demon_lair,99,101,1 script #Demon_Tomb 565,{
mes "[Tomb]";
mes "This is the resting place of a great demon";
mes "named Azhura.";
next;
mes "You can summon him thru";
mes "Nightmarish Ornament and Evil Energy";
next;
mes "Put the Nightmarish Ornament";
mes "and Evil Energy.";
menu "Yes",yes,"No",-;
next;
mes "[Tomb]";
mes "Come back when you are decided.";
close;
end;
yes:
if( countitem(41001) < 2 )
mes "You didnt have required item!";
else{
delitem 41001,2;
mapannounce .Map$, "Prepare for the unleashed evil!!", bc_map;
goto SummonAzhura;
}
end;
SummonAzhura:
monster .Map$,99,106,"Great Demon Azhura",1973,1,strnpcinfo(0)+"::OnKilledAzhura";
end;
OnKilledAzhura:
disablenpc "#Demon_Tomb";
end;
OnInit:
.Map$ = "demon_lair";
end;
}
This is my code, the map announce and monster is not being summoned.
Question
Ruhn
demon_lair,99,101,1 script #Demon_Tomb 565,{ mes "[Tomb]"; mes "This is the resting place of a great demon"; mes "named Azhura."; next; mes "You can summon him thru"; mes "Nightmarish Ornament and Evil Energy"; next; mes "Put the Nightmarish Ornament"; mes "and Evil Energy."; menu "Yes",yes,"No",-; next; mes "[Tomb]"; mes "Come back when you are decided."; close; end; yes: if( countitem(41001) < 2 ) mes "You didnt have required item!"; else{ delitem 41001,2; mapannounce .Map$, "Prepare for the unleashed evil!!", bc_map; goto SummonAzhura; } end; SummonAzhura: monster .Map$,99,106,"Great Demon Azhura",1973,1,strnpcinfo(0)+"::OnKilledAzhura"; end; OnKilledAzhura: disablenpc "#Demon_Tomb"; end; OnInit: .Map$ = "demon_lair"; end; }
This is my code, the map announce and monster is not being summoned.
No error on Map server
Edited by Ruhnupdated the code
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