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PCM Ai Auto Attack Advanced

 

[Usage Information]

The process is simple—just select a skill and choose a monster to attack.

  1. Normal Attack: Uses a weapon.
  2. Skill Attack: Uses a skill.
  3. Skill Attack (Specify Monster): Uses a skill on a specific monster.
  4. Monster Name Coloring: Displays different colors based on difficulty.
  5. Auto Normal Attack: If SP runs out, it will switch to normal attacks.
    The system will automatically use the highest skill level available.

[Skill Attack Details]

✅ Select skills from Hotkey slots (F1, F2, F3).
✅ Automatically select a monster from the map.
✅ Option to manually input a monster ID.
✅ The system will display the monster’s name after entering the ID.

[General Functions]

✅ Uses Fly Wing automatically when movement is blocked.
✅ Uses Fly Wing if no monster is found within 10 seconds.
✅ Has a warp detection system—moves away when a warp is detected.
✅ Auto attack will be disabled upon returning to the save point.
✅ There may be movement delays causing slight overshooting of monsters.

[Player Support System]

✅ If HP < 20%, uses Fly Wing.
✅ If HP < 30%, uses White Potion > White Slim > Big Bun
✅ If SP < 30%, uses Blue Potion > Honey > Pill 
✅ Items will be used repeatedly until reaching 90%.
✅ If Fly Wing is out of stock, it will use Butterfly Wing instead.

[Skill System]

✅ Supports all jobs up to the latest available skills.
✅ Uses skills according to their actual mechanics.
✅ Works for both monster-targeting and ground-targeting skills.
✅ Some skills may function but not display visual effects.
✅ Skill effectiveness depends on the player's stats.
✅ Must wait for the real skill cooldown before reusing.

[Restrictions]

✅ Cannot be used in PVP Mode.
✅ Cannot be used in Guild War.
 

 

 

Edited by Scriptreload
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Enhanced Autoattack system V2

 

Compatible with rathena revision from 2020 to latest version

Take control of your gameplay like never before with the Enhanced Autoattack System V2. Packed with advanced automation, smart features, and customizable options, this tool is designed to elevate your gaming experience while saving you time and effort. Here’s a detailed breakdown of its comprehensive features:


Battle Configuration

Walking System

  • [New] Path calculator to random coordinates for more natural movement.
  • Walk straight until encountering an obstacle.
  • Randomized walking behavior for unpredictable patterns.

Delays

  • [New] Adjustable delay between each item pickup.
  • [New] Adjustable delay between each autoattack status check
  • Set delays between attack skills.
  • Configure delays for buff skills.

Player Identification

  • [New] Hat effects for visual feedback when the system is active.
  • Display a prefix on the player’s name for better identification.

Detection Features

  • Item detection area: Define the radius to detect nearby items.
  • Monster detection area: Set the range for detecting monsters around the player.

Advanced Regeneration System

Heal Skills Menu

  • [New] Easily add new healing skills via script or NPC
  • [New]  Displayed in a menu
  • Select skill levels to use.
  • Set HP thresholds to trigger healing skills.

HP/SP Potions Menu

  • [New] Potions are automatically detected from your inventory and displayed in a menu.
  • [New] Admin can easily remove potions that you don't want the autoattack system be able to use through the NPC script
  • Set specific HP/SP thresholds to trigger potion use.

Resting System

  • Configure automatic sitting when HP or SP falls below set thresholds.
  • The character automatically stands up when HP/SP is fully restored.

Attack Skills Menu

  • Attack skills are automatically detected
  • [New] Displayed in a menu
  • [New] Add missing skills effortlessly through the NPC script.

Buff Management

Buff Skills Menu

  • Buff skills are detected
  • [New] Displayed in a menu
  • [New] Manage and configure which buffs to use with ease.

Buff Items Menu

  • [New] Buff items are automatically displayed.
  • [New] Status-based activation ensures efficient buffing without timers.
  • [New] Add missing items effortlessly through the NPC script.

Item Pickup Menu

  • Options to pick up everything, nothing, or specific items from a customizable list.

Monster Selection Menu

  • [New] Detect all monsters on the current map and display them in a menu.
  • Select which monsters to avoid attacking.

Teleportation Features

  • Use teleport items (e.g., Fly Wing, Infinite Wing) or teleportation skills.
  • Emergency teleport: Trigger when HP falls below a set threshold.
  • Idle teleport: Trigger teleportation if no monsters are encountered within a specified time.

Other Features

  • [New] Start, stop, or configure the system using a designated item.
  • [New] Smart AI to prioritize actions like healing, buffing, or attacking.
  • [New] Automatic use of Token of Siegfried upon death.
  • [New] Teleport to save point after death.
  • [New] Auto accept party invitations.
  • Melee attacks
  • [New] Activate melee attacks only when SP is below a specific value.
  • Ignore aggressive monsters that are not on your attack list.
  • [New] Choose the action to do when the autoattack stop between 3 choices : Do nothing, Warp to the savepoint, Logout
  • [New] Enable or disable autoattack in towns, PvP, GvG, and BG separately through the battle configuration file, allowing you to customize each setting individually.
  • [New] Set up a different exp ratio when autoattack is enabled
  • [New] Set up a different drop ratio when autoattack is enabled

Specialized Combat Features

  • Automatically switch ammunition (arrows, bullets, kunai, cannonballs) to prioritize the correct element.
  • Auto spell casting for Sage characters.

User-Friendly Configuration

  • A menu item allows you to reset all saved configurations.
  • Easily customize and fine-tune every feature via menus.

Product Details

The Autoattack System V2 is delivered as a rental item containing the full automation suite.

  • Rental Time: The maximum duration of the autoattack is scaled to the rental time.
  • [New] Integrated Controls: Start, stop, and configure the system directly from the item use

[New] Alternatively, you can set the duration based on an account variable

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Auto Combat: Inspired by ROM:EL

 

 

Here are few features:

  • Monster Selection:
    Automatically detect monsters based on the current map.

  • Configurable Potion and Buff Item Selection:
    Server owners can customize which potions and buffs items players are allowed to use.

  • Human-Like Movement AI:
    Intelligent and natural movement, unlike the aimless wandering typical of other systems.
    Can utilize warp portals of the same map (ignores those that warp to different map).

  • Extensive Customization for Server Owners:
    Allows server administrators to configure settings to fit the unique needs of their server.

  • Player-Friendly UI/UX:
    Hassle-free setup and adjustments.
    Player can choose to Warp to Savepoint / Logout / Do Nothing when Auto Combat ended.

  • Offline Battle:
    Players can enable offline mode, allowing their character to continue Auto Combat even after the client is closed.
    Duration and end condition still applies

Server Easy Configuration:

  • Loot Config:
    1. Do not loot at all - good for server that has @autoloot or @alootid
    2. Default config - character walk up to the loot, and loot normally
    3. Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat
  • Duration Config:
    1. 24/7 - Auto combat can be used all the time
    2. Per character - duration is based on character variable
    3. Account wide - duration is based on account variable
    4. Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this
    5. Rental Item - duration is based on item expiration date.
  • Exp and Drop Modifier:
    1. By Ratio - modifies overall exp and rates for player while on Auto Combat
    2. By Value - increase/decrease exp or drop rates (how Battle Manual, Bubble Gum, etc work)

Not Supported by default (will count as extra module if required):

  • 3rd Job Classes
  • Very old revision of rAthena
  • Gepard related variables and usage

To do / To improve:

  • Offensive Debuffs - do you guys need this?

FAQS:

  • Is this the same as Shakto's Autoattack or built from it?
    No, the system is based from goddameit's system. And codebase is ported from modern game engines that uses similar AI.
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Enhanced autoattack system

 

– Auto heal skill (skill list : Heal, Highness Heal, Potion Pitcher, others can be added on script side)
– Auto HP / SP potions use (Configure min HP or SP before using it)
– Sit / Regen (Configure min HP or SP before sit, it auto stand to attack if hit)
– Auto buff skill (Player can choose between all his support skills, it checked if the player is still under status to rebuff)
– Auto attack skill (Player can choose between all his target or ground skills, if ground, the skill is used on ennemie position)
– Auto buff item use (item list : Concentration, Awakening, Berserk potions, others can be added on script side, player can choose the delay between each use)
– Disallow warp to another map while autoattack running (avoid any issue if used with @afk)
– If death, disactivate the auto attack status
– Allow player to disable auto melee attack (usefull for job that only want to use skills)
– Teleportation configuration (skill and fly wing, ex 1) if no mob meet after x s 2) if low hp))
– Allow player to choose enemies by mob id (+ Allow player to attack or ignore if hit by an aggressive monster not on list)
– Allow player to choose item to loot by item id

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i only tried shakto and ROM:EL, but so far the best support goes to shakto. He answers all major concern or even slight bugs. 
My recommendation for long term would be @Shakto

Edited by Vy Low
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Personal opinion, I like PCM Ai Auto Attack Advanced because the functions are comprehensive and easy to use. You don't have to choose much. There is a system to help players not die and take them back to the save.

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3 minutes ago, Scriptreload said:

Personal opinion, I like PCM Ai Auto Attack Advanced because the functions are comprehensive and easy to use. You don't have to choose much. There is a system to help players not die and take them back to the save.

is the support great as well? but yeah i agree with you in terms with the features and functionality

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23 hours ago, Vy Low said:

is the support great as well? but yeah i agree with you in terms with the features and functionality

It's so cool hahahaha

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How can i get this?

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