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iFoxkun

Invisible Hats~

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In the code for the headgear itself, set the view ID to 0. This will make it display nothing when worn in-game. You do not need to add any new .spr or .act files for this, however, in the idnum tables, you will need to write entries for any items you wish to make just as you would any other headgear. The sprite displayed by headgears is not determined client-side, but is rather a view ID # assigned in the item's data in the server's database (item_db 'view' column).

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It also depends whether you want it to have an item drop sprite or not. Also, its image requirement (.bmp) on "item" and "collection" folders on the texture folder (data folder).

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Just a simple pseudo form..

If you want the item not to be shown, you just need the item info, drop img and drop sprite.

If you want the item to be shown, you need the same + the sprite for wearing the item.

As you can see, you will always need the item info image (viewable on rightclick), the drop image and drop sprite.

Only the viewable sprite is optional.

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