

// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)

// That is, when you go to a map and don't move, how long before the monsters will notice you.

// If you attack a monster, it will attack you back regaurdless of this setting. (I think)

player_invincible_time: 5000

// The time interval for HP to restore naturally. (in milliseconds)

natural_healhp_interval: 6000

// The time interval for SP to restore naturally. (in milliseconds)

natural_healsp_interval: 8000

// Automatic healing skill's time interval. (in milliseconds)

natural_heal_skill_interval: 10000

// The maximum weight for a character to carry when the character stops healing naturally. (in %)

natural_heal_weight_rate: 50

// Maximum atk speed. (Default 190, Highest allowed 199)

max_aspd: 196

// Maximum walk speed rate (200 would be capped to twice the normal speed)

max_walk_speed: 300

// Maximum HP. (Default is 1000000)

max_hp: 1000000

// Maximum SP. (Default is 1000000)

max_sp: 1000000

// Max limit of char stats. (agi, str, etc.)

max_parameter: 255

// Same as max_parameter, but for 3rd classes.

max_third_parameter: 255

// Same as max_parameter, but for baby classes.

max_baby_parameter: 255

// Max armor def/mdef

// NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE)

// NOTE: does not affects skills and status effects like Mental Strength

// If weapon_defense_type is non-zero, it won't apply to max def.

// If magic_defense_type is non-zero, it won't apply to max mdef.

max_def: 99

// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,

// the remaining is converted to vit def/int mdef using this multiplier

// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)

over_def_bonus: 0

// Max weight carts can hold.

max_cart_weight: 8000

// Prevent logout of players after being hit for how long (in ms, 0 disables)?

prevent_logout: 10000

// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)

show_hp_sp_drain: no

// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)

show_hp_sp_gain: yes

// If set, when A accepts B as a friend, B will also be added to A's friend

// list, otherwise, only A appears in B's friend list.

// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet

friend_auto_add: yes

// Are simultaneous trade/party/guild invite requests automatically rejected?

invite_request_check: yes

// Players' will drop a 'Skull' when killed?

// 0 = Disabled

// 1 = Dropped only in PvP maps

// 2 = Dropped in all situations

bone_drop: 0

// Do mounted (on Peco) characters increase their size

// 0 = no

// 1 = only Normal Classes on Peco have Big Size

// 2 = only Baby Classes on Peco have Medium Size

// 3 = both Normal Classes on Peco have Big Size

// and Baby Classes on Peco have Medium Size

character_size: 0

// Idle characters can receive autoloot?

// Set to the time in seconds where an idle character will stop receiving

// items from Autoloot (0: disabled).

idle_no_autoloot: 0

@bump

Posted (edited)

head into your src/map/battle.c and look for this line

{ "max_parameter",					  &battle_config.max_parameter,				   99,	 10,	 10000,		  }

change the 99 to 255

{ "max_baby_parameter",				 &battle_config.max_baby_parameter,			  80,	 10,	 10000,		  }

change the 80 to 255 or whatever you want your baby parameters to be

{ "max_third_parameter",				&battle_config.max_third_parameter,			 20,	 0,	  INT_MAX,		}

this is for 3rd job, change the 20 to 255 or whatever u want them to be.

after you do all your changes don't forget to recompile your server or the changes wont occur.

Edited by lilcooldude69

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