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FAILED TO CONNECT :( EATHENA MYSQL


Lordamax

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ANU PO PWD KONG GAWIN PARA MAAYOS TO? MGA KAPATID! TNX PO!*UPDATED PIC*

Edited by grabs123
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post nyo po ung problem. :)

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Can you please attach your picture?

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Maybe don't use imageshack for uploading picture =,= that hosting sucks, what's exactly your problem?

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ayan po updated na po picture..panu po ma fix ung problem bout dun?

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Check mo to

@ svn/src/common/mmo.h

find:

#ifndef PACKETVER

//#define PACKETVER 20081126

#define PACKETVER <client date here>

#endif

Then recompile

or

Check mo ung clientinfo.html mo at client.

Kung client mo is Read data folder dapat ang clientinfo.html mo sa data folder sya.

Tapos double check mo ip mo bka mali pagkakalagay.

Edited by WillRO
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try check you clientinfo.xml maybe you forgot to put 127.0.0.1

Edited by CybeR
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Noob question ko po : may ragexe ako dito dated 2010-07-07 un po ba na date ang ilalagay ko dun? at un po sa packet db? 23 pa din po b un o papalitan ?

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Gawin mo pong default tapos open

src/common/mmo.h

then look for

#ifndef PACKETVER
//#define PACKETVER 20081126
#define PACKETVER <client date here>
#endif

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Dunno if tama ako.. Ano ung nakikita kong Account test has accound if of 200000 bla bla ~ baka dahil dun ??..

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@grabs123

svn/db/packet_db.txt

packet_db_ver: 23

change to

packet_db_ver: default

Edited by WillRO
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thanks po..balitaan ko pa kayo kung gumana na...thanks po ng marami...god bless!

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i have same problem of your's

but i solve it.. share ko lang

make your ip to static ip to connect to your server

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@strikez how I can do it?

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ANU PO PWD KONG GAWIN PARA MAAYOS TO? MGA KAPATID! TNX PO!*UPDATED PIC*

Goto MYsql > ragnarok > login > account id edit to 2000000

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mga sir i tried also tried ko din sinabi ni mod...good news is nakakagawa na ako ng character after nun failed to connect na naman.

@Sir Will sir...recompiled it already...

used 20100707 <- as the client date..kasi un ung date na gumagana sa txt server ko :D

Anu po gagawin ko? ;)

Ung sa clientinfo po ba? WAN ip or lan?

Edited by grabs123
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@ /data/clientinfo.xml

<address>Wan-IP or No-IP DNS</address>

Edited by KeiKun
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Can you please put your full configuration here <hide your ip>

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eto po... di ko pa po pinapalitan ung s1 and p1 :D ung default na lumalabas ata dun sa packet_db is 25.. :P basta po...nid help ;)

char_athena.conf

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: s1

passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!

server_name: TaheeRO

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: WAN IP KO

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Option to force a player to create an e-mail.

// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:

// - Create at least 1 character

// - Select 1 character

// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')

// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).

// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.

// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.

// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,

// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game

// So, default is 0, because administrator must explain to their players before to activate this option.

email_creation: 0

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.

gm_allow_level: 99

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Character server flatfile database

char_txt: save/athena.txt

// Friends list flatfile database

friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Log Filename

char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text

online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version

online_html_filename: online.html

// Choose how to display online players.

// (sorting operation with a lot of online players can take time on a slow computer)

// 0: no sorting (default)

// 1: by alphabetical order of their name

// 2: by number of their zenys

// 3: by their base level

// 4: by their job (and job level inside the same job)

// 5: by alphabetical order of their actual map location

online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:

// (if value is 0, no file is done)

// 1: name (just the name, no function like 'GM')

// 2: job

// 4: levels

// 8: map name

// 16: mapname and coordonates

// 32: zenys

// 64: name (with 'GM' if the player is a GM)

// default value: 1 (only name)

online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)

online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)

online_refresh_html: 20

import: conf/import/char_conf.txt

map_athena.conf

// ______ __ __

// / _ / __/

// __ L ,_ ___ __ ___ __

// /'__` __ / _ ` /'__`/' _ ` /'__`

/// __/ / _ / __// / / L._

// ____ _ _ __ _ _ ____ _ _ __/._

// /____/ /_//_//__/ /_//_//____//_//_//__//_/

// _ _ _ _ _ _ _ _ _ _ _ _ _

// / / / / / / / / / / / / /

//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )

// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/

//

//--------------------------------------------------------------

//eAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: s1

passwd: p1

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: WAN IP

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should the map data be read from?

map_cache_file: db/map_cache.dat

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Scripts

import: npc/scripts_main.conf

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

login_athena.conf

// Athena Login Server configuration file.

// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// The login server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Whether remote administration is enabled or disabled

admin_state: no

// Administrative password, used by ladmin to connect remotely to server.

// NOTICE: you should change this value for security if you use ladmin.

admin_pass: admin

// Indicate the IP/host that the server accepts for remote administration.

admin_allowed_host: 127.0.0.1

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Can you use _M/_F to make new accounts on the server?

new_account: yes

// Account registration flood protection system

// allowed_regs is the number of registrations allowed in time_allowed (in seconds)

allowed_regs: 1

time_allowed: 10

// Log Filename. All operations received by the server are logged in this file.

login_log_filename: log/login.log

// To log the login server?

// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.

log_login: yes

// Indicate how to display date in logs, to players, etc.

date_format: %Y-%m-%d %H:%M:%S

// Indicate the minimum GM level of player that the server accepts to connection.

// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x

min_level_to_connect: 0

// Starting additional sec from now for the limited time at creation of account

// -1: new account are created with UNlimited time (default value)

// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)

start_limited_time: -1

// Check The clientversion set in the clientinfo ?

check_client_version: no

// What version we would allow to connect? (if the options above is enabled..)

client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plaintext ?

// NOTE: Will not work with clients that use <passwordencrypt>

use_MD5_passwords: no

// Ipban features (SQL only)

ipban.enable: yes

//ipban.sql.db_hostname: 127.0.0.1

//ipban.sql.db_port: 3306

//ipban.sql.db_username: ragnarok

//ipban.sql.db_password: ragnarok

//ipban.sql.db_database: ragnarok

//ipban.sql.codepage:

//ipban.sql.ipban_table: ipbanlist

// Dynamic password failure ipban system

ipban.dynamic_pass_failure_ban: yes

ipban.dynamic_pass_failure_ban_interval: 5

ipban.dynamic_pass_failure_ban_limit: 7

ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.

// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.

// Players will still be able to login if an ipban entry exists but the expiration time has already passed.

ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.

// Enable it if your server uses a dynamic IP which changes with time.

//ip_sync_interval: 10

// DNS Blacklist Blocking

// If enabled, each incoming connection will be tested against the blacklists

// on the specified dnsbl_servers (comma-separated list)

use_dnsbl: no

dnsbl_servers: dnsbl.deltaanime.net

// Which account engine to use.

// 'auto' selects the first engine available (txt, sql, then others)

// (defaults to auto)

account.engine: auto

// Account data storage configuration

// TXT

account.txt.account_db: save/account.txt

account.txt.case_sensitive: no

// SQL

//account.sql.db_hostname: 127.0.0.1

//account.sql.db_port: 3306

//account.sql.db_username: ragnarok

//account.sql.db_password: ragnarok

//account.sql.db_database: ragnarok

//account.sql.codepage:

//account.sql.case_sensitive: no

//account.sql.account_db: login

//account.sql.accreg_db: global_reg_value

import: conf/inter_athena.conf

import: conf/import/login_conf.txt

subnet_athena.conf

// Subnet support file

// Format is:

// subnet: net-submask:char_ip:map_ip

// you can add more than one subnet

subnet: 255.0.0.0:WAN IP:WAN IP

subnet: 255.255.255.0:127.0.0.1:127.0.0.1

SCLIENTINFO.xml

<?xml version="1.0" encoding="euc-kr" ?>

<clientinfo>

<desc>Ragnarok Client Information</desc>

<servicetype>korea</servicetype>

<servertype>sakray</servertype>

<hideaccountlist />

<passwordencrypt />

<passwordencrypt2 />

<extendedslot />

<readfolder />

<connection>

<display>TaheeRO</display>

<desc>TaheeRO</desc>

<balloon>this is a tool tip</balloon>

<address>LAN IP</address>

<port>6900</port>

<version>23</version>

<langtype>1</langtype>

<registrationweb>REGISTRATION URL HERE</registrationweb>

<yellow>

<admin>2000001</admin>

<admin>2000002</admin>

<admin>2000003</admin>

</yellow>

<loading>

<image>loading00.jpg</image>

<image>loading01.jpg</image>

<image>loading02.jpg</image>

<image>loading03.jpg</image>

<image>loading04.jpg</image>

<image>loading05.jpg</image>

<image>loading06.jpg</image>

<image>loading07.jpg</image>

<image>loading08.jpg</image>

<image>loading09.jpg</image>

<image>loading10.jpg</image>

</loading>

</connection>

</clientinfo>

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eto po... di ko pa po pinapalitan ung s1 and p1 :D ung default na lumalabas ata dun sa packet_db is 25.. :P basta po...nid help ;)

char_athena.conf

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: s1

passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!

server_name: TaheeRO

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: WAN IP KO

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Option to force a player to create an e-mail.

// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:

// - Create at least 1 character

// - Select 1 character

// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')

// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).

// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.

// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.

// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,

// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game

// So, default is 0, because administrator must explain to their players before to activate this option.

email_creation: 0

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.

gm_allow_level: 99

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Character server flatfile database

char_txt: save/athena.txt

// Friends list flatfile database

friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Log Filename

char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text

online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version

online_html_filename: online.html

// Choose how to display online players.

// (sorting operation with a lot of online players can take time on a slow computer)

// 0: no sorting (default)

// 1: by alphabetical order of their name

// 2: by number of their zenys

// 3: by their base level

// 4: by their job (and job level inside the same job)

// 5: by alphabetical order of their actual map location

online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:

// (if value is 0, no file is done)

// 1: name (just the name, no function like 'GM')

// 2: job

// 4: levels

// 8: map name

// 16: mapname and coordonates

// 32: zenys

// 64: name (with 'GM' if the player is a GM)

// default value: 1 (only name)

online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)

online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)

online_refresh_html: 20

import: conf/import/char_conf.txt

map_athena.conf

// ______ __ __

// / _ / __/

// __ L ,_ ___ __ ___ __

// /'__` __ / _ ` /'__`/' _ ` /'__`

/// __/ / _ / __// / / L._

// ____ _ _ __ _ _ ____ _ _ __/._

// /____/ /_//_//__/ /_//_//____//_//_//__//_/

// _ _ _ _ _ _ _ _ _ _ _ _ _

// / / / / / / / / / / / / /

//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )

// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/

//

//--------------------------------------------------------------

//eAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: s1

passwd: p1

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: WAN IP

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should the map data be read from?

map_cache_file: db/map_cache.dat

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Scripts

import: npc/scripts_main.conf

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

login_athena.conf

// Athena Login Server configuration file.

// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// The login server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Whether remote administration is enabled or disabled

admin_state: no

// Administrative password, used by ladmin to connect remotely to server.

// NOTICE: you should change this value for security if you use ladmin.

admin_pass: admin

// Indicate the IP/host that the server accepts for remote administration.

admin_allowed_host: 127.0.0.1

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Can you use _M/_F to make new accounts on the server?

new_account: yes

// Account registration flood protection system

// allowed_regs is the number of registrations allowed in time_allowed (in seconds)

allowed_regs: 1

time_allowed: 10

// Log Filename. All operations received by the server are logged in this file.

login_log_filename: log/login.log

// To log the login server?

// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.

log_login: yes

// Indicate how to display date in logs, to players, etc.

date_format: %Y-%m-%d %H:%M:%S

// Indicate the minimum GM level of player that the server accepts to connection.

// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x

min_level_to_connect: 0

// Starting additional sec from now for the limited time at creation of account

// -1: new account are created with UNlimited time (default value)

// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)

start_limited_time: -1

// Check The clientversion set in the clientinfo ?

check_client_version: no

// What version we would allow to connect? (if the options above is enabled..)

client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plaintext ?

// NOTE: Will not work with clients that use <passwordencrypt>

use_MD5_passwords: no

// Ipban features (SQL only)

ipban.enable: yes

//ipban.sql.db_hostname: 127.0.0.1

//ipban.sql.db_port: 3306

//ipban.sql.db_username: ragnarok

//ipban.sql.db_password: ragnarok

//ipban.sql.db_database: ragnarok

//ipban.sql.codepage:

//ipban.sql.ipban_table: ipbanlist

// Dynamic password failure ipban system

ipban.dynamic_pass_failure_ban: yes

ipban.dynamic_pass_failure_ban_interval: 5

ipban.dynamic_pass_failure_ban_limit: 7

ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.

// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.

// Players will still be able to login if an ipban entry exists but the expiration time has already passed.

ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.

// Enable it if your server uses a dynamic IP which changes with time.

//ip_sync_interval: 10

// DNS Blacklist Blocking

// If enabled, each incoming connection will be tested against the blacklists

// on the specified dnsbl_servers (comma-separated list)

use_dnsbl: no

dnsbl_servers: dnsbl.deltaanime.net

// Which account engine to use.

// 'auto' selects the first engine available (txt, sql, then others)

// (defaults to auto)

account.engine: auto

// Account data storage configuration

// TXT

account.txt.account_db: save/account.txt

account.txt.case_sensitive: no

// SQL

//account.sql.db_hostname: 127.0.0.1

//account.sql.db_port: 3306

//account.sql.db_username: ragnarok

//account.sql.db_password: ragnarok

//account.sql.db_database: ragnarok

//account.sql.codepage:

//account.sql.case_sensitive: no

//account.sql.account_db: login

//account.sql.accreg_db: global_reg_value

import: conf/inter_athena.conf

import: conf/import/login_conf.txt

subnet_athena.conf

// Subnet support file

// Format is:

// subnet: net-submask:char_ip:map_ip

// you can add more than one subnet

subnet: 255.0.0.0:WAN IP:WAN IP

subnet: 255.255.255.0:127.0.0.1:127.0.0.1

SCLIENTINFO.xml

<?xml version="1.0" encoding="euc-kr" ?>

<clientinfo>

<desc>Ragnarok Client Information</desc>

<servicetype>korea</servicetype>

<servertype>sakray</servertype>

<hideaccountlist />

<passwordencrypt />

<passwordencrypt2 />

<extendedslot />

<readfolder />

<connection>

<display>TaheeRO</display>

<desc>TaheeRO</desc>

<balloon>this is a tool tip</balloon>

<address>LAN IP</address>

<port>6900</port>

<version>23</version>

<langtype>1</langtype>

<registrationweb>REGISTRATION URL HERE</registrationweb>

<yellow>

<admin>2000001</admin>

<admin>2000002</admin>

<admin>2000003</admin>

</yellow>

<loading>

<image>loading00.jpg</image>

<image>loading01.jpg</image>

<image>loading02.jpg</image>

<image>loading03.jpg</image>

<image>loading04.jpg</image>

<image>loading05.jpg</image>

<image>loading06.jpg</image>

<image>loading07.jpg</image>

<image>loading08.jpg</image>

<image>loading09.jpg</image>

<image>loading10.jpg</image>

</loading>

</connection>

</clientinfo>

try to check the

userid: s1

passwd: p1

dapat same yan sa database mo . . .

at sa SCLIENTINFO.xml try mo e lagay mo ung ginamit mo na ip so ung nakita ko n ginamit mo is 127.0.0.1 yan ang ilagay mo . . .

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ung sclient ko 23 ung nakalagay pero nung tiningnan ko default packet daw is 25..palitan ko din p ba un?

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OK follow this step

Char Configuration

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1 <--- change to ragnarok
passwd: p1 <--- change to ragnarok

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: TaheeRO

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1 <--- YOUR LOCAL IP

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: <--- YOUR WAN IP

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Character server flatfile database
char_txt: save/athena.txt

// Friends list flatfile database
friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled) [sql Only!]
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

import: conf/import/char_conf.txt

MAP CONFIGURATION

// ______ __ __

// / _ / __/

// __ L ,_ ___ __ ___ __

// /'__` __ / _ ` /'__`/' _ ` /'__`

/// __/ / _ / __// / / L._

// ____ _ _ __ _ _ ____ _ _ __/._

// /____/ /_//_//__/ /_//_//____//_//_//__//_/

// _ _ _ _ _ _ _ _ _ _ _ _ _

// / / / / / / / / / / / / /

//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )

// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/

//

//--------------------------------------------------------------

//eAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: s1 <--- CHANGE to ragnarok

passwd: p1 <--- CHANGE to ragnarok

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1 <--- YOUR LAN IP

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: <--- YOUR WAN IP

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should the map data be read from?
map_cache_file: db/map_cache.dat

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Scripts
import: npc/scripts_main.conf

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt

You dont need edit to subnet or login eathena.

Try

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MARAMING SALAMAT PO AT GUMAGANA NA! MARAMING! MARAMING SALAMAT PO! EATHENA TEAM ROCKS!!!!!!!!!!!!!!!!

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guys got a new problem...kapag gm account gamit ko rejected by server after pumili ng server..PANU>

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Check your character server or map server kung meron error.

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