iFoxkun Posted November 24, 2011 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 189 Reputation: 16 Joined: 11/20/11 Last Seen: January 4, 2014 Share Posted November 24, 2011 Hmm, I want to make an invisible hat but I'm not so sure how. Like. What would the view ID be, do i need to add .spr and .act files? o-o Quote Link to comment Share on other sites More sharing options...
0 Toshiro Posted November 24, 2011 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 106 Reputation: 29 Joined: 11/08/11 Last Seen: Yesterday at 05:06 PM Share Posted November 24, 2011 Use view ID 0. 1 Quote Link to comment Share on other sites More sharing options...
0 iFoxkun Posted November 24, 2011 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 189 Reputation: 16 Joined: 11/20/11 Last Seen: January 4, 2014 Author Share Posted November 24, 2011 Do i have to put in .spr or .acts? Quote Link to comment Share on other sites More sharing options...
0 Triper Posted November 24, 2011 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 33 Reputation: 6 Joined: 11/12/11 Last Seen: January 16, 2022 Share Posted November 24, 2011 Check Gemmed Sallet and copy/paste? Quote Link to comment Share on other sites More sharing options...
0 jTynne Posted November 24, 2011 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted November 24, 2011 In the code for the headgear itself, set the view ID to 0. This will make it display nothing when worn in-game. You do not need to add any new .spr or .act files for this, however, in the idnum tables, you will need to write entries for any items you wish to make just as you would any other headgear. The sprite displayed by headgears is not determined client-side, but is rather a view ID # assigned in the item's data in the server's database (item_db 'view' column). Quote Link to comment Share on other sites More sharing options...
0 Aeolis Posted November 24, 2011 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 10 Reputation: 1 Joined: 11/24/11 Last Seen: November 27, 2011 Share Posted November 24, 2011 It also depends whether you want it to have an item drop sprite or not. Also, its image requirement (.bmp) on "item" and "collection" folders on the texture folder (data folder). Quote Link to comment Share on other sites More sharing options...
0 GodLesZ Posted November 24, 2011 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 186 Reputation: 51 Joined: 11/14/11 Last Seen: January 21, 2015 Share Posted November 24, 2011 Just a simple pseudo form.. If you want the item not to be shown, you just need the item info, drop img and drop sprite. If you want the item to be shown, you need the same + the sprite for wearing the item. As you can see, you will always need the item info image (viewable on rightclick), the drop image and drop sprite. Only the viewable sprite is optional. Quote Link to comment Share on other sites More sharing options...
0 iFoxkun Posted November 26, 2011 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 189 Reputation: 16 Joined: 11/20/11 Last Seen: January 4, 2014 Author Share Posted November 26, 2011 Ahh thanks guys ;D Quote Link to comment Share on other sites More sharing options...
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iFoxkun
Hmm, I want to make an invisible hat but I'm not so sure how. Like. What would the view ID be, do i need to add .spr and .act files? o-o
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