rlt
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Everything posted by rlt
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/conf/battle/client.conf // Show rAthena version to users when the login? display_version: yes Set it to no.
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input 20 for 2 weight.
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Thank you, but the same error above occurs in the 2nd client.
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uhh, could you please remove the read data folder first? EDIT: btw, I tried the client that you gave me, and it gave me this error. Click me! The error is at the first post. Thank you.
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I have the data folder from the Basic rAthena Client, and the client that I'm diffing is in the same date of that client(Basic rAthena Client), the only difference is, in my diff, the read data folder first is unchecked.
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Lol, yeah, in order to reach at least 2 255 stats in a renewal server, you need about 24,852 status points.
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Yeah, but what if my players downloaded the client that reads the data folder first, and then there is a different clientinfo.xml in their data folder, and my clientinfo.xml is in the grf, then they will have problems connecting to my server.
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Tried it, but it has the read data folder first, so that's why I'm diffing my own client.
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The result is still the same. Thank you for your efforts. Here's what I did and what happened. When I use the 2011-03-15 lua files, 2011-11-22.exe, load lua before lub, not read data folder first diff, the error in post #1 occurs. If I use Rytech's decompiled luas, 2011-11-22.exe, not read data folder first diff, error in post #3 occurs. EDIT: Headgears doesn't show when this is used. Anymore help will be much appreciated. Thank you.
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Did it, but it gave me the same result.
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Client: 2011-03-15. Diffs: Recommended. But I removed the read data folder first.
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So, I did what is in the link, remove the complete stuffs in the name, but copied it as it is. But it gave me this. Thank you.
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You could just do this: For your idnum2itemdisplaynametable.txt 30002#Hanging_Dolls# idnum2itemresnametable.txt 30002#Hanging_Dolls# num2itenresnametable.txt 30002#Hanging_Dolls# accessoryid.lua ACCESSORY_Hanging_Dolls = 802, accname.lua [ACCESSORY_IDs.ACCESSORY_Hanging_Dolls] = "_Hanging_Dolls", item_db2.txt 30002,Hanging_Dolls,Hanging Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{} In your sprite \ ¾Ç¼¼»Ç¸® \ ¿© folder and sprite \ ¾Ç¼¼»Ç¸® \ ³² folder ¿©_Hanging_Dolls ³²_Hanging_Dolls In your sprite \ ¾ÆÀÌÅÛ folder Hanging_Dolls sprite \ ¾ÆAIAU folder _Hanging_Dolls I'm not sure which one of two (¾ÆAIAU, ¾ÆÀÌÅÛ)is needed, but that's what I do when adding custom headgears. Tell me if it doesn't work. Read the filenames carefully.
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hmm. - Could you put the lines that you input in your idnum2itemdisplaynametable.txt, idnum2itemresnametable.txt, num2itemresnametable, accessoryid.lua, accname.lua for the hanging dolls?
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I have this error in my client. Client in use: 2011-11-22aRagexeRE Diff to Read LUA before LUB. LUA Files in use: 2011-03-15 First 3 errors after logging in. The 3rd error also shows when changing map. The 4th error shows after clicking the buffer npc. Please tell me what specific files do I need to add/change. Thank you.
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Check the VIEW ID of the custom in your item_db.txt/item_db2.txt, the VIEW ID is probably the same with the Alarm Mask. Change it so that the VIEW ID is the same with the custom in your accessoryid.lua. EDIT: When choosing the VIEW ID of your custom, check first in your accessoryid.lua if the view id is already in used. - Since the VIEW ID of Alarm Mask in accessoryid.lua is 170, the VIEW ID of the custom in your item_db.txt/item_db.txt is also 170. So you need to change the view id to something that is not in use.
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Or are you referring to the number of stats needed when distributing the points? Like in Pre-re, you need 21 status points in order to make a stat from 200 to 201. or in Renewal, you need 96 status points in order to make a stat from 200 to 201.
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Bump? I forgot to mention, I can't go to the user/pass typing screen. After I run the client, the error just pops out.
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Have you tried removing the "¿©_"? I think, the name of the sprite that you will place on your idnum2itemresnametable.txt is the same as what is in your ¾ÆÀÌÅÛ folder. Please correct me if I'm wrong, thank you.
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Add it at the bottom of your packet_db.txt
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here
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Is it possible for an item effect to trigger if you have a status of the skill? For example, if you have the skill Assumptio on yourself, while using a shield, it will trigger another effect.
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But why is it that the effect only occurs after the character dies? - How should I script it in order for #645 and #4142 to give max aspd if both items are in use/equipped, like a set effect or something? - And if either one of the items is not present, it will just give the effect of the item itself. Thank you.
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Did you restart the server after editing? if it is in src/, you need to recompile it. What exactly are you editing in mob_dx.txt and atcommand_athena.conf? Are you trying to make a new mob/command?
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are you talking about this one? db/re/skill_cast_db.txt //-- HW_MAGICPOWER 366,700,0,0,30000,0,0 db/const.txt SC_MAGICPOWER 118