makuexile Posted December 1, 2022 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 48 Reputation: 1 Joined: 10/09/12 Last Seen: June 8, 2023 Share Posted December 1, 2022 (edited) Can anyone reconfigure this edda biolab instance from AsurielRO i tried to use now, then after done doing the instance edda biolab instance here are the total error from picture below. thank you very much who can help me i realy need this to my server. sorry for my bad english. edda_biolab.txt Edited December 1, 2022 by makuexile Quote Link to comment Share on other sites More sharing options...
0 Racaae Posted December 2, 2022 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 214 Reputation: 95 Joined: 06/02/12 Last Seen: 12 hours ago Share Posted December 2, 2022 Hi. Here's the reconfigured script Spoiler //============================================================ //====== start npc //============================================================ yuno,216,345,3 script Sierra#yuno 4_F_SCIENCE,{ if(checkquest(16400,PLAYTIME) == 2){ erasequest 16400; } switch(select("create","enter")) { case 1: if(is_party_leader() == false){ mes "come on you not an alpha.."; end; } set .@i_inst, instance_create(.instance_name$); end; case 2: switch(checkquest(16400,PLAYTIME)){ case 0: case 1: mes "you are on cooldown fella"; end; } switch(instance_enter(.instance_name$)){ case IE_OTHER: mes "An unknown error has occurred."; close; case IE_NOINSTANCE: mes "no instance dumb ass"; end; case IE_OK: setquest 16400; @documents = 0; @weapon = 0; mapannounce "yuno", strcharinfo(0) +" is entering on Edda Biolabs",bc_map,"0x00ff99",FW_NORMAL,12; dispbottom "asdas"; } end; } onInit: set .instance_name$, "Edda Bio"; end; } // 1@gol1,198,37,3 script Sierra#1 4_F_SCIENCE,{ if('floor1Clear) { warp 'map1$,164,187; end; } if(is_party_leader()){ //mes "dialogue bla bla bla"; //mes "lore and more lore"; //next; //mes "more dialogue bla bla bla"; //mes "dialogue yupi"; //next; 'partyId = getcharid(1); 'floor1Clear = 1; warpparty 'map1$,164,187,'partyId,'map1$; } end; OnInstanceInit: 'map1$ = instance_mapname("1@gol1"); 'map2$ = instance_mapname("1@gol2"); hideonnpc instance_npcname("Sierra#mvp"); hideonnpc instance_npcname("Box#mvp"); for (.@i = 1; .@i <= 38; .@i++){ hideonnpc instance_npcname("#eddabio_block"+.@i); } for(.@i = 1; .@i <= 16;.@i++){ hideonnpc instance_npcname("#eddabio_blocks1b"+.@i); hideonnpc instance_npcname("#eddabio_blocks3b"+.@i); hideonnpc instance_npcname("#eddabio_blocks7b"+.@i); hideonnpc instance_npcname("#eddabio_blocks9b"+.@i); } end; } //============================================================ //====== floor 2 //============================================================ 1@gol1,164,187,3 script Floor#2 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#2"); areamonster 'map1$,156,203,159,200,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#2")+"::OnMyMobDead"; areamonster 'map1$,158,190,160,188,"Rekenber Guard",20542,3,instance_npcname("Floor#2")+"::OnMyMobDead"; areamonster 'map1$,176,204,173,202,"Rekenber Guard",20542,4,instance_npcname("Floor#2")+"::OnMyMobDead"; areamonster 'map1$,172,189,175,192,"Regenschirm Scientist",20543,4,instance_npcname("Floor#2")+"::OnMyMobDead"; 'mobfloor2 = 14; end; OnMyMobDead: if(--'mobfloor2 <= 0) { sleep 1000; 'floor2Clear = 1; warpparty 'map1$,67,277,'partyId,'map1$; } end; } //============================================================ //====== floor 3 //============================================================ 1@gol1,67,277,3 script Floor#3 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#3"); areamonster 'map1$,70,293,75,288,"Rekenber Senior Guard",20541,2,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,70,293,75,288,"Rekenber Guard",20542,4,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,70,293,75,288,"Regenschirm Scientist",20543,2,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,64,309,71,302,"Rekenber Senior Guard",20541,2,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,64,309,71,302,"Rekenber Guard",20542,4,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,64,309,71,302,"Nameless Acolyte",20538,1,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,8,323,15,316,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,8,323,15,316,"Rekenber Guard",20542,5,instance_npcname("Floor#3")+"::OnMyMobDead"; areamonster 'map1$,8,323,15,316,"Regenschirm Scientist",20543,2,instance_npcname("Floor#3")+"::OnMyMobDead"; 'mobfloor3 = 25; end; OnMyMobDead: if(--'mobfloor3 <= 0) { sleep 1000; 'floor3Clear = 1; warpparty 'map1$,113,191,'partyId,'map1$; } end; } //============================================================ //====== floor 4 //============================================================ 1@gol1,113,191,3 script Floor#4 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#4"); areamonster 'map1$,103,193,107,190,"Rekenber Guard",20542,3,instance_npcname("Floor#4")+"::OnMyMobDead"; areamonster 'map1$,104,203,107,200,"Regenschirm Scientist",20543,2,instance_npcname("Floor#4")+"::OnMyMobDead"; areamonster 'map1$,129,207,132,204,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#4")+"::OnMyMobDead"; areamonster 'map1$,128,197,131,194,"Rekenber Guard",20542,3,instance_npcname("Floor#4")+"::OnMyMobDead"; areamonster 'map1$,124,223,129,216,"Regenschirm Scientist",20543,5,instance_npcname("Floor#4")+"::OnMyMobDead"; areamonster 'map1$,85,215,93,208,"Rekenber Guard",20542,5,instance_npcname("Floor#4")+"::OnMyMobDead"; 'mobfloor4 = 21; end; OnMyMobDead: if(--'mobfloor4 <= 0) { sleep 1000; 'floor4Clear = 1; warpparty 'map1$,80,110,'partyId,'map1$; } end; } //============================================================ //====== floor 5 //============================================================ 1@gol1,80,110,3 script Floor#5 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#5"); areamonster 'map1$,54,117,59,110,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,54,117,59,110,"Regenschirm Scientist",20543,2,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,54,117,59,110,"Rekenber Senior Guard",20541,2,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,82,93,87,88,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,82,93,87,88,"Nameless Acolyte",20538,2,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,82,93,87,88,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,90,139,97,132,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,90,139,97,132,"Regenschirm Scientist",20543,2,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,90,139,97,132,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,43,139,49,134,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,43,139,49,134,"Nameless Acolyte",20538,2,instance_npcname("Floor#5")+"::OnMyMobDead"; areamonster 'map1$,43,139,49,134,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#5")+"::OnMyMobDead"; 'mobfloor5 = 25; end; OnMyMobDead: if(--'mobfloor5 <= 0) { sleep 1000; 'floor5Clear = 1; warpparty 'map1$,117,28,'partyId,'map1$; } end; } //============================================================ //====== floor 6 //============================================================ 1@gol1,117,28,3 script Floor#6 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#6"); monster 'map1$,105,32,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead"; monster 'map1$,124,30,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead"; monster 'map1$,128,19,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead"; monster 'map1$,119,20,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead"; monster 'map1$,113,13,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead"; monster 'map1$,102,16,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#6")+"::OnMyMobDead"; 'mobfloor6 = 6; hideoffnpc instance_npcname("#eddabio_block33"); hideoffnpc instance_npcname("#eddabio_block34"); hideoffnpc instance_npcname("#eddabio_block35"); hideoffnpc instance_npcname("#eddabio_block36"); setcell 'map1$,127,37,132,37,cell_walkable,0; end; OnMyMobDead: if(--'mobfloor6 <= 0) { hideonnpc instance_npcname("#eddabio_block33"); hideonnpc instance_npcname("#eddabio_block34"); hideonnpc instance_npcname("#eddabio_block35"); hideonnpc instance_npcname("#eddabio_block36"); setcell 'map1$,127,37,132,37,cell_walkable,1; } end; } //============================================================ //============ spawn 1 1@gol1,145,18,5 script switchSpawn#1 1908,7,7,{ if('spawn1 == 0) { 'spawn1 = 1; 'mobspawn1 = 11; areamonster 'map1$,144,16,147,19,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#1")+"::OnMyMobDead"; areamonster 'map1$,144,16,147,19,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#1")+"::OnMyMobDead"; areamonster 'map1$,144,16,147,19,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#1")+"::OnMyMobDead"; hideoffnpc instance_npcname("#eddabio_block1"); hideoffnpc instance_npcname("#eddabio_block2"); hideoffnpc instance_npcname("#eddabio_block3"); hideoffnpc instance_npcname("#eddabio_block4"); hideoffnpc instance_npcname("#eddabio_block5"); hideoffnpc instance_npcname("#eddabio_block6"); setcell 'map1$,140,33,151,33,cell_walkable,0; } end; npctalk 'mobspawn1; OnMyMobDead: if(--'mobspawn1 == 0) { hideonnpc instance_npcname("#eddabio_block1"); hideonnpc instance_npcname("#eddabio_block2"); hideonnpc instance_npcname("#eddabio_block3"); hideonnpc instance_npcname("#eddabio_block4"); hideonnpc instance_npcname("#eddabio_block5"); hideonnpc instance_npcname("#eddabio_block6"); setcell 'map1$,140,33,151,33,cell_walkable,1; if(++'floorCleaned == 4){ sleep 1000; 'floor6Clear = 1; warpparty 'map1$,168,105,'partyId,'map1$; } } end; } //============================================================ //============ spawn 2 1@gol1,142,68,5 script switchSpawn#2 1908,8,8,{ if('spawn2 == 0) { 'spawn2 = 1; 'mobspawn2 = 11; areamonster 'map1$,141,70,146,68,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#2")+"::OnMyMobDead"; areamonster 'map1$,141,70,146,68,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#2")+"::OnMyMobDead"; areamonster 'map1$,141,70,146,68,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#2")+"::OnMyMobDead"; hideoffnpc instance_npcname("#eddabio_block7"); hideoffnpc instance_npcname("#eddabio_block8"); hideoffnpc instance_npcname("#eddabio_block9"); hideoffnpc instance_npcname("#eddabio_block10"); hideoffnpc instance_npcname("#eddabio_block11"); hideoffnpc instance_npcname("#eddabio_block12"); hideoffnpc instance_npcname("#eddabio_block25"); hideoffnpc instance_npcname("#eddabio_block26"); hideoffnpc instance_npcname("#eddabio_block27"); hideoffnpc instance_npcname("#eddabio_block28"); setcell 'map1$,147,57,136,57,cell_walkable,0; setcell 'map1$,134,77,134,71,cell_walkable,0; } end; OnMyMobDead: if(--'mobspawn2 == 0) { hideonnpc instance_npcname("#eddabio_block7"); hideonnpc instance_npcname("#eddabio_block8"); hideonnpc instance_npcname("#eddabio_block9"); hideonnpc instance_npcname("#eddabio_block10"); hideonnpc instance_npcname("#eddabio_block11"); hideonnpc instance_npcname("#eddabio_block12"); hideonnpc instance_npcname("#eddabio_block25"); hideonnpc instance_npcname("#eddabio_block26"); hideonnpc instance_npcname("#eddabio_block27"); hideonnpc instance_npcname("#eddabio_block28"); setcell 'map1$,147,57,136,57,cell_walkable,1; setcell 'map1$,134,77,134,71,cell_walkable,1; if(++'floorCleaned == 4){ sleep 1000; 'floor6Clear = 1; warpparty 'map1$,168,105,'partyId,'map1$; } } end; } //============================================================ //============ spawn 3 1@gol1,94,68,5 script switchSpawn#3 1908,8,8,{ if('spawn3 == 0) { 'spawn3 = 1; 'mobspawn3 = 11; areamonster 'map1$,93,70,95,68,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#3")+"::OnMyMobDead"; areamonster 'map1$,93,70,95,68,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#3")+"::OnMyMobDead"; areamonster 'map1$,93,70,95,68,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#3")+"::OnMyMobDead"; hideoffnpc instance_npcname("#eddabio_block13"); hideoffnpc instance_npcname("#eddabio_block14"); hideoffnpc instance_npcname("#eddabio_block15"); hideoffnpc instance_npcname("#eddabio_block16"); hideoffnpc instance_npcname("#eddabio_block17"); hideoffnpc instance_npcname("#eddabio_block18"); hideoffnpc instance_npcname("#eddabio_block29"); hideoffnpc instance_npcname("#eddabio_block30"); hideoffnpc instance_npcname("#eddabio_block31"); hideoffnpc instance_npcname("#eddabio_block32"); setcell 'map1$,99,55,88,55,cell_walkable,0; setcell 'map1$,101,70,101,77,cell_walkable,0; } end; OnMyMobDead: if(--'mobspawn3 == 0) { hideonnpc instance_npcname("#eddabio_block13"); hideonnpc instance_npcname("#eddabio_block14"); hideonnpc instance_npcname("#eddabio_block15"); hideonnpc instance_npcname("#eddabio_block16"); hideonnpc instance_npcname("#eddabio_block17"); hideonnpc instance_npcname("#eddabio_block18"); hideonnpc instance_npcname("#eddabio_block29"); hideonnpc instance_npcname("#eddabio_block30"); hideonnpc instance_npcname("#eddabio_block31"); hideonnpc instance_npcname("#eddabio_block32"); setcell 'map1$,99,55,88,55,cell_walkable,1; setcell 'map1$,101,70,101,77,cell_walkable,1; if(++'floorCleaned == 4){ sleep 1000; 'floor6Clear = 1; warpparty 'map1$,168,105,'partyId,'map1$; } } end; } //============================================================ //============ spawn 4 1@gol1,90,18,5 script switchSpawn#4 1908,8,8,{ if('spawn4 == 0) { 'spawn4 = 1; 'mobspawn4 = 11; areamonster 'map1$,89,20,91,18,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#4")+"::OnMyMobDead"; areamonster 'map1$,89,20,91,18,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#4")+"::OnMyMobDead"; areamonster 'map1$,89,20,91,18,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#4")+"::OnMyMobDead"; hideoffnpc instance_npcname("#eddabio_block19"); hideoffnpc instance_npcname("#eddabio_block20"); hideoffnpc instance_npcname("#eddabio_block21"); hideoffnpc instance_npcname("#eddabio_block22"); hideoffnpc instance_npcname("#eddabio_block23"); hideoffnpc instance_npcname("#eddabio_block24"); setcell 'map1$,95,32,84,32,cell_walkable,0; } end; OnMyMobDead: if(--'mobspawn4 == 0) { hideonnpc instance_npcname("#eddabio_block19"); hideonnpc instance_npcname("#eddabio_block20"); hideonnpc instance_npcname("#eddabio_block21"); hideonnpc instance_npcname("#eddabio_block22"); hideonnpc instance_npcname("#eddabio_block23"); hideonnpc instance_npcname("#eddabio_block24"); setcell 'map1$,95,32,84,32,cell_walkable,1; if(++'floorCleaned == 4){ sleep 1000; 'floor6Clear = 1; warpparty 'map1$,168,105,'partyId,'map1$; } } end; } //============================================================ //====== floor 7 //============================================================ 1@gol1,168,105,3 script Floor#7 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#7"); areamonster 'map1$,156,111,161,105,"Nameless Swordsman",20537,6,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,162,121,167,118,"Rekenber Guard",20542,3,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,129,113,145,105,"Nameless Merchant",20539,4,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,129,113,145,105,"Nameless Acolyte",20538,2,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,129,113,145,105,"Regenschirm Scientist",20543,2,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,159,140,165,134,"Nameless Swordsman",20537,6,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,159,140,165,134,"Rekenber Guard",20542,2,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,159,140,165,134,"Regenschirm Scientist",20543,2,instance_npcname("Floor#7")+"::OnMyMobDead"; areamonster 'map1$,146,129,151,134,"Nameless Merchant",20539,6,instance_npcname("Floor#7")+"::OnMyMobDead"; 'mobfloor7 = 33; end; OnMyMobDead: if(--'mobfloor7 <= 0) { sleep 1000; 'floor7Clear = 1; warpparty 'map1$,162,299,'partyId,'map1$; } end; } //============================================================ //====== floor 8 //============================================================ 1@gol1,162,299,3 script Floor#8 HIDDEN_NPC,3,3,{ hideonnpc instance_npcname("Floor#8"); areamonster 'map1$,147,307,151,304,"Rekenber Guard",20542,4,instance_npcname("Floor#8")+"::OnMyMobDead"; areamonster 'map1$,152,300,155,298,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#8")+"::OnMyMobDead"; areamonster 'map1$,148,297,153,294,"Regenschirm Scientist",20543,5,instance_npcname("Floor#8")+"::OnMyMobDead"; areamonster 'map1$,171,303,175,298,"Nameless Swordsman",20537,5,instance_npcname("Floor#8")+"::OnMyMobDead"; 'mobfloor8 = 17; end; OnMyMobDead: if(--'mobfloor8 <= 0) { sleep 1000; 'floor8Clear = 1; // on nova ur party didnt change to the boss room automatically, thats make sence sin //warpparty 'map2$,49,20,'partyId,'map1$; } end; } //============================================================ //====== BLOCK SPAWNS //============================================================ // spawn 1 (3) 1@gol1,140,33,5 script #eddabio_block1 1309,{} 1@gol1,142,33,5 script #eddabio_block2 1309,{} 1@gol1,144,33,5 script #eddabio_block3 1309,{} 1@gol1,146,33,5 script #eddabio_block4 1309,{} 1@gol1,148,33,5 script #eddabio_block5 1309,{} 1@gol1,150,33,5 script #eddabio_block6 1309,{} // spawn 2 (9) 1@gol1,147,57,5 script #eddabio_block7 1309,{} 1@gol1,145,57,5 script #eddabio_block8 1309,{} 1@gol1,143,57,5 script #eddabio_block9 1309,{} 1@gol1,141,57,5 script #eddabio_block10 1309,{} 1@gol1,139,57,5 script #eddabio_block11 1309,{} 1@gol1,137,57,5 script #eddabio_block12 1309,{} // spawn 3 (7) 1@gol1,99,55,5 script #eddabio_block13 1309,{} 1@gol1,97,55,5 script #eddabio_block14 1309,{} 1@gol1,95,55,5 script #eddabio_block15 1309,{} 1@gol1,93,55,5 script #eddabio_block16 1309,{} 1@gol1,91,55,5 script #eddabio_block17 1309,{} 1@gol1,89,55,5 script #eddabio_block18 1309,{} // spawn 4 (1) 1@gol1,95,32,5 script #eddabio_block19 1309,{} 1@gol1,93,32,5 script #eddabio_block20 1309,{} 1@gol1,91,32,5 script #eddabio_block21 1309,{} 1@gol1,89,32,5 script #eddabio_block22 1309,{} 1@gol1,87,32,5 script #eddabio_block23 1309,{} 1@gol1,85,32,5 script #eddabio_block24 1309,{} // <<<< 1@gol1,134,77,5 script #eddabio_block25 1309,{} 1@gol1,134,75,5 script #eddabio_block26 1309,{} 1@gol1,134,73,5 script #eddabio_block27 1309,{} 1@gol1,134,71,5 script #eddabio_block28 1309,{} // >>>> 1@gol1,101,70,5 script #eddabio_block29 1309,{} 1@gol1,101,72,5 script #eddabio_block30 1309,{} 1@gol1,101,74,5 script #eddabio_block31 1309,{} 1@gol1,101,76,5 script #eddabio_block32 1309,{} // ===== 1@gol1,132,37,5 script #eddabio_block33 1309,{} 1@gol1,130,37,5 script #eddabio_block34 1309,{} 1@gol1,128,37,5 script #eddabio_block35 1309,{} 1@gol1,126,37,5 script #eddabio_block36 1309,{} // mvp room 1@gol2,50,44,5 script #eddabio_block37 1309,{} 1@gol2,52,44,5 script #eddabio_block38 1309,{} //========================================= // ================== ^^^^>>>>vvvv<<<< //========================================= 1@gol2,51,66,5 script #eddabio_blocks9b1 1309,{} 1@gol2,51,68,5 script #eddabio_blocks9b2 1309,{} 1@gol2,51,70,5 script #eddabio_blocks9b3 1309,{} 1@gol2,51,72,5 script #eddabio_blocks9b4 1309,{} 1@gol2,52,73,5 script #eddabio_blocks9b5 1309,{} 1@gol2,54,73,5 script #eddabio_blocks9b6 1309,{} 1@gol2,56,73,5 script #eddabio_blocks9b7 1309,{} 1@gol2,58,73,5 script #eddabio_blocks9b8 1309,{} 1@gol2,59,72,5 script #eddabio_blocks9b9 1309,{} 1@gol2,59,70,5 script #eddabio_blocks9b10 1309,{} 1@gol2,59,68,5 script #eddabio_blocks9b11 1309,{} 1@gol2,59,66,5 script #eddabio_blocks9b12 1309,{} 1@gol2,58,65,5 script #eddabio_blocks9b13 1309,{} 1@gol2,56,65,5 script #eddabio_blocks9b14 1309,{} 1@gol2,54,65,5 script #eddabio_blocks9b15 1309,{} 1@gol2,52,65,5 script #eddabio_blocks9b16 1309,{} // mob spawn: 55 70 //========================================= // ================== ^^^^<<<<vvvv>>>> //========================================= 1@gol2,48,66,5 script #eddabio_blocks7b1 1309,{} 1@gol2,48,68,5 script #eddabio_blocks7b2 1309,{} 1@gol2,48,70,5 script #eddabio_blocks7b3 1309,{} 1@gol2,48,72,5 script #eddabio_blocks7b4 1309,{} 1@gol2,47,73,5 script #eddabio_blocks7b5 1309,{} 1@gol2,45,73,5 script #eddabio_blocks7b6 1309,{} 1@gol2,43,73,5 script #eddabio_blocks7b7 1309,{} 1@gol2,41,73,5 script #eddabio_blocks7b8 1309,{} 1@gol2,40,72,5 script #eddabio_blocks7b9 1309,{} 1@gol2,40,70,5 script #eddabio_blocks7b10 1309,{} 1@gol2,40,68,5 script #eddabio_blocks7b11 1309,{} 1@gol2,40,66,5 script #eddabio_blocks7b12 1309,{} 1@gol2,41,65,5 script #eddabio_blocks7b13 1309,{} 1@gol2,43,65,5 script #eddabio_blocks7b14 1309,{} 1@gol2,45,65,5 script #eddabio_blocks7b15 1309,{} 1@gol2,47,65,5 script #eddabio_blocks7b16 1309,{} // mob spawn: 44 70 //========================================= // ================== vvvv>>>>^^^^<<<< //========================================= 1@gol2,51,61,5 script #eddabio_blocks3b1 1309,{} 1@gol2,51,59,5 script #eddabio_blocks3b2 1309,{} 1@gol2,51,57,5 script #eddabio_blocks3b3 1309,{} 1@gol2,51,55,5 script #eddabio_blocks3b4 1309,{} 1@gol2,58,54,5 script #eddabio_blocks3b8 1309,{} 1@gol2,56,54,5 script #eddabio_blocks3b7 1309,{} 1@gol2,54,54,5 script #eddabio_blocks3b6 1309,{} 1@gol2,52,54,5 script #eddabio_blocks3b5 1309,{} 1@gol2,59,55,5 script #eddabio_blocks3b9 1309,{} 1@gol2,59,57,5 script #eddabio_blocks3b10 1309,{} 1@gol2,59,59,5 script #eddabio_blocks3b11 1309,{} 1@gol2,59,61,5 script #eddabio_blocks3b12 1309,{} 1@gol2,58,62,5 script #eddabio_blocks3b13 1309,{} 1@gol2,56,62,5 script #eddabio_blocks3b14 1309,{} 1@gol2,54,62,5 script #eddabio_blocks3b15 1309,{} 1@gol2,52,62,5 script #eddabio_blocks3b16 1309,{} // mob spawn: 55 58 //========================================= // ================== vvvv<<<<^^^^>>>> //========================================= 1@gol2,48,61,5 script #eddabio_blocks1b1 1309,{} 1@gol2,48,59,5 script #eddabio_blocks1b2 1309,{} 1@gol2,48,57,5 script #eddabio_blocks1b3 1309,{} 1@gol2,48,55,5 script #eddabio_blocks1b4 1309,{} 1@gol2,47,54,5 script #eddabio_blocks1b5 1309,{} 1@gol2,45,54,5 script #eddabio_blocks1b6 1309,{} 1@gol2,43,54,5 script #eddabio_blocks1b7 1309,{} 1@gol2,41,54,5 script #eddabio_blocks1b8 1309,{} 1@gol2,40,55,5 script #eddabio_blocks1b9 1309,{} 1@gol2,40,57,5 script #eddabio_blocks1b10 1309,{} 1@gol2,40,59,5 script #eddabio_blocks1b11 1309,{} 1@gol2,40,61,5 script #eddabio_blocks1b12 1309,{} 1@gol2,41,62,5 script #eddabio_blocks1b13 1309,{} 1@gol2,43,62,5 script #eddabio_blocks1b14 1309,{} 1@gol2,45,62,5 script #eddabio_blocks1b15 1309,{} 1@gol2,47,62,5 script #eddabio_blocks1b16 1309,{} // mob spawn: 44 58 1@gol2,50,25,3 script Sierra#premvp 4_F_SCIENCE,{ hideonnpc instance_npcname("Sierra#premvp"); hideoffnpc instance_npcname("Sierra#mvp"); } 1@gol2,49,65,3 script Sierra#mvp 4_F_SCIENCE,{ if('canLeave) { if(@documents == 0){ @documents = 1; getitem 25786,9; getitem 25787,15; } warp "yuno",216,343; end; } hideoffnpc instance_npcname("#eddabio_block37"); hideoffnpc instance_npcname("#eddabio_block38"); setcell 'map2$,50,44,52,44,cell_walkable,0; hideonnpc instance_npcname("Sierra#mvp"); 'mvpAlive = 1; warpparty 'map2$,49,65,'partyId,'map2$; monster 'map2$,50,60,"Nameless Swordsman",20536,1,instance_npcname("Sierra#mvp")+"::OnMyMobDead"; while('mvpAlive){ for(.@i = 1; .@i <= 16;.@i++){ if(.@i == 4){ setcell 'map2$,48,62,48,54,cell_walkable,0; setcell 'map2$,51,62,51,54,cell_walkable,0; setcell 'map2$,48,65,48,73,cell_walkable,0; setcell 'map2$,51,65,51,73,cell_walkable,0; } else if (.@i == 8){ setcell 'map2$,48,54,40,54,cell_walkable,0; setcell 'map2$,51,54,59,54,cell_walkable,0; setcell 'map2$,48,73,40,73,cell_walkable,0; setcell 'map2$,51,73,59,73,cell_walkable,0; } else if (.@i == 12) { setcell 'map2$,40,54,40,62,cell_walkable,0; setcell 'map2$,59,54,59,62,cell_walkable,0; setcell 'map2$,40,73,40,65,cell_walkable,0; setcell 'map2$,59,73,59,65,cell_walkable,0; } else if (.@i == 16) { setcell 'map2$,40,62,48,62,cell_walkable,0; setcell 'map2$,59,62,51,62,cell_walkable,0; setcell 'map2$,40,65,48,65,cell_walkable,0; setcell 'map2$,59,65,51,65,cell_walkable,0; } hideoffnpc instance_npcname("#eddabio_blocks1b"+.@i); hideoffnpc instance_npcname("#eddabio_blocks3b"+.@i); hideoffnpc instance_npcname("#eddabio_blocks7b"+.@i); hideoffnpc instance_npcname("#eddabio_blocks9b"+.@i); sleep 500; } monster 'map2$,55,70,"Rekenber Guard",20542,1,"Sierra#mvp::OnTele"; monster 'map2$,44,70,"Rekenber Guard",20541,1,"Sierra#mvp::OnTele"; monster 'map2$,55,58,"Rekenber Guard",20543,1,"Sierra#mvp::OnTele"; monster 'map2$,44,58,"Rekenber Guard",20537,1,"Sierra#mvp::OnTele"; sleep 5000; if('mvpAlive){ killmonster 'map2$,"Sierra#mvp::OnTele"; warpparty 'map2$,49,65,'partyId,'map2$; } for(.@i = 1; .@i <= 16;.@i++){ hideonnpc instance_npcname("#eddabio_blocks1b"+.@i); hideonnpc instance_npcname("#eddabio_blocks3b"+.@i); hideonnpc instance_npcname("#eddabio_blocks7b"+.@i); hideonnpc instance_npcname("#eddabio_blocks9b"+.@i); // SPOT 9 setcell 'map2$,51,65,51,73,cell_walkable,1; setcell 'map2$,51,73,59,73,cell_walkable,1; setcell 'map2$,59,73,59,65,cell_walkable,1; setcell 'map2$,59,65,51,65,cell_walkable,1; // spot 3 setcell 'map2$,51,62,51,54,cell_walkable,1; setcell 'map2$,51,54,59,54,cell_walkable,1; setcell 'map2$,59,54,59,62,cell_walkable,1; setcell 'map2$,59,62,51,62,cell_walkable,1; // spot 1 setcell 'map2$,48,62,48,54,cell_walkable,1; setcell 'map2$,48,54,40,54,cell_walkable,1; setcell 'map2$,40,54,40,62,cell_walkable,1; setcell 'map2$,40,62,48,62,cell_walkable,1; // spot 7 setcell 'map2$,48,65,48,73,cell_walkable,1; setcell 'map2$,48,73,40,73,cell_walkable,1; setcell 'map2$,40,73,40,65,cell_walkable,1; setcell 'map2$,40,65,48,65,cell_walkable,1; } sleep 5000; } end; OnMyMobDead: @weapon = 0; 'mvpAlive = 0; 'canLeave = 1; hideoffnpc instance_npcname("Sierra#mvp"); hideoffnpc instance_npcname("Box#mvp"); end; OnTele: } 1@gol2,49,59,3 script Box#mvp 4_TREASURE_BOX,{ // TODO: msg if(!checkweight(16092,1))mes "you are overweigt bruh"; if(@weapon == 0) { @weapon = 1; setArray .@weapons[0],21051,21052,32023,1333,16092,28138,28765,28766,28044,28042,26158,2055,2056,26161,16095,18185,18187,18186,32350,32024,32025,32351,16093,16094,28767,28768,18184,28633,26159,26160,1865,1866,16096,18188,26212,26213,32107,32108; getitem .@weapons[rand(38)],1; } } // ============================== // ===== warpers // ============================== 1@gol1,171,204,3 script Sierra#f2 4_F_SCIENCE,{ if('floor2Clear) warp 'map1$,67,277; end; } 1@gol1,64,276,3 script Sierra#f3 4_F_SCIENCE,{ if('floor3Clear) warp 'map1$,113,191; end; } 1@gol1,119,197,3 script Sierra#f4 4_F_SCIENCE,{ if('floor4Clear) warp 'map1$,80,110; end; } 1@gol1,74,116,3 script Sierra#f5 4_F_SCIENCE,{ if('floor5Clear) warp 'map1$,117,28; end; } 1@gol1,113,26,3 script Sierra#f6 4_F_SCIENCE,{ if('floor6Clear) warp 'map1$,168,105; end; } 1@gol1,159,112,3 script Sierra#f7 4_F_SCIENCE,{ if('floor7Clear) warp 'map1$,162,299; end; } 1@gol1,170,305,3 script Sierra#f8 4_F_SCIENCE,{ if('floor8Clear) warp 'map2$,49,20; end; } // TODO: mimic spawns - script mimic -1,{ hideonnpc strnpcinfo(3); switch(rand(4)) { case 0: case 1: case 2: npcskill "NPC_EARTHQUAKE",1,1,1; end; case 3: specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; end; } //hideonnpc instance_npcname("mimic#1"); } 1@gol1,110,25,3 duplicate(mimic) mimic#1 4_MIMIC,3,3 If you want to do the changes yourself: Find All: instance_mapname("Sierra# Replace with: instance_npcname("Sierra# Find All: 'partyId$ Replace with: 'partyId Find All: block# Replace with: #eddabio_block Find All: 'mvpAlive$ Replace with: 'mvpAlive Find All: 'canLeave$ Replace with: 'canLeave Find All: Clear$ Replace with: Clear Find: //mes "dialogue yupi"; next; Replace with: //mes "dialogue yupi"; //next; Quote Link to comment Share on other sites More sharing options...
0 Poring King Posted December 2, 2022 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted December 2, 2022 Most of it is just a string error . Probably you put the instance code written before there is a new update you also need to update the coding of your npc.. Quote Link to comment Share on other sites More sharing options...
0 makuexile Posted December 3, 2022 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 48 Reputation: 1 Joined: 10/09/12 Last Seen: June 8, 2023 Author Share Posted December 3, 2022 Thank you sir for helping. I will try it later after work. Quote Link to comment Share on other sites More sharing options...
Question
makuexile
Can anyone reconfigure this edda biolab instance from AsurielRO
i tried to use now, then after done doing the instance edda biolab instance here are the total error from picture below.
thank you very much who can help me i realy need this to my server. sorry for my bad english.
edda_biolab.txt
Edited by makuexileLink to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.