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[SOLVED] custom weapon script?


Akbare

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thanks for read my thread

i want to ask about custom weapon

server : 3CeAM r659

script db use from JUR item

1250,Jur,Jur,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,16,{},{},{}

error2.png

db.

30014,twosword,twosword,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,30014,{},{},{}

30015,1onesword,1onesword,4,0,,0,100,,1,2,0x00001000,7,2,34,2,18,1,30015,{},{},{}

error1.png

error is Aspd

if i change the view of these custom items ASPD can be normal and equal to the jur

What can anybody help me solve this problem?

thanks for advance /no1

Edited by Akbare
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thanks for read my thread

i want to ask about custom weapon

server : 3CeAM r659

script db use from JUR item

1250,Jur,Jur,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,16,{},{},{}

error2.png

db.

30014,twosword,twosword,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,30014,{},{},{}

30015,1onesword,1onesword,4,0,,0,100,,1,2,0x00001000,7,2,34,2,18,1,30015,{},{},{}

error1.png

error is Aspd

if i change the view of these custom items ASPD can be normal and equal to the jur

What can anybody help me solve this problem?

thanks for advance /no1

Hi, I believe its with the view id.. /ok

What i did with my custom weapons are use the same id of the same kind of weapon..

So with your example, using a 2-hand sword, use two hand sword's id.. and i believe its 3

Sprite of the weapons are read in the sprite folder for each jobs using the jobname(in korean)_ID#

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thanks for read my thread

i want to ask about custom weapon

server : 3CeAM r659

script db use from JUR item

1250,Jur,Jur,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,16,{},{},{}

error2.png

db.

30014,twosword,twosword,4,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,30014,{},{},{}

30015,1onesword,1onesword,4,0,,0,100,,1,2,0x00001000,7,2,34,2,18,1,30015,{},{},{}

error1.png

error is Aspd

if i change the view of these custom items ASPD can be normal and equal to the jur

What can anybody help me solve this problem?

thanks for advance /no1

Hi, I believe its with the view id.. :)

What i did with my custom weapons are use the same id of the same kind of weapon..

So with your example, using a 2-hand sword, use two hand sword's id.. and i believe its 3

Sprite of the weapons are read in the sprite folder for each jobs using the jobname(in korean)_ID#

thanks for reply my thread /ok

can give me an example

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here's an example..

One custom item from my DB...

18005,Buster_Blade,Buster Blade,4,,,1000,250,,1,4,0xFFFFFFFF,7,2,34,3,1,0,3,{},{},{}

So as you can see, my view ID is 3 because I'm using that weapon as a 2-hand sword..

Sprite and Acts example...

You should put it like this...

±â»ç_¿©_18005

±â»ç_¿©_18005.spr

±â»ç_³²_18005

±â»ç_³²_18005.spr

The first part is the Job's weapon sprite, just look at the sprite bible in RMS..

In my example, I used Knight..

You just need to put it inside the specific folder for each JOB WEAPON SPRITE inside: sprite/Àΰ£Á·/

Example:

I put the above sprites inside the folder: sprite/Àΰ£Á·/±â»ç

cause that folder is the job weapon sprite for knight..

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owh thanks

I think the view should be the same as the item ID hahahah

works okay .. thanks sir

Edited by Akbare
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Welcome.. /no1 Glad to help.. /ok

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