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cozzy09

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can someone help me I tried following the steps on http://eathena.ws/wi...le=Custom_Items to add custom items. I can generate the items in game but it does not show any pictures and when I click it, it shows error help me on this problem please

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It seems to be due to the idnum2itemresnametable.txtor your path in the grf is wrong (his structure). How did you link your new graphical ressources ?

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on the idnum2itemresnametable.txt I put 30002#¿©_hanging_dolls# since the name of the sprite is ¿©_hanging_dolls.spr I just download the sprite here in rAthena.

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on the idnum2itemresnametable.txt I put 30002#¿©_hanging_dolls# since the name of the sprite is ¿©_hanging_dolls.spr I just download the sprite here in rAthena.

Have you tried removing the "¿©_"? I think, the name of the sprite that you will place on your idnum2itemresnametable.txt is the same as what is in your ¾ÆÀÌÅÛ folder. Please correct me if I'm wrong, thank you. :(

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I'm agree with rlt, you have to remove the "¿©_", who is for indicate that's the women repertory.

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wow it works now thanks... my only problem now is that when i equip it, it shows alarm mask when equipped XD

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wow it works now thanks... my only problem now is that when i equip it, it shows alarm mask when equipped XD

Check the VIEW ID of the custom in your item_db.txt/item_db2.txt, the VIEW ID is probably the same with the Alarm Mask. Change it so that the VIEW ID is the same with the custom in your accessoryid.lua.

EDIT: When choosing the VIEW ID of your custom, check first in your accessoryid.lua if the view id is already in used.

- Since the VIEW ID of Alarm Mask in accessoryid.lua is 170, the VIEW ID of the custom in your item_db.txt/item_db.txt is also 170.

So you need to change the view id to something that is not in use.

Edited by rlt
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Your ViewID is messsed up. In item_db, check that the last numbers before the {},{},{} don't coincide with the ViewID of the Alarm Mask. Also, check the LUA files, to be more specific, open up data/lua files/datainfo/accesoryid.lua and check the ViewID on your item isn't the same one as Alarm Mask.

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I really appreciate you help guys thanks... I understand everything that you were teaching me but still got some error I checked the accessoryid.lua it has ACCESSORY_HANGING_DOLLS = 802, and i put it in the item_db2 before the {},{},{} as 802 but when I equipped it now nothing appears and when I open my character window I have some error XD

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have you edit accname.lua as well? btw 802 is for lude mask in official, i think.

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hmm.

- Could you put the lines that you input in your idnum2itemdisplaynametable.txt, idnum2itemresnametable.txt, num2itemresnametable, accessoryid.lua, accname.lua for the hanging dolls?

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Well, if you open your character window and error it's or because the sprite you added is corrupted (because the server can't find the sprite and therefore can't show the character sprite in the character window) or because your missing files in the collection and item folders located in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item and data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection. In my opinion, you've not put the files in correct folders.

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@Danker

don't worry it doesn't have 802 in my accessoryid.lua

@rlt

idnum2itemdisplaynametable.txt

30002#Hanging_Dolls#

idnum2itemresnametable.txt

30002#hanging_dolls#

num2itemdesctable

30002#

Hanging like a boss

Defense :^777777 2^000000

Equipped on :^777777 Upper^000000

Weight :^777777 1^000000

Applicable Job :^777777 Every Job^000000

#

accessoryid.lua

ACCESSORY_HANGING_DOLLS = 802,

accname.lua

[ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "hanging_dolls",

item_db2.txt

30002,Hanging_Dolls,Hanging_Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}

that is all the info of that item XD

@keim

it is in that folder

Edited by cozzy09
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@rlt

idnum2itemdisplaynametable.txt

30002#Hanging_Dolls#

idnum2itemresnametable.txt

30002#hanging_dolls#

num2itemdesctable

30002#

Hanging like a boss

Defense :^777777 2^000000

Equipped on :^777777 Upper^000000

Weight :^777777 1^000000

Applicable Job :^777777 Every Job^000000

#

accessoryid.lua

ACCESSORY_HANGING_DOLLS = 802,

accname.lua

[ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "hanging_dolls",

item_db2.txt

30002,Hanging_Dolls,Hanging_Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}

that is all the info of that item XD

You could just do this:

For your

idnum2itemdisplaynametable.txt

30002#Hanging_Dolls#

idnum2itemresnametable.txt

30002#Hanging_Dolls#

num2itenresnametable.txt

30002#Hanging_Dolls#

accessoryid.lua

ACCESSORY_Hanging_Dolls = 802,

accname.lua

[ACCESSORY_IDs.ACCESSORY_Hanging_Dolls] = "_Hanging_Dolls",

item_db2.txt

30002,Hanging_Dolls,Hanging Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}

In your sprite \ ¾Ç¼¼»Ç¸® \ ¿© folder and sprite \ ¾Ç¼¼»Ç¸® \ ³² folder

¿©_Hanging_Dolls

³²_Hanging_Dolls

In your sprite \ ¾ÆÀÌÅÛ folder

Hanging_Dolls

sprite \ ¾ÆAIAU folder

_Hanging_Dolls

I'm not sure which one of two (¾ÆAIAU, ¾ÆÀÌÅÛ)is needed, but that's what I do when adding custom headgears.

Tell me if it doesn't work. Read the filenames carefully. :(

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thanks rlt for making it work :(

the remaining problem is that the folder ¾ÆAIAU is missing :)

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any idea on how to solve the problem of "Cannot find the sprite :*******(sprite name)" and my game is closing automatically.

Iam working on this issue for the past two weeks.. still unable to find solutions... Please help me on this one..

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