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Bonus cards


Infarkt

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Hi!

I beg you to help

wanted to know how to do by pushing the two bonus cards only worked on one card, so the same should be done that would be a bonus, only worked on two cards if the cards inserted

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Sorry,but I don't get what you want us to do.

You want a Card that gives a special effect just when it is equiped?

Please give us more information about what you want.

Edited by Rikimaru
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When it is inserted two identical cards into clothes or the weapon then gives a bonus only one card.

Take for example:

4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -15; },{},{}

Edited by Infarkt
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Then why don't you make something like a Quest,that if you have 2 Kiel_Cards you can upgrade them to a Kiel Card v 2.

Something like this :

// Normal Kiel Card
4403,Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -15; },{},{}
// Custom Kiel Cards
ITEMID,Kiel_Card_v2, Kiel-D-01 Card v2, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -30; },{},{}
ITEMID,Kiel_Card_v3, Kiel-D-01 Card v3, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -45; },{},{}
ITEMID,Kiel_Card_v4, Kiel-D-01 Card v4, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -60; },{},{}

Just an idea.

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if(!@e){ bonus bDelayRate, -15;set @e,1;}

4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ if(!@e){ bonus bDelayRate, -15;set @e,1;} },{},{}

not works

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try to make it :

4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ if(!@e){ bonus bDelayRate,15;set @e,1;} },{},{}

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you mean no matter the player insert how many card ( same card ) into the equipment ...

but he/she will only obtain the effect of 1 card ???

like this ?

bonus bDelayRate,( -30 / isequippedcnt(4403) );

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on how to make thanatos card ?

4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAllStats,5; bonus bMaxHPrate,5; bonus bMatkRate,10; bonus bAtkRate,10; bonus bDef,-15; bonus bFlee,-15; },{},{}

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just same like what i show at above...

bonus bAllStats,( 5 / isequippedcnt(4399);
bonus bMaxHPrate,( 5 / isequippedcnt(4399);
bonus bMatkRate,( 10 / isequippedcnt(4399);
bonus bAtkRate,( 10 / isequippedcnt(4399);
bonus bDef,( -15 / isequippedcnt(4399);
bonus bFlee,( -15 / isequippedcnt(4399);

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4a196817bb8e85874ba9e80797e1174c.png

UP

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