Tiny Posted December 11, 2011 Posted December 11, 2011 (edited) So during WoE, skills can atack the emp. Such as Asura Strike, magic etc. We are not sure how this happened and would like to disable this? It is for all castles. I tried looking in conf/battle/guild . not sure where it might be. Thanks Edited December 11, 2011 by Armani Quote
Ind Posted December 11, 2011 Posted December 11, 2011 make sure your woe castles are flagged gvg and not pvp (emperium restrictions are only applied in gvg maps) Quote
Tiny Posted December 12, 2011 Author Posted December 12, 2011 I dont think that has been modified. When on WoE it doesnt show the PVP rank on the map (1/1 on bottom right). But i will check anyways. Any other ideas? All i know is that we used mob_avail to change the sprite... but the id is still the same. Quote
Emistry Posted December 12, 2011 Posted December 12, 2011 WoE it doesnt show the PVP rank on the map (1/1 on bottom right) this can be disabled by using "nocalc rank" mapflag.... Quote
Tiny Posted December 12, 2011 Author Posted December 12, 2011 (edited) WoE it doesnt show the PVP rank on the map (1/1 on bottom right) this can be disabled by using "nocalc rank" mapflag.... Its not enabled though. When WoE is off pvp is off... So its normal, not a pvp map. But the emperium can be hit with all skills. Edited December 12, 2011 by Armani Quote
Pneuma Posted December 12, 2011 Posted December 12, 2011 What Armani is trying to say guys is that During WOE the Emperium acts as if its a normal monster and is attackable by everything, including skills. Quote
KeiKun Posted December 12, 2011 Posted December 12, 2011 here's the code rA Trunk/src/map/battle.c Line: 706 if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) //Skill immunity. switch (skill_num) { case MO_TRIPLEATTACK: case HW_GRAVITATION: break; default: return 0; } this code might be missing~ Quote
Tiny Posted December 12, 2011 Author Posted December 12, 2011 here's the code rA Trunk/src/map/battle.c Line: 706 if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) //Skill immunity. switch (skill_num) { case MO_TRIPLEATTACK: case HW_GRAVITATION: break; default: return 0; } this code might be missing~ No its in there. Here is what I know from the Admin The original Emperium caused some type of crash errors to people when they entered the map. Not sure why. So he modified it on the mob_avail to make it appear as a blue emperium. Nothing else was changed. And prior to this it was not tested if the issue had existed since no one was able to attack the regular emperium. Quote
Question
Tiny
So during WoE, skills can atack the emp. Such as Asura Strike, magic etc. We are not sure how this happened and would like to disable this? It is for all castles. I tried looking in conf/battle/guild . not sure where it might be. Thanks
Edited by Armani7 answers to this question
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