Loke Posted January 9, 2012 Posted January 9, 2012 How to make Despair song is like iRO even party/guild and caster are affected also in Deep Sleep Lullaby Quote
Flaid Posted January 9, 2012 Posted January 9, 2012 Open you skill_db.txt and look for skill ID 2419 and edit it to the following: 2419,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0, Do the same with the skill id 2422. 2422,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0, Quote
Loke Posted January 9, 2012 Author Posted January 9, 2012 Ok ill try not working lol passive Not Working :< Quote
Flaid Posted January 9, 2012 Posted January 9, 2012 The skill is passive? Was it passive before? Provide some more information if you want help. Quote
Daredevil Posted January 9, 2012 Posted January 9, 2012 (edited) at skill.c [Lullaby Deep Sleep] case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); break; change to case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,(skillid == WM_LULLABY_DEEPSLEEP)? flag|BCT_ALL|1 : flag|BCT_ENEMY|1,skill_castend_damage_id); break; at skill_unit_db.txt [Poem of Netherworld] 2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD change to 2419,0xde, , 0, 1,1000,all, 0x010 //WM_POEMOFNETHERWORLD please feedback if you found a error Edited January 9, 2012 by Daredevil Quote
Loke Posted January 9, 2012 Author Posted January 9, 2012 Not working in Lullaby after recompile no error but still the party / guild cant affected Quote
Daredevil Posted January 9, 2012 Posted January 9, 2012 try this case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); if (skillid == WM_LULLABY_DEEPSLEEP) target = BCT_ALL; break; Quote
Loke Posted January 9, 2012 Author Posted January 9, 2012 case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,(skillid == WM_LULLABY_DEEPSLEEP)? flag|BCT_ALL|1 : flag|BCT_ENEMY|1,skill_castend_damage_id); break; Working but the user is also affected w/ Lullaby :< Quote
Daredevil Posted January 9, 2012 Posted January 9, 2012 (edited) oh i remember keep deep sleep lullaby at skill.c like this case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); break; at skill_db 2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby change to 2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0x1200,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby Edited January 9, 2012 by Daredevil Quote
Loke Posted January 9, 2012 Author Posted January 9, 2012 Ok ill try later thanks to your help :> Quote
Daredevil Posted January 9, 2012 Posted January 9, 2012 (edited) a little mistake 2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD change to 2419,0xde, , 0, 1,1000,friend 0x010 //WM_POEMOFNETHERWORLD Edited January 9, 2012 by Daredevil Quote
Question
Loke
How to make Despair song is like iRO even party/guild and caster are affected
also in Deep Sleep Lullaby
11 answers to this question
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