Please Help me to set this script into, every 3HOURS and the Prize is id# 20078 Quantity 1 tnx.
//##########################################################################
//By: ____ _ __ __ ____ _____ #
// | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| #
// | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ #
// | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/ #
// #
//##########################################################################
// #
//== Dice Event #
// #
//##########################################################################
//== Edited by Keale #
//== Removed 30 Min Timer and added trigger NPC #
//== Able to set prize and amount via the NPC #
//== Added Mapflags #
//== Edited area warps #
//##########################################################################
- script Dice#disable -1,{
OnInit:
disablenpc "prtevent";
hideonnpc "Dice#evnt1";
end;
}
prontera,140,162,5 script Mrs. Dice 959,{
if (getgmlevel() >= 80) goto Dice_Admin;
mes "[Mrs. Dice]";
mes "Hello " + strcharinfo(0) + ", my husband Mr. Dice is currently out gambling.";
mes "That buffoon is always losing our money... *sigh*";
close;
Dice_Admin:
mes "[Mrs. Dice]";
mes "Hello GM " + strcharinfo(0) + ", would you like me to call my husband?";
mes "He just loves playing the Dice Event with your players.";
menu "Start Event",startdice,"Check Prize",checkprize,"Set Prize",setprize,"No Thanks",enddice;
startdice:
next;
mes "[Mrs. Dice]";
mes "Ok, I'll call him this instant.";
close2;
goto startdiceevent;
checkprize:
next;
mes "[Mrs. Dice]";
mes "The current prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000";
next;
goto Dice_Admin;
setprize:
next;
mes "[Mrs. Dice]";
mes "What should the prize for winning be? Please input the ID";
input $get_item_id;
next;
mes "[Mrs. Dice]";
mes "How many if this item should we give away?";
input $get_item_amount;
next;
mes "[Mrs. Dice]";
mes "So, the prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000? Wonderful dear.";
next;
goto Dice_Admin;
enddice:
next;
mes "[Mrs. Dice]";
mes "Ok darling, nice seeing you.";
close;
startdiceevent:
announce "Mr. Dice: The Dice event will be starting shortly.",0;
sleep2 10000;
announce "Mr. Dice: Those who want to play, please proceed to the center of Prontera and enter the Warp Portal.",0;
sleep2 10000;
announce "Mr. Dice: After 1 Minute the Portal will close.",0;
sleep2 10000;
announce "Mr. Dice: Please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
enablenpc "prtevent";
initnpctimer;
end;
OnTimer30000:
announce "Mr. Dice: Last 30 seconds.",0;
sleep2 5000;
announce "Mr. Dice: If you want to join please enter the Warp Portal in Prontera.",0;
end;
OnTimer50000:
announce "Mr. Dice: Last 10 seconds.",0;
end;
OnTimer55000:
announce "Mr. Dice: 5.",0;
end;
OnTimer56000:
announce "Mr. Dice: 4.",0;
end;
OnTimer57000:
announce "Mr. Dice: 3.",0;
end;
OnTimer58000:
announce "Mr. Dice: 2.",0;
end;
OnTimer59000:
announce "Mr. Dice: 1.",0;
end;
OnTimer60000:
announce "Mr. Dice: Time's up.",0;
end;
OnTimer61000:
disablenpc "prtevent";
donpcevent "Dice#evnt1::OnEnable";
stopnpctimer;
end;
}
//--------------------------------------------------
prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90
//--------------------------------------------------
quiz_01,204,93,6 script Dice#evnt1 715,{
//--------------------------------------------------
mes "[Mr. Dice]";
mes "Please tell me your name.";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Mr. Dice]";
mes "Are you sure thats your character name?";
close;
}
mes "[Mr. Dice]";
mes "Congrats. You've won.";
close2;
announce "Mr. Dice: We have a winner! well done "+.@name$+".",0;
getitem $get_item_id,$get_item_amount;
warp "prontera",155,182;
disablenpc "Dice#evnt1";
end;
OnEnable:
mapannounce "quiz_01","Mr. Dice: We are about to start the Dice event.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: But before we start the event here's how to play the game...",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm only gonna say this once so read carefully.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm going to roll a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: All you have to do is go stand on the box of the number you want.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: For example, If I roll a number 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: We will do it until we only have 1 player left on the map.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Simple huh?.. Let's play...",0;
sleep2 10000;
goto L_Start;
end;
L_Start:
if(getmapusers("quiz_01") == 1) goto L_Champ;
if(getmapusers("quiz_01") == 0) goto L_None;
if(getmapusers("quiz_01") > 1) {
mapannounce "quiz_01","Mr. Dice: . . . . .",0;
set $@number, rand(1,4);
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I have rolled. Please pick a number and go stand there.... GO!",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: 5",0;
sleep2 5000;
mapannounce "quiz_01","Mr. Dice: 4",0;
sleep2 4000;
mapannounce "quiz_01","Mr. Dice: 3",0;
sleep2 3000;
mapannounce "quiz_01","Mr. Dice: 2",0;
sleep2 2000;
mapannounce "quiz_01","Mr. Dice: 1",0;
sleep2 1000;
mapannounce "quiz_01","Mr. Dice: Time's up.",0;
donpcevent "evnt#1::OnEnable";
mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0;
if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
end;
}
L_Lose1:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
goto L_Start;
end;
L_Lose2:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;;
goto L_Start;
end;
L_Lose3:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;
L_Lose4:
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;
L_Champ:
mapannounce "quiz_01","Mr. Dice: Come to me and tell me your name.",0;
hideoffnpc "Dice#evnt1";
end;
L_None:
disablenpc "Dice#evnt1";
end;
}
- script evnt#1 -1,{
OnEnable:
areawarp "quiz_01",182,94,228,88,"prontera",155,182;
areawarp "quiz_01",185,87,188,82,"prontera",155,182;
areawarp "quiz_01",197,87,200,82,"prontera",155,182;
areawarp "quiz_01",209,87,212,82,"prontera",155,182;
areawarp "quiz_01",221,87,224,82,"prontera",155,182;
end;
}
// -- Mapflags
quiz_01 mapflag nowarp
quiz_01 mapflag nowarpto
quiz_01 mapflag noteleport
quiz_01 mapflag nosave
quiz_01 mapflag nomemo
quiz_01 mapflag nobranch
Question
Jb Roxas
Please Help me to set this script into, every 3HOURS and the Prize is id# 20078 Quantity 1 tnx.
Edited by Jb Roxas7 answers to this question
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