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Jumper event


pojiejapan

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How to setting the Jumper Event ? What do I whisper to the NPC?

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npc:jumpevent

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OnMinute25:

this will help you to make this event automated.. every XX:25 will start the event.

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3 hours ago, peculiarro said:

Hey, where will I put or what will I replace with OnMinute25 to have it automated?

its already added there before line 

L_StartJmp:

 

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On 2/9/2012 at 4:50 AM, Jezu said:

 


OnMinute25:
 

 

this will help you to make this event automated.. every XX:25 will start the event.

Hey, where will I put or what will I replace with OnMinute25 to have it automated?

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show ur script...we dunno what script u are using

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Sory. Im using this Jumper event.

//==========================================================//
//========= Script by RyCHIRO					  =========//
//========= http://reincarnation-network.com	   =========//
//========= http://chiyan-ro.com				   =========//
//==========================================================//
- script jumpevent -1,{
OnWhisperGlobal:
if ( getgmlevel() < 99 ) end;
L_JumpAdmin:
mes "[Manager]";
mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
mes "^FF0000The Current Prize is:^000000";
mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000";
mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000";
mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000";
switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){
 case 1:
  next;
  if( $@JumpStart == 1 ){
  mes "[Manager]";
  mes "I Can't Start The Event!!";
  mes "The Event is still ON!!";
  next;
  goto L_JumpAdmin;
  }
  next;
  mes "[Manager]";
  mes "^FF0000~Sure thing!~^000000";
  close2;
  goto L_StartJmp;
 case 2:
  next;
  mes "[Manager]";
  mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
  menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin;
 SP1:
 next;
 mes "[Manager]";
 mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
 input $jmp_item_id1;
 next;
 mes "[Manager]";
 mes "^FF0000~How many if this item should I give away?~^000000";
 input $jmp_item_amount1;
 next;
 mes "[Manager]";
 mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1)   +"^000000? ^FF0000Great.~^000000";
 next;
 goto L_JumpAdmin;
 SP2:
 next;
 mes "[Manager]";
 mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
 input $jmp_item_id2;
 next;
 mes "[Manager]";
 mes "^FF0000~How many if this item should I give away?~^000000";
 input $jmp_item_amount2;
 next;
 mes "[Manager]";
 mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2)   +"^000000? ^FF0000Great.~^000000";
 next;
 goto L_JumpAdmin;
 SP3:
 next;
 mes "[Manager]";
 mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
 input $jmp_item_id3;
 next;
 mes "[Manager]";
 mes "^FF0000~How many if this item should I give away?~^000000";
 input $jmp_item_amount3;
 next;
 mes "[Manager]";
 mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3)   +"^000000? ^FF0000Great.~^000000";
 next;
 goto L_JumpAdmin;
 Case 3:
  next;
  mes "[Manager]";
  mes "Bye!!";
  close;
 }// End Admin Manager...
OnMinute25:
L_StartJmp:
announce "Jumper Event : will begin in 20 seconds",bc_blue;
sleep2 5000;
announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_blue;
sleep2 5000;
announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_blue;
sleep2 10000;
announce "Jumper Event : Last 10 seconds",bc_blue;
sleep2 10000;
set $@ran, rand(1,10);
if ($@ran == 10) set $@jmpmap$,"hugel";
if ($@ran == 9) set $@jmpmap$,"yuno";
if ($@ran == 8) set $@jmpmap$,"comodo";
if ($@ran == 7) set $@jmpmap$,"xmas";
if ($@ran == 6) set $@jmpmap$,"aldebaran";
if ($@ran == 5) set $@jmpmap$,"izlude";
if ($@ran == 4) set $@jmpmap$,"payon";
if ($@ran == 3) set $@jmpmap$,"geffen";
if ($@ran == 2) set $@jmpmap$,"morocc";
if ($@ran == 1) set $@jmpmap$,"prontera";
announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;
set $@JmpRnd,10;
goto OnStart;
OnStart:
if ($@JmpRnd == 0){
stopnpctimer;
set $@JumpStart,0;
sleep2 3000;
announce "Jumper Event : is now OVER!!",bc_blue;
sleep2 15000;
movenpc "Jumper"+$@ran+"",1,1; //move the NPC
setnpcdisplay "Jumper"+$@ran+"",1002;
end;
}
if ($@JmpRnd == 10){
goto OnStart2;
}
stopnpctimer;
sleep2 3000;
announce "Jumper Event : Next Round will begin in 15 seconds...",bc_blue;
sleep2 15000;
setnpcdisplay "Jumper"+$@ran+"",1002;
movenpc "Jumper"+$@ran+"",1,1; //move the NPC
set $@ran, rand(1,10);
if ($@ran == 10) set $@jmpmap$,"hugel";
if ($@ran == 9) set $@jmpmap$,"yuno";
if ($@ran == 8) set $@jmpmap$,"comodo";
if ($@ran == 7) set $@jmpmap$,"xmas";
if ($@ran == 6) set $@jmpmap$,"aldebaran";
if ($@ran == 5) set $@jmpmap$,"izlude";
if ($@ran == 4) set $@jmpmap$,"payon";
if ($@ran == 3) set $@jmpmap$,"geffen";
if ($@ran == 2) set $@jmpmap$,"morocc";
if ($@ran == 1) set $@jmpmap$,"prontera";
announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;
goto OnStart2;
OnStart2:
set $monster, rand(1001,1995);
if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 ||	$monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 ||	$monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 ||	$monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 ||	$monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; }
while(1) { //Initiate an infinite loop
set $@jx,rand(0,300); //Set a randon X coordinate
set $@jy,rand(0,300); //Set a random Y coordinate
if(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop
}
initnpctimer;
set $@JumpStart,1;
movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPC
setnpcdisplay "Jumper"+$@ran+"",$monster;
set $@JmpRnd,$@JmpRnd-1;
end;
OnTimer60000:
set $@JumpStart,0;
announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
sleep2 3000;
donpcevent "jumpevent::OnStart";
end;
}//End Script
- script Jumper -1,{
if( $@JumpStart == 0 ){
mes "[Jumper]";
mes "I'm sorry, Someone Found me..";
close;
}
set $@prize, rand(1,100);
if ( $@prize <= 50 ){
set $@JumpStart,0;
getitem $jmp_item_id1,$jmp_item_amount1;
announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
donpcevent "jumpevent::OnStart";
mes "[Jumper]";
mes "WOW you found me!!";
mes "Take this as a REWARD!!";
mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000";
close;
end;
}
set $@prize, rand(1,100);
if ( $@prize <= 49 ){
set $@JumpStart,0;
getitem $jmp_item_id2,$jmp_item_amount2;
announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
donpcevent "jumpevent::OnStart";
mes "[Jumper]";
mes "WOW you found me!!";
mes "Take this as a REWARD!!";
mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000";
close;
end;
}
set $@prize, rand(1,100);
if ( $@prize <= 48 ){
set $@JumpStart,0;
getitem $jmp_item_id3,$jmp_item_amount3;
announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
donpcevent "jumpevent::OnStart";
mes "[Jumper]";
mes "WOW you found me!!";
mes "Take this as a REWARD!!";
mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000";
close;
end;
}
}//End Script
prontera,1,1,1 duplicate(Jumper) Jumper1 1002
morocc,1,1,1 duplicate(Jumper) Jumper2 1002
geffen,1,1,1 duplicate(Jumper) Jumper3 1002
payon,1,1,1 duplicate(Jumper) Jumper4 1002
izlude,1,1,1 duplicate(Jumper) Jumper5 1002
aldebaran,1,1,1 duplicate(Jumper) Jumper6 1002
xmas,1,1,1 duplicate(Jumper) Jumper7 1002
comodo,1,1,1 duplicate(Jumper) Jumper8 1002
yuno,1,1,1 duplicate(Jumper) Jumper9 1002
hugel,1,1,1 duplicate(Jumper) Jumper10 1002

Edited by Arcenciel
Codeboxed
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