Hatake Kakashi Posted January 17, 2012 Group: Members Topic Count: 254 Topics Per Day: 0.05 Content Count: 825 Reputation: 3 Joined: 11/14/11 Last Seen: June 25, 2021 Share Posted January 17, 2012 how to fix auto respawn mvp monster? if you kill mvp it will automatically respawn in a sec. thanks Quote Link to comment Share on other sites More sharing options...
Arcenciel Posted January 17, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 1315 Reputation: 372 Joined: 12/10/11 Last Seen: August 31, 2013 Share Posted January 17, 2012 <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event> Map name is the name of the map the monsters will spawn on. x,y are the coordinates where the mob should spawn. If xs and ys are non-zero, they specify the diameters of a spawn-rectangle area who's center is x,y. Putting zeros instead of these coordinates will spawn the monsters randomly. Note this is only the initial spawn zone, as mobs random-walk, they are free to move away from their specified spawn region. Monster name is the name the monsters will have on screen, and has no relation whatsoever to their names anywhere else. It's the mob id that counts, which identifies monster record in 'mob_db.txt' database of monsters. If the mob name is given as "--ja--", the 'japanese name' field from the monster database is used, (which, in rAthena, actually contains an english name) if it's "--en--", it's the 'english name' from the monster database (which contains an uppercase name used to summon the monster with a GM command). If you add 20000 to the monster ID, the monster will be spawned in a 'big version', (monster size class will increase) and if you add 10000, the 'tiny version' of the monster will be created. However, this method is deprecated and not recommended, as the values to add can change at a later time (20000 and 10000 actually stand for 2*MAX_MOB_DB and MAX_MOB_DB respectively, which is defined on mob.h, and can change in the future as more mobs are created). The recommended way to change a mob's size is to use the event-field (see below). Amount is the amount of monsters that will be spawned when this command is executed, it is affected by spawn rates in 'battle_athena.conf'. Delay1 and delay2 control monster respawn delays - the first one is the fixed base respawn time, and the second is random variance on top of the base time. Both values are given in miliseconds (1000 = 1 second). Note that the server also enforces a minimum respawn delay of 5 seconds. You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50. Event is a script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. The Event field can be used alternatively to specify other mob properties. Use 2 to specify that the mob should be small, 4 for big monsters, and 8 for special ai mobs (which by default attack other monsters instead of players). You can add these, so using 10 will spawn small monsters that attack other mobs (if you specify both 2 and 4, the small version takes priority). Look for the MvP spawn you want to edit in your NPC folder https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt Quote Link to comment Share on other sites More sharing options...
Hatake Kakashi Posted January 17, 2012 Group: Members Topic Count: 254 Topics Per Day: 0.05 Content Count: 825 Reputation: 3 Joined: 11/14/11 Last Seen: June 25, 2021 Author Share Posted January 17, 2012 (edited) i don't get it? so you mean i will put this on my npc folder? https://rathena.svn....pt_commands.txt Edited January 17, 2012 by Hatake Kakashi Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 17, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted January 17, 2012 find all the MVP Spawn Script in /npc/mobs/ and remove those Spawn Delay for each of the script.... For Example : ama_dun03,0,0,0,0 boss_monster Samurai Specter 1492,1,5460000,600000,0 remove the 5460000,600000 by change it to 0,0 Quote Link to comment Share on other sites More sharing options...
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Hatake Kakashi
how to fix auto respawn mvp monster? if you kill mvp it will automatically respawn in a sec. thanks
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