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Everything posted by Daredevil
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maybe the mean of this topic is for 3Ce*M's Users CMIIW
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hmmm.... athena goddess of war [email protected][email protected]
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Can't use atcommands when normal player is used
Daredevil replied to Lordamax's question in Source Support
just update your rAthena -
here questid2display.txt
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you need source modification to read item_displayname_db.txt and then make a new script command for getitemdisplayname ?(Right ?) you must convert idnum2itemdisplaynametable to item_displayname_db.txt ex : 501#Red_Potion# to 501,Red Potion (just remove # all with ctrl+h) i want to helps but i can't imagine it eehh edit ziu, the main of this thread is a scroll gives some items, then the scroll announce to all players, language for the name of the item based on idnum2itemdisplaynametable.txt, if english language just use script command "getitemname(item id)"
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+ 1 i support you Edit : thanks emistry for remember me
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stop make a topic for 3CeAM support your at rAthena "Need help on editing something in RAthena's source code? Post it here!" just find with keyword skill_name at your source folder you'll never know if you haven't tried
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a little mistake 2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD change to 2419,0xde, , 0, 1,1000,friend 0x010 //WM_POEMOFNETHERWORLD
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oh i remember keep deep sleep lullaby at skill.c like this case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); break; at skill_db 2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby change to 2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0x1200,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby
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maybe need source modification to edit new cash shop packet
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try this case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); if (skillid == WM_LULLABY_DEEPSLEEP) target = BCT_ALL; break;
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Pinpoint or Manhole??
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use Tortoise SVN to checkout
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case PR_SANCTUARY: hp = (skill_lv>6)?777:skill_lv*100; if (dstmd->class_ == MOBID_EMPERIUM) hp = 1; break;
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maybe Rytech sleepy while writing this skill, just kidding rate = 10000 = 100% rate = 100 = 1% you need to multiply the rate to 10x at skill.c [Pinpoint Attack] default: skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate,BCT_ENEMY); break; change to default: skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate*10,BCT_ENEMY); break;
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just use rAthena emulator
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at status.c [Manhole] just remove if( sc->data[sC__MANHOLE] || ((tsc = status_get_sc(target)) && tsc->data[sC__MANHOLE]) ) { switch(skill_num) { // Skills that can be used even under Man Hole effects. case SC_SHADOWFORM: case SC_STRIPACCESSARY: break; default: return 0; } } and then find if( skill_num == PR_LEXAETERNA && (tsc->data[sC_FREEZE] || (tsc->data[sC_STONE] && tsc->opt1 == OPT1_STONE)) ) return 0; add below if( (skill_num != SC_SHADOWFORM && skill_num != SC_STRIPACCESSARY) && tsc->data[sC__MANHOLE] ) return 0; at unit.c [Manhole] just remove if( tsc && tsc->data[sC__MANHOLE] ) return 0; compile it, enjoy
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at skill.c [Lullaby Deep Sleep] case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); break; change to case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,(skillid == WM_LULLABY_DEEPSLEEP)? flag|BCT_ALL|1 : flag|BCT_ENEMY|1,skill_castend_damage_id); break; at skill_unit_db.txt [Poem of Netherworld] 2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD change to 2419,0xde, , 0, 1,1000,all, 0x010 //WM_POEMOFNETHERWORLD please feedback if you found a error
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i'm agree with judas ai4rei is a good developer look her(?her or his??) updates in eAthena svn http://code.google.com/p/eathena-project/source/detail?r=15058
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1. Over Donation (like mvp card) 2. Custom Item (ugly headgear xD) 3. Many players use cheat (WPE MP,RPE Autohide,etc ) 4. Try to hack the server LOL
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happy new year at indonesia
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http://pastebin.com/rcQtkN88 untested