iNz4Ne Posted Monday at 10:06 AM Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 0 Joined: 11/27/11 Last Seen: 20 hours ago Share Posted Monday at 10:06 AM 8 hours ago, dark elf said: It seems like the repository has been changed. https://github.com/brynner23/ROClient_en The files arent public in that link (google drive requires access). Would it be possible to make it public or someone to re-upload the client? Quote Link to comment Share on other sites More sharing options...
Timokha Posted Monday at 11:31 AM Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 03/11/17 Last Seen: Monday at 11:31 AM Share Posted Monday at 11:31 AM 1 hour ago, iNz4Ne said: The files arent public in that link (google drive requires access). Would it be possible to make it public or someone to re-upload the client? https://drive.google.com/file/d/1z2DjlVU9ddsMoqo90JGjkmeGZdQYWMsj/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
b1rbert Posted Monday at 01:36 PM Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 55 Reputation: 4 Joined: 05/04/14 Last Seen: 2 hours ago Share Posted Monday at 01:36 PM On 5/10/2025 at 5:12 PM, amm0nition said: I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it. Found the fix for my earlier question for bodystyle and alternate sprites and turns out they are indeed in the client just at a later used it: Rune Knight JPN Alternate starts at 4332 and you can go higher by 1 for the other jobs. thought I'd quote you so you can see the answer since you were interested. 1 Quote Link to comment Share on other sites More sharing options...
Newbiey Posted Monday at 09:25 PM Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 19 Reputation: 2 Joined: 04/27/25 Last Seen: 9 hours ago Share Posted Monday at 09:25 PM (edited) I have a problem when someone buys something from the Vending When the purchase is complete, the game will show an Ragexe error window If i use command @at offline mode it's can buy item If anyone else has this problem, please test it. Edited Monday at 09:54 PM by Newbiey Quote Link to comment Share on other sites More sharing options...
dark elf Posted yesterday at 12:37 AM Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 7 Reputation: 2 Joined: 05/09/25 Last Seen: Yesterday at 12:44 AM Share Posted yesterday at 12:37 AM (edited) 3 hours ago, Newbiey said: I have a problem when someone buys something from the Vending When the purchase is complete, the game will show an Ragexe error window If i use command @at offline mode it's can buy item If anyone else has this problem, please test it. I tested it myself, and it seems that the transaction completes without any issues. Edited yesterday at 12:39 AM by dark elf 1 Quote Link to comment Share on other sites More sharing options...
amm0nition Posted yesterday at 03:23 AM Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 23 Reputation: 5 Joined: 08/31/21 Last Seen: 7 hours ago Share Posted yesterday at 03:23 AM 13 hours ago, b1rbert said: Found the fix for my earlier question for bodystyle and alternate sprites and turns out they are indeed in the client just at a later used it: Rune Knight JPN Alternate starts at 4332 and you can go higher by 1 for the other jobs. thought I'd quote you so you can see the answer since you were interested. How did you get to this, though? My rAthena's bodystyle atcmd only allows until 4316. Quote Link to comment Share on other sites More sharing options...
b1rbert Posted yesterday at 01:03 PM Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 55 Reputation: 4 Joined: 05/04/14 Last Seen: 2 hours ago Share Posted yesterday at 01:03 PM 9 hours ago, amm0nition said: How did you get to this, though? My rAthena's bodystyle atcmd only allows until 4316. my bodystyle acmd uses Min_body_style and max_body_style which caps max at 4399, rest was just testing around at the last documented entry until 4399. I did the same with (at)effect to help me show everything past rAthenas cap which shows all the 4th job skill effects starting at around ID: 1800~. Quote Link to comment Share on other sites More sharing options...
amm0nition Posted 18 hours ago Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 23 Reputation: 5 Joined: 08/31/21 Last Seen: 7 hours ago Share Posted 18 hours ago 13 hours ago, b1rbert said: my bodystyle acmd uses Min_body_style and max_body_style which caps max at 4399, rest was just testing around at the last documented entry until 4399. I did the same with (at)effect to help me show everything past rAthenas cap which shows all the 4th job skill effects starting at around ID: 1800~. My JOB_MAX caps at 4317, which is defined in mmo.hpp. Did you add them yourself? Quote Link to comment Share on other sites More sharing options...
Racaae Posted 13 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 230 Reputation: 100 Joined: 06/02/12 Last Seen: 9 hours ago Share Posted 13 hours ago On 5/8/2025 at 5:56 PM, amm0nition said: Can someone tell me how to disable Enable 44khz Audio because this patch worsens the audio quality of newer BGMs instead of improving anything. Hex edit: look for this 00 00 44 AC 00 00 and change it to 00 00 22 56 00 00 1 1 Quote Link to comment Share on other sites More sharing options...
trioneswtx Posted 4 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 05/09/25 Last Seen: 4 hours ago Share Posted 4 hours ago First of all, thank you for sharing this client. Issue 1: Mobs (mob) no longer follow the server settings to display information such as levels, etc. Logging in with the old version launcher shows normal display. Issue 2: The "장비능력치" (equipment capability value) in the title bar of EquipmentProperties cannot be found where to modify. Quote Link to comment Share on other sites More sharing options...
b1rbert Posted 4 hours ago Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 55 Reputation: 4 Joined: 05/04/14 Last Seen: 2 hours ago Share Posted 4 hours ago 14 hours ago, amm0nition said: My JOB_MAX caps at 4317, which is defined in mmo.hpp. Did you add them yourself? ah yeah, I've added a costom class as a workaround to get whitesmith to be able to "wear" mado gear and put JOB_ROBOT = 4399 there which ended up setting the max to 4399. doing JOB_MAX = 4400 should do the trick for you in mmo.hpp "e_job". sorry for the confusion Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.