hello!
not sure if this is the right/correction section. but would like to ask as what the title says to programmatically get values in skill_db.txt when using a skill.
i am trying to implement in skill.cpp for a certain melee skill wherein if i use the skill to enemy/other player/mobs it will behave as it is. but if i target a party member, it will splash to enemy as well.
was able to create a code for this, apparently the code depends on the value of "inf" (column 4) in skill_db.txt . if the value is 16, the party member target of skill with splash to enemy works. but i still want to work by default if i target an enemy which requires the value of "inf" to be 1.
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laonglaing
hello!
not sure if this is the right/correction section. but would like to ask as what the title says to programmatically get values in skill_db.txt when using a skill.
i am trying to implement in skill.cpp for a certain melee skill wherein if i use the skill to enemy/other player/mobs it will behave as it is. but if i target a party member, it will splash to enemy as well.
was able to create a code for this, apparently the code depends on the value of "inf" (column 4) in skill_db.txt . if the value is 16, the party member target of skill with splash to enemy works. but i still want to work by default if i target an enemy which requires the value of "inf" to be 1.
any help or suggestion is much appreciated.
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