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Guild owns Gold room


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Sir can I have another request if it is possible. I would like to have a Gold Room NPC that the winning Guild owns. If someone enter and kills the mobs inside they will get gold points and can redeem it after but with tax.1% to 20% (depends in the guild if he's greedy) the gold will go to the winning guild. The guild leader can set the tax tru Menu,Only guild leader can redeem or get the income but guildmates can check how much they earn. Players that hunt for gold will read the terms and agreement if he will accept or not.This NPC can exchange Gold points for 100,000z. Skill is enabled, player can't warp, Thats all for now. Thank you very much.

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Posted

Try this..tested and working fine in my test server

prontera,155,181,5 script Sample 757,{
set .Guild,getcastledata( "prtg_cas01",1 );
if( getcharid(2) == .Guild ){
mes "^FF0000Current Tax : "+$Tax+" %";
mes "Total Earning : "+$Earn+" Zeny.";
}
mes "This Gold Room is currently owned by ^FF0000"+getguildname( .Guild )+" Guild^000000.";
mes "You may hunt gold inside the room, but with a ^FF0000"+$Tax+" % Tax Rate^000000.";
mes "Each kill in the Room you will gain 1 Points and each point equal to 100,000 zeny.";
next;
switch( select( "Hunt Gold",
"Claim Zeny",
( strcharinfo(0) != getguildmaster( .Guild ) )?"":"[^0000FFMaster^000000] Claim Earn",
( strcharinfo(0) != getguildmaster( .Guild ) )?"":"[^0000FFMaster^000000] Change Tax" )){

Case 1: warp "mosk_que",0,0; end;
Case 2:
 mes "You have "+#GoldPoint+" Points.";
 if( !#GoldPoint ) close;
 mes "How many you want to points claim ?";
 input @Amount,0,#GoldPoint;
 if( !@Amount ) close;
 next;
 set #GoldPoint,#GoldPoint - @Amount;
 set .@Gain,(( @Amount * 100000 ) - ( @Amount * 100000 * $Tax / 100 ));
 set Zeny,Zeny + .@Gain;
 mes "Gained ^FF0000"+.@Gain+"^000000 Zeny due to Tax Rate of "+$Tax+" %";
 close;
Case 3:
 mes "Total Earning : "+$Earn+" Zeny.";
 if( select("Claim It:Cancel") == 2 ) close;
 mes "How much you want to claim ?";
 do{
  input @Amount,0,$Earn;
  if( !@Amount ) close;
  if( ( Zeny + @Amount ) > 1000000000 ) mes "Limit Exceed...";
 }while( ( Zeny + @Amount ) > 1000000000 );
 mes "Gained "+@Amount+" Zeny.";
 set Zeny,Zeny + @Amount;
 set $Earn,$Earn - @Amount;
 close;
Case 4:
 mes "^FF0000Current Tax : "+$Tax+" %";
 mes "Enter your New Tax Rate.";
 input $Tax,1,20;
 mes "^FF0000Updated Tax : "+$Tax+" %";
 close;
}
OnInit:
monster "mosk_que",0,0,"Gold",1002,100,strnpcinfo(0)+"::OnMobKill";
end;
OnMobKill:
monster "mosk_que",0,0,"Gold",1002,1,strnpcinfo(0)+"::OnMobKill";
set $Earn,$Earn + ( 100000 * $Tax / 100 );
set #GoldPoint,#GoldPoint + 1;
dispbottom "Total Gold Point = "+#GoldPoint+" Points.";
end;
}



mosk_que mapname nowarp
mosk_que mapname nowarpto
mosk_que mapname noSave
mosk_que mapname noteleport
mosk_que mapname nocommand 50

  • Upvote 1
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Posted
On 12/30/2011 at 8:25 PM, Emistry said:

Try this..tested and working fine in my test server

 


prontera,155,181,5 script Sample 757,{
set .Guild,getcastledata( "prtg_cas01",1 );
if( getcharid(2) == .Guild ){
mes "^FF0000Current Tax : "+$Tax+" %";
mes "Total Earning : "+$Earn+" Zeny.";
}
mes "This Gold Room is currently owned by ^FF0000"+getguildname( .Guild )+" Guild^000000.";
mes "You may hunt gold inside the room, but with a ^FF0000"+$Tax+" % Tax Rate^000000.";
mes "Each kill in the Room you will gain 1 Points and each point equal to 100,000 zeny.";
next;
switch( select( "Hunt Gold",
"Claim Zeny",
( strcharinfo(0) != getguildmaster( .Guild ) )?"":"[^0000FFMaster^000000] Claim Earn",
( strcharinfo(0) != getguildmaster( .Guild ) )?"":"[^0000FFMaster^000000] Change Tax" )){

Case 1: warp "mosk_que",0,0; end;
Case 2:
 mes "You have "+#GoldPoint+" Points.";
 if( !#GoldPoint ) close;
 mes "How many you want to points claim ?";
 input @Amount,0,#GoldPoint;
 if( !@Amount ) close;
 next;
 set #GoldPoint,#GoldPoint - @Amount;
 set .@Gain,(( @Amount * 100000 ) - ( @Amount * 100000 * $Tax / 100 ));
 set Zeny,Zeny + .@Gain;
 mes "Gained ^FF0000"+.@Gain+"^000000 Zeny due to Tax Rate of "+$Tax+" %";
 close;
Case 3:
 mes "Total Earning : "+$Earn+" Zeny.";
 if( select("Claim It:Cancel") == 2 ) close;
 mes "How much you want to claim ?";
 do{
  input @Amount,0,$Earn;
  if( !@Amount ) close;
  if( ( Zeny + @Amount ) > 1000000000 ) mes "Limit Exceed...";
 }while( ( Zeny + @Amount ) > 1000000000 );
 mes "Gained "+@Amount+" Zeny.";
 set Zeny,Zeny + @Amount;
 set $Earn,$Earn - @Amount;
 close;
Case 4:
 mes "^FF0000Current Tax : "+$Tax+" %";
 mes "Enter your New Tax Rate.";
 input $Tax,1,20;
 mes "^FF0000Updated Tax : "+$Tax+" %";
 close;
}
OnInit:
monster "mosk_que",0,0,"Gold",1002,100,strnpcinfo(0)+"::OnMobKill";
end;
OnMobKill:
monster "mosk_que",0,0,"Gold",1002,1,strnpcinfo(0)+"::OnMobKill";
set $Earn,$Earn + ( 100000 * $Tax / 100 );
set #GoldPoint,#GoldPoint + 1;
dispbottom "Total Gold Point = "+#GoldPoint+" Points.";
end;
}



mosk_que mapname nowarp
mosk_que mapname nowarpto
mosk_que mapname noSave
mosk_que mapname noteleport
mosk_que mapname nocommand 50
 

 

why not mapflag ??  while there mapname ??

Posted

prontera,155,181,5<tab>script<tab>Sample<tab>757,{

mosk_que<tab>mapname<tab>nowarp
mosk_que<tab>mapname<tab>nowarpto
mosk_que<tab>mapname<tab>noSave
mosk_que<tab>mapname<tab>noteleport
mosk_que<tab>mapname<tab>nocommand 50

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