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[Question] mob_db or mob_db2 for adding custom mobs?


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Posted

Take a look at mob_db and check what is the last used monster ID. Remember that monsters are being added as new episodes are released. Start with number high enough to avoid being forced to change it (in some foreseeable future) because of conflicts with new official monsters.

Posted

.lub files are compiled lua files. So you add the Custom Mobs to .lua files and compile them with the luac tool to .lub files. But lua and lub files are part of the data folder ,so the mobs have to be added to the lua files ,because else the sprites won't show up if you spawn them.

And you have to edit the mob_db2 for custom Mobs.

Posted

.lub files are compiled lua files. So you add the Custom Mobs to .lua files and compile them with the luac tool to .lub files. But lua and lub files are part of the data folder ,so the mobs have to be added to the lua files ,because else the sprites won't show up if you spawn them.

And you have to edit the mob_db2 for custom Mobs.

thx for the info, but, I downloaded the luac tool from http://code.google.com/p/luaforwindows/downloads/list and it doesn't works, it just open less than a second and it closes, do you know what's happening? I've used windows 7 and xp service pack 3 and the same thing.

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