Hey, everyone. I've got some newbie questions and hoping to get some accurate answers since I don't know what to search for this concern.(Tried reading some script commands but didn't quite understand most of it. So, please bear with me.)
Right, here goes. Please, click the spoiler.
1. Is there a way to check the total numbers of a specific monster on a map? Like for example, I want to check the amount of porings on prt_fild08, if it's <= 20, npc will automatically spawns 20 more porings on that map.
2. (A)Scenario : Player talks to the NPC, then NPC ask the player if he/she wants to do the quest. Player agrees, quest starts after the conversation, then he/she will fail the quest if logs off, dies on the same map(or just die). How can I make that happen? Someone, please post an example. If some of the codes needs an explanation, please do so. I'd really be grateful.
2. (B)Scenario : Player talks to the NPC, then NPC ask the player if he/she wants to do the quest. Player agrees, quest starts after the conversation, but won't fail unless he gave up. How can I make that happen? Someone, please post an example. If some of the codes needs an explanation, please do so. I'd really be grateful.
3. Scenario : Player talks to the NPC to do some quest, NPC ask the player to collect some items, player returns to NPC but didn't bring all the items. NPC got pissed and don't want to talk to that player for an hour. How can I make that happen? Someone, please post an example. If some of the codes needs an explanation, please do so. I'd really be grateful.
I found this while searching the old forum but I am a bit confused.
Question
Legato
Hey, everyone. I've got some newbie questions and hoping to get some accurate answers since I don't know what to search for this concern.(Tried reading some script commands but didn't quite understand most of it. So, please bear with me.)
Right, here goes. Please, click the spoiler.
1. Is there a way to check the total numbers of a specific monster on a map? Like for example, I want to check the amount of porings on prt_fild08, if it's <= 20, npc will automatically spawns 20 more porings on that map.
2. (A)Scenario : Player talks to the NPC, then NPC ask the player if he/she wants to do the quest. Player agrees, quest starts after the conversation, then he/she will fail the quest if logs off, dies on the same map(or just die). How can I make that happen? Someone, please post an example. If some of the codes needs an explanation, please do so. I'd really be grateful.
2. (B)Scenario : Player talks to the NPC, then NPC ask the player if he/she wants to do the quest. Player agrees, quest starts after the conversation, but won't fail unless he gave up. How can I make that happen? Someone, please post an example. If some of the codes needs an explanation, please do so. I'd really be grateful.
3. Scenario : Player talks to the NPC to do some quest, NPC ask the player to collect some items, player returns to NPC but didn't bring all the items. NPC got pissed and don't want to talk to that player for an hour. How can I make that happen? Someone, please post an example. If some of the codes needs an explanation, please do so. I'd really be grateful.
I found this while searching the old forum but I am a bit confused.
Pardon me, it's 12:36AM. @_@
Any kind of help would be greatly appreciated.
- Legato
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