I'm sure we're all familiar with the bug in the attached screenshot; in which your client's lightmap rendering has some catastrophic failure and turns all map textures into a pure white flash bang.
The common workaround for this is to type /lightmap to disable lightmaps, then live with no lighting until you can do a client restart. But do we know what triggers this state? Are there any known workarounds to mitigate it (perhaps to a map's shadow or lighting data)?
Are we forever forsaken to /lightmap eating a macro slot and needing to find a moment to restart the client?
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ckx_
I'm sure we're all familiar with the bug in the attached screenshot; in which your client's lightmap rendering has some catastrophic failure and turns all map textures into a pure white flash bang.
The common workaround for this is to type /lightmap to disable lightmaps, then live with no lighting until you can do a client restart. But do we know what triggers this state? Are there any known workarounds to mitigate it (perhaps to a map's shadow or lighting data)?
Are we forever forsaken to /lightmap eating a macro slot and needing to find a moment to restart the client?
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