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Unexpected type for argument 1. Data: Number Value =


frotek

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werwer.jpg

whats wrong with my script? /hmm

//Made by Lunar
//Version 1.6
//6.1.09
- shop armor_keeper -1,501:50
jupe_ele,37,53,5, script Armor Keeper 899,{
set @i,0;
mes "[black Death Keeper]";
mes "Which item do you wish to obtain?";
mes "Select only one.";
mes "NOTE: merchant discount skills do not apply ";
callshop "armor_keeper",1;
npcshopattach "armor_keeper";
end;
OnBuyItem:
if(.BuildQuest) {
 for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
 npcshopadditem "armor_keeper",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
 setarray .Shop[.i],getarg(.e+2);
 set .i,.i+1;
 goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
mes "[shop Quest NPC]";
mes "I require the following:";
for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
mes "^000000In exchange, I will give you:^0000FF";
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
 case 1:
  for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
   next;
   mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
   mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
   close;
  }
  if(Zeny < getarg(@i)) {
   next;
   mes "You do not have enough Zeny.";
   mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
   close;
  }
  for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
  set Zeny,Zeny-getarg(@i);
  for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
  if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
  close;
}
OnInit:
npcshopitem "armor_keeper",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
 default: set .BuildQuest,0; set .e,0; set .i,0; end;
 case 1: callsub OnBuyItem,12390,50,50,"SZeny",2345,1,"announce";
 case 2: callsub OnBuyItem,12390,50,50,"SZeny",2347,1,"announce";
 case 3: callsub OnBuyItem,12390,50,50,"SZeny",2349,1,"announce";
 case 4: callsub OnBuyItem,12390,50,50,"SZeny",2351,1,"announce";
 case 5: callsub OnBuyItem,12390,40,40,"SZeny",2357,1,"announce";
 case 6: callsub OnBuyItem,12390,40,40,"SZeny",2375,1,"announce";
 case 7: callsub OnBuyItem,12390,40,40,"SZeny",2374,1,"announce";
 case 8: callsub OnBuyItem,12390,35,35,"SZeny",2367,1,"announce";
 case 9: callsub OnBuyItem,12390,70,70,"SZeny",2383,1,"announce";
 case 10: callsub OnBuyItem,12390,80,80,"SZeny",2384,1,"announce";
 case 11: callsub OnBuyItem,12390,40,40,"SZeny",2382,1,"announce";
 case 12: callsub OnBuyItem,12390,40,40,"SZeny",2377,1,"announce";
 case 13: callsub OnBuyItem,12390,40,40,"SZeny",2378,1,"announce";
 case 14: callsub OnBuyItem,12390,40,40,"SZeny",2376,1,"announce";
 case 15: callsub OnBuyItem,12390,40,40,"SZeny",2379,1,"announce";
 case 16: callsub OnBuyItem,12390,40,40,"SZeny",2380,1,"announce";
 case 17: callsub OnBuyItem,12390,40,40,"SZeny",2381,1,"announce";
 case 18: callsub OnBuyItem,12390,40,40,"SZeny",2388,1,"announce";
}
}

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I saw a mistake at line 5 :

jupe_ele,37,53,5, script Armor Keeper 899,{

and it should be

jupe_ele,37,53,5 script Armor Keeper 899,{

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if(.BuildQuest) {
 for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
 npcshopadditem "armor_keeper",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
 setarray .Shop[.i],getarg(.e+2);
 set .i,.i+1;
 goto Quest_Setup;
}

You're trying to compare a number (.e+1) with the string "Zeny", both compare parameters must be strings.

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change

compare( getarg(@i,0),......

into

compare(""+getarg(@i,0),......

and actually this has been asnwered several time...try search in the topic...

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yay thanks! /sob:(

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