cozzy09 Posted February 5, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 01/30/12 Last Seen: November 21, 2022 Share Posted February 5, 2012 can someone help me I tried following the steps on http://eathena.ws/wi...le=Custom_Items to add custom items. I can generate the items in game but it does not show any pictures and when I click it, it shows error help me on this problem please Quote Link to comment Share on other sites More sharing options...
Aerie Posted February 5, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 383 Reputation: 110 Joined: 11/11/11 Last Seen: August 2, 2017 Share Posted February 5, 2012 It seems to be due to the idnum2itemresnametable.txtor your path in the grf is wrong (his structure). How did you link your new graphical ressources ? Quote Link to comment Share on other sites More sharing options...
cozzy09 Posted February 6, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 01/30/12 Last Seen: November 21, 2022 Author Share Posted February 6, 2012 on the idnum2itemresnametable.txt I put 30002#¿©_hanging_dolls# since the name of the sprite is ¿©_hanging_dolls.spr I just download the sprite here in rAthena. Quote Link to comment Share on other sites More sharing options...
rlt Posted February 6, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 01/27/12 Last Seen: February 4, 2013 Share Posted February 6, 2012 on the idnum2itemresnametable.txt I put 30002#¿©_hanging_dolls# since the name of the sprite is ¿©_hanging_dolls.spr I just download the sprite here in rAthena. Have you tried removing the "¿©_"? I think, the name of the sprite that you will place on your idnum2itemresnametable.txt is the same as what is in your ¾ÆÀÌÅÛ folder. Please correct me if I'm wrong, thank you. Quote Link to comment Share on other sites More sharing options...
Aerie Posted February 6, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 383 Reputation: 110 Joined: 11/11/11 Last Seen: August 2, 2017 Share Posted February 6, 2012 I'm agree with rlt, you have to remove the "¿©_", who is for indicate that's the women repertory. Quote Link to comment Share on other sites More sharing options...
cozzy09 Posted February 6, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 01/30/12 Last Seen: November 21, 2022 Author Share Posted February 6, 2012 wow it works now thanks... my only problem now is that when i equip it, it shows alarm mask when equipped XD Quote Link to comment Share on other sites More sharing options...
rlt Posted February 6, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 01/27/12 Last Seen: February 4, 2013 Share Posted February 6, 2012 (edited) wow it works now thanks... my only problem now is that when i equip it, it shows alarm mask when equipped XD Check the VIEW ID of the custom in your item_db.txt/item_db2.txt, the VIEW ID is probably the same with the Alarm Mask. Change it so that the VIEW ID is the same with the custom in your accessoryid.lua. EDIT: When choosing the VIEW ID of your custom, check first in your accessoryid.lua if the view id is already in used. - Since the VIEW ID of Alarm Mask in accessoryid.lua is 170, the VIEW ID of the custom in your item_db.txt/item_db.txt is also 170. So you need to change the view id to something that is not in use. Edited February 6, 2012 by rlt Quote Link to comment Share on other sites More sharing options...
Keim Posted February 6, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 221 Reputation: 12 Joined: 12/18/11 Last Seen: July 13, 2015 Share Posted February 6, 2012 Your ViewID is messsed up. In item_db, check that the last numbers before the {},{},{} don't coincide with the ViewID of the Alarm Mask. Also, check the LUA files, to be more specific, open up data/lua files/datainfo/accesoryid.lua and check the ViewID on your item isn't the same one as Alarm Mask. Quote Link to comment Share on other sites More sharing options...
cozzy09 Posted February 6, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 01/30/12 Last Seen: November 21, 2022 Author Share Posted February 6, 2012 I really appreciate you help guys thanks... I understand everything that you were teaching me but still got some error I checked the accessoryid.lua it has ACCESSORY_HANGING_DOLLS = 802, and i put it in the item_db2 before the {},{},{} as 802 but when I equipped it now nothing appears and when I open my character window I have some error XD Quote Link to comment Share on other sites More sharing options...
danker Posted February 6, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 105 Reputation: 10 Joined: 01/01/12 Last Seen: March 3, 2012 Share Posted February 6, 2012 have you edit accname.lua as well? btw 802 is for lude mask in official, i think. Quote Link to comment Share on other sites More sharing options...
rlt Posted February 6, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 01/27/12 Last Seen: February 4, 2013 Share Posted February 6, 2012 hmm. - Could you put the lines that you input in your idnum2itemdisplaynametable.txt, idnum2itemresnametable.txt, num2itemresnametable, accessoryid.lua, accname.lua for the hanging dolls? Quote Link to comment Share on other sites More sharing options...
Keim Posted February 6, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 221 Reputation: 12 Joined: 12/18/11 Last Seen: July 13, 2015 Share Posted February 6, 2012 Well, if you open your character window and error it's or because the sprite you added is corrupted (because the server can't find the sprite and therefore can't show the character sprite in the character window) or because your missing files in the collection and item folders located in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item and data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection. In my opinion, you've not put the files in correct folders. Quote Link to comment Share on other sites More sharing options...
cozzy09 Posted February 6, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 01/30/12 Last Seen: November 21, 2022 Author Share Posted February 6, 2012 (edited) @Danker don't worry it doesn't have 802 in my accessoryid.lua @rlt idnum2itemdisplaynametable.txt 30002#Hanging_Dolls# idnum2itemresnametable.txt 30002#hanging_dolls# num2itemdesctable 30002# Hanging like a boss Defense :^777777 2^000000 Equipped on :^777777 Upper^000000 Weight :^777777 1^000000 Applicable Job :^777777 Every Job^000000 # accessoryid.lua ACCESSORY_HANGING_DOLLS = 802, accname.lua [ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "hanging_dolls", item_db2.txt 30002,Hanging_Dolls,Hanging_Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{} that is all the info of that item XD @keim it is in that folder Edited February 6, 2012 by cozzy09 Quote Link to comment Share on other sites More sharing options...
rlt Posted February 6, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 01/27/12 Last Seen: February 4, 2013 Share Posted February 6, 2012 @rlt idnum2itemdisplaynametable.txt 30002#Hanging_Dolls# idnum2itemresnametable.txt 30002#hanging_dolls# num2itemdesctable 30002# Hanging like a boss Defense :^777777 2^000000 Equipped on :^777777 Upper^000000 Weight :^777777 1^000000 Applicable Job :^777777 Every Job^000000 # accessoryid.lua ACCESSORY_HANGING_DOLLS = 802, accname.lua [ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "hanging_dolls", item_db2.txt 30002,Hanging_Dolls,Hanging_Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{} that is all the info of that item XD You could just do this: For your idnum2itemdisplaynametable.txt 30002#Hanging_Dolls# idnum2itemresnametable.txt 30002#Hanging_Dolls# num2itenresnametable.txt 30002#Hanging_Dolls# accessoryid.lua ACCESSORY_Hanging_Dolls = 802, accname.lua [ACCESSORY_IDs.ACCESSORY_Hanging_Dolls] = "_Hanging_Dolls", item_db2.txt 30002,Hanging_Dolls,Hanging Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{} In your sprite \ ¾Ç¼¼»Ç¸® \ ¿© folder and sprite \ ¾Ç¼¼»Ç¸® \ ³² folder ¿©_Hanging_Dolls ³²_Hanging_Dolls In your sprite \ ¾ÆÀÌÅÛ folder Hanging_Dolls sprite \ ¾ÆAIAU folder _Hanging_Dolls I'm not sure which one of two (¾ÆAIAU, ¾ÆÀÌÅÛ)is needed, but that's what I do when adding custom headgears. Tell me if it doesn't work. Read the filenames carefully. Quote Link to comment Share on other sites More sharing options...
cozzy09 Posted February 6, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 01/30/12 Last Seen: November 21, 2022 Author Share Posted February 6, 2012 thanks rlt for making it work the remaining problem is that the folder ¾ÆAIAU is missing Quote Link to comment Share on other sites More sharing options...
dragonashock Posted January 24, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 01/16/13 Last Seen: February 5, 2024 Share Posted January 24, 2013 any idea on how to solve the problem of "Cannot find the sprite :*******(sprite name)" and my game is closing automatically. Iam working on this issue for the past two weeks.. still unable to find solutions... Please help me on this one.. Quote Link to comment Share on other sites More sharing options...
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cozzy09
can someone help me I tried following the steps on http://eathena.ws/wi...le=Custom_Items to add custom items. I can generate the items in game but it does not show any pictures and when I click it, it shows error help me on this problem please
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