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edda_biolab instance script too many debug/error


makuexile

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Can anyone reconfigure this edda biolab instance from  AsurielRO

i tried to use now, then after done doing the instance edda biolab instance here are the total error from picture below.

thank you very much who can help me i realy need this to my server. sorry for my bad english.

 

error_1.png

edda_biolab.txt

Edited by makuexile
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Hi. Here's the reconfigured script

Spoiler
//============================================================
//====== start npc
//============================================================
yuno,216,345,3	script	Sierra#yuno	4_F_SCIENCE,{
	if(checkquest(16400,PLAYTIME) == 2){
		erasequest 16400;
	}

	switch(select("create","enter")) {
		case 1:
			if(is_party_leader() == false){
				mes "come on you not an alpha..";
				end;
			}
			set .@i_inst, instance_create(.instance_name$);
			end;
		case 2:
			switch(checkquest(16400,PLAYTIME)){
				case 0:
				case 1:
					mes "you are on cooldown fella";
					end;
			}
			
			switch(instance_enter(.instance_name$)){
				case IE_OTHER:
					mes "An unknown error has occurred.";
					close;
				case IE_NOINSTANCE:
					mes "no instance dumb ass";
					end;
				case IE_OK:
					setquest 16400;
					@documents = 0;
					@weapon = 0;
					mapannounce "yuno", strcharinfo(0) +" is entering on Edda Biolabs",bc_map,"0x00ff99",FW_NORMAL,12;
					dispbottom "asdas";
			}
			end;
	}
onInit:
	set .instance_name$, "Edda Bio";
end;
}
// 
1@gol1,198,37,3	script	Sierra#1	4_F_SCIENCE,{
	if('floor1Clear) {
		warp 'map1$,164,187;
		end;
	}
	
	if(is_party_leader()){
		//mes "dialogue bla bla bla";
		//mes "lore and more lore";
		//next;
		//mes "more dialogue bla bla bla";
		//mes "dialogue yupi";
		//next;
		
		'partyId = getcharid(1);
		'floor1Clear = 1;
		warpparty 'map1$,164,187,'partyId,'map1$;
	}
	end;
OnInstanceInit:
	'map1$ = instance_mapname("1@gol1");
	'map2$ = instance_mapname("1@gol2");
	
	
	hideonnpc instance_npcname("Sierra#mvp");
	hideonnpc instance_npcname("Box#mvp");
	
	for (.@i = 1; .@i <= 38; .@i++){
		hideonnpc instance_npcname("#eddabio_block"+.@i);
	}
	
	for(.@i = 1; .@i <= 16;.@i++){
		hideonnpc instance_npcname("#eddabio_blocks1b"+.@i);
		hideonnpc instance_npcname("#eddabio_blocks3b"+.@i);
		hideonnpc instance_npcname("#eddabio_blocks7b"+.@i);
		hideonnpc instance_npcname("#eddabio_blocks9b"+.@i);
	}
	
	
end;
}
//============================================================
//====== floor 2
//============================================================

1@gol1,164,187,3	script	Floor#2	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#2");
	
	areamonster 'map1$,156,203,159,200,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#2")+"::OnMyMobDead";
	areamonster 'map1$,158,190,160,188,"Rekenber Guard",20542,3,instance_npcname("Floor#2")+"::OnMyMobDead";
	areamonster 'map1$,176,204,173,202,"Rekenber Guard",20542,4,instance_npcname("Floor#2")+"::OnMyMobDead";
	areamonster 'map1$,172,189,175,192,"Regenschirm Scientist",20543,4,instance_npcname("Floor#2")+"::OnMyMobDead";
	
	'mobfloor2 = 14;
	
end;

OnMyMobDead:
	if(--'mobfloor2 <= 0) {
		sleep 1000;
		'floor2Clear = 1;
		warpparty 'map1$,67,277,'partyId,'map1$;
	}
end;
}

//============================================================
//====== floor 3
//============================================================

1@gol1,67,277,3	script	Floor#3	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#3");

	areamonster 'map1$,70,293,75,288,"Rekenber Senior Guard",20541,2,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,70,293,75,288,"Rekenber Guard",20542,4,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,70,293,75,288,"Regenschirm Scientist",20543,2,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,64,309,71,302,"Rekenber Senior Guard",20541,2,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,64,309,71,302,"Rekenber Guard",20542,4,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,64,309,71,302,"Nameless Acolyte",20538,1,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,8,323,15,316,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,8,323,15,316,"Rekenber Guard",20542,5,instance_npcname("Floor#3")+"::OnMyMobDead";
	areamonster 'map1$,8,323,15,316,"Regenschirm Scientist",20543,2,instance_npcname("Floor#3")+"::OnMyMobDead";

	'mobfloor3 = 25;
end;

OnMyMobDead:
	if(--'mobfloor3 <= 0) {
		sleep 1000;
		'floor3Clear = 1;
		warpparty 'map1$,113,191,'partyId,'map1$;
	}
end;
}


//============================================================
//====== floor 4
//============================================================

1@gol1,113,191,3	script	Floor#4	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#4");
	
	areamonster 'map1$,103,193,107,190,"Rekenber Guard",20542,3,instance_npcname("Floor#4")+"::OnMyMobDead";
	areamonster 'map1$,104,203,107,200,"Regenschirm Scientist",20543,2,instance_npcname("Floor#4")+"::OnMyMobDead";
	areamonster 'map1$,129,207,132,204,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#4")+"::OnMyMobDead";
	areamonster 'map1$,128,197,131,194,"Rekenber Guard",20542,3,instance_npcname("Floor#4")+"::OnMyMobDead";
	areamonster 'map1$,124,223,129,216,"Regenschirm Scientist",20543,5,instance_npcname("Floor#4")+"::OnMyMobDead";
	areamonster 'map1$,85,215,93,208,"Rekenber Guard",20542,5,instance_npcname("Floor#4")+"::OnMyMobDead";
	
	'mobfloor4 = 21;
end;

OnMyMobDead:
	if(--'mobfloor4 <= 0) {
		sleep 1000;
		'floor4Clear = 1;
		warpparty 'map1$,80,110,'partyId,'map1$;
	}
end;
}

//============================================================
//====== floor 5
//============================================================

1@gol1,80,110,3	script	Floor#5	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#5");
	
	areamonster 'map1$,54,117,59,110,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,54,117,59,110,"Regenschirm Scientist",20543,2,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,54,117,59,110,"Rekenber Senior Guard",20541,2,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,82,93,87,88,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,82,93,87,88,"Nameless Acolyte",20538,2,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,82,93,87,88,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,90,139,97,132,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,90,139,97,132,"Regenschirm Scientist",20543,2,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,90,139,97,132,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,43,139,49,134,"Rekenber Guard",20542,3,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,43,139,49,134,"Nameless Acolyte",20538,2,instance_npcname("Floor#5")+"::OnMyMobDead";
	areamonster 'map1$,43,139,49,134,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#5")+"::OnMyMobDead";
	
	'mobfloor5 = 25;

end;

OnMyMobDead:
	if(--'mobfloor5 <= 0) {
		sleep 1000;
		'floor5Clear = 1;
		warpparty 'map1$,117,28,'partyId,'map1$;
	}
end;
}

//============================================================
//====== floor 6
//============================================================
1@gol1,117,28,3	script	Floor#6	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#6");
	
	monster 'map1$,105,32,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead";
	monster 'map1$,124,30,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead";
	monster 'map1$,128,19,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead";
	monster 'map1$,119,20,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead";
	monster 'map1$,113,13,"Rekenber Guard",20542,1,instance_npcname("Floor#6")+"::OnMyMobDead";
	monster 'map1$,102,16,"Rekenber Senior Guard",20541,1,instance_npcname("Floor#6")+"::OnMyMobDead";
	
	'mobfloor6 = 6;
	
	hideoffnpc instance_npcname("#eddabio_block33");
	hideoffnpc instance_npcname("#eddabio_block34");
	hideoffnpc instance_npcname("#eddabio_block35");
	hideoffnpc instance_npcname("#eddabio_block36");
	
	setcell 'map1$,127,37,132,37,cell_walkable,0; 
	
end;

OnMyMobDead:
	if(--'mobfloor6 <= 0) {
		hideonnpc instance_npcname("#eddabio_block33");
		hideonnpc instance_npcname("#eddabio_block34");
		hideonnpc instance_npcname("#eddabio_block35");
		hideonnpc instance_npcname("#eddabio_block36");
		setcell 'map1$,127,37,132,37,cell_walkable,1;
	}
end;
}

//============================================================
//============ spawn 1

1@gol1,145,18,5	script	switchSpawn#1	1908,7,7,{
	
	if('spawn1 == 0) {
		'spawn1 = 1;
		'mobspawn1 = 11;
		
		areamonster 'map1$,144,16,147,19,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#1")+"::OnMyMobDead";
		areamonster 'map1$,144,16,147,19,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#1")+"::OnMyMobDead";
		areamonster 'map1$,144,16,147,19,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#1")+"::OnMyMobDead";
	
		hideoffnpc instance_npcname("#eddabio_block1");
		hideoffnpc instance_npcname("#eddabio_block2");
		hideoffnpc instance_npcname("#eddabio_block3");
		hideoffnpc instance_npcname("#eddabio_block4");
		hideoffnpc instance_npcname("#eddabio_block5");
		hideoffnpc instance_npcname("#eddabio_block6");
		setcell 'map1$,140,33,151,33,cell_walkable,0;
	}
	end;
	npctalk 'mobspawn1;
	
OnMyMobDead:
	if(--'mobspawn1 == 0) {
		hideonnpc instance_npcname("#eddabio_block1");
		hideonnpc instance_npcname("#eddabio_block2");
		hideonnpc instance_npcname("#eddabio_block3");
		hideonnpc instance_npcname("#eddabio_block4");
		hideonnpc instance_npcname("#eddabio_block5");
		hideonnpc instance_npcname("#eddabio_block6");
		setcell 'map1$,140,33,151,33,cell_walkable,1;
		
		if(++'floorCleaned == 4){
			sleep 1000;
			'floor6Clear = 1;
			warpparty 'map1$,168,105,'partyId,'map1$;
		}
	}
end;	
}
//============================================================
//============ spawn 2

1@gol1,142,68,5	script	switchSpawn#2	1908,8,8,{
	if('spawn2 == 0) {
		'spawn2 = 1;
		'mobspawn2 = 11;
		areamonster 'map1$,141,70,146,68,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#2")+"::OnMyMobDead";
		areamonster 'map1$,141,70,146,68,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#2")+"::OnMyMobDead";
		areamonster 'map1$,141,70,146,68,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#2")+"::OnMyMobDead";
		
		hideoffnpc instance_npcname("#eddabio_block7");
		hideoffnpc instance_npcname("#eddabio_block8");
		hideoffnpc instance_npcname("#eddabio_block9");
		hideoffnpc instance_npcname("#eddabio_block10");
		hideoffnpc instance_npcname("#eddabio_block11");
		hideoffnpc instance_npcname("#eddabio_block12");
		hideoffnpc instance_npcname("#eddabio_block25");
		hideoffnpc instance_npcname("#eddabio_block26");
		hideoffnpc instance_npcname("#eddabio_block27");
		hideoffnpc instance_npcname("#eddabio_block28");
		setcell 'map1$,147,57,136,57,cell_walkable,0;
		setcell 'map1$,134,77,134,71,cell_walkable,0;
	}
	end;
OnMyMobDead:
	if(--'mobspawn2 == 0) {
		hideonnpc instance_npcname("#eddabio_block7");
		hideonnpc instance_npcname("#eddabio_block8");
		hideonnpc instance_npcname("#eddabio_block9");
		hideonnpc instance_npcname("#eddabio_block10");
		hideonnpc instance_npcname("#eddabio_block11");
		hideonnpc instance_npcname("#eddabio_block12");
		hideonnpc instance_npcname("#eddabio_block25");
		hideonnpc instance_npcname("#eddabio_block26");
		hideonnpc instance_npcname("#eddabio_block27");
		hideonnpc instance_npcname("#eddabio_block28");
		setcell 'map1$,147,57,136,57,cell_walkable,1;
		setcell 'map1$,134,77,134,71,cell_walkable,1;
		if(++'floorCleaned == 4){
			sleep 1000;
			'floor6Clear = 1;
			warpparty 'map1$,168,105,'partyId,'map1$;
		}
	}
end;
}
//============================================================
//============ spawn 3

1@gol1,94,68,5	script	switchSpawn#3	1908,8,8,{
	if('spawn3 == 0) {
		'spawn3 = 1;
		'mobspawn3 = 11;
		areamonster 'map1$,93,70,95,68,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#3")+"::OnMyMobDead";
		areamonster 'map1$,93,70,95,68,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#3")+"::OnMyMobDead";
		areamonster 'map1$,93,70,95,68,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#3")+"::OnMyMobDead";
		
		
		
		hideoffnpc instance_npcname("#eddabio_block13");
		hideoffnpc instance_npcname("#eddabio_block14");
		hideoffnpc instance_npcname("#eddabio_block15");
		hideoffnpc instance_npcname("#eddabio_block16");
		hideoffnpc instance_npcname("#eddabio_block17");
		hideoffnpc instance_npcname("#eddabio_block18");
		hideoffnpc instance_npcname("#eddabio_block29");
		hideoffnpc instance_npcname("#eddabio_block30");
		hideoffnpc instance_npcname("#eddabio_block31");
		hideoffnpc instance_npcname("#eddabio_block32");
		setcell 'map1$,99,55,88,55,cell_walkable,0;
		setcell 'map1$,101,70,101,77,cell_walkable,0;
	}
	end;
	
OnMyMobDead:
	if(--'mobspawn3 == 0) {
		hideonnpc instance_npcname("#eddabio_block13");
		hideonnpc instance_npcname("#eddabio_block14");
		hideonnpc instance_npcname("#eddabio_block15");
		hideonnpc instance_npcname("#eddabio_block16");
		hideonnpc instance_npcname("#eddabio_block17");
		hideonnpc instance_npcname("#eddabio_block18");
		hideonnpc instance_npcname("#eddabio_block29");
		hideonnpc instance_npcname("#eddabio_block30");
		hideonnpc instance_npcname("#eddabio_block31");
		hideonnpc instance_npcname("#eddabio_block32");
		setcell 'map1$,99,55,88,55,cell_walkable,1;
		setcell 'map1$,101,70,101,77,cell_walkable,1;
		if(++'floorCleaned == 4){
			sleep 1000;
			'floor6Clear = 1;
			warpparty 'map1$,168,105,'partyId,'map1$;
		}
	}
end;	
}
//============================================================
//============ spawn 4

1@gol1,90,18,5	script	switchSpawn#4	1908,8,8,{
	if('spawn4 == 0) {
		'spawn4 = 1;
		'mobspawn4 = 11;
		areamonster 'map1$,89,20,91,18,"Rekenber Guard",20542,5,instance_npcname("switchSpawn#4")+"::OnMyMobDead";
		areamonster 'map1$,89,20,91,18,"Nameless Swordsman",20537,5,instance_npcname("switchSpawn#4")+"::OnMyMobDead";
		areamonster 'map1$,89,20,91,18,"Rekenber Senior Guard",20541,1,instance_npcname("switchSpawn#4")+"::OnMyMobDead";
		
		hideoffnpc instance_npcname("#eddabio_block19");
		hideoffnpc instance_npcname("#eddabio_block20");
		hideoffnpc instance_npcname("#eddabio_block21");
		hideoffnpc instance_npcname("#eddabio_block22");
		hideoffnpc instance_npcname("#eddabio_block23");
		hideoffnpc instance_npcname("#eddabio_block24");
		setcell 'map1$,95,32,84,32,cell_walkable,0;
	}
	end;
	
OnMyMobDead:
	if(--'mobspawn4 == 0) {
		hideonnpc instance_npcname("#eddabio_block19");
		hideonnpc instance_npcname("#eddabio_block20");
		hideonnpc instance_npcname("#eddabio_block21");
		hideonnpc instance_npcname("#eddabio_block22");
		hideonnpc instance_npcname("#eddabio_block23");
		hideonnpc instance_npcname("#eddabio_block24");
		setcell 'map1$,95,32,84,32,cell_walkable,1;
		if(++'floorCleaned == 4){
			sleep 1000;
			'floor6Clear = 1;
			warpparty 'map1$,168,105,'partyId,'map1$;
		}
	}
end;
}
//============================================================
//====== floor 7
//============================================================

1@gol1,168,105,3	script	Floor#7	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#7");
	
	areamonster 'map1$,156,111,161,105,"Nameless Swordsman",20537,6,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,162,121,167,118,"Rekenber Guard",20542,3,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,129,113,145,105,"Nameless Merchant",20539,4,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,129,113,145,105,"Nameless Acolyte",20538,2,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,129,113,145,105,"Regenschirm Scientist",20543,2,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,159,140,165,134,"Nameless Swordsman",20537,6,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,159,140,165,134,"Rekenber Guard",20542,2,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,159,140,165,134,"Regenschirm Scientist",20543,2,instance_npcname("Floor#7")+"::OnMyMobDead";
	areamonster 'map1$,146,129,151,134,"Nameless Merchant",20539,6,instance_npcname("Floor#7")+"::OnMyMobDead";
	
	
	'mobfloor7 = 33;
	
end;

OnMyMobDead:
	if(--'mobfloor7 <= 0) {
		sleep 1000;
		'floor7Clear = 1;
		warpparty 'map1$,162,299,'partyId,'map1$;
	}
end;
}

//============================================================
//====== floor 8
//============================================================

1@gol1,162,299,3	script	Floor#8	HIDDEN_NPC,3,3,{
	hideonnpc instance_npcname("Floor#8");
	
	areamonster 'map1$,147,307,151,304,"Rekenber Guard",20542,4,instance_npcname("Floor#8")+"::OnMyMobDead";
	areamonster 'map1$,152,300,155,298,"Rekenber Senior Guard",20541,3,instance_npcname("Floor#8")+"::OnMyMobDead";
	areamonster 'map1$,148,297,153,294,"Regenschirm Scientist",20543,5,instance_npcname("Floor#8")+"::OnMyMobDead";
	areamonster 'map1$,171,303,175,298,"Nameless Swordsman",20537,5,instance_npcname("Floor#8")+"::OnMyMobDead";
	
	'mobfloor8 = 17;
	
end;

OnMyMobDead:
	if(--'mobfloor8 <= 0) {
		sleep 1000;
		'floor8Clear = 1;
		// on nova ur party didnt change to the boss room automatically, thats make sence sin
		//warpparty 'map2$,49,20,'partyId,'map1$;
	}
end;
}

//============================================================
//====== BLOCK SPAWNS
//============================================================
// spawn 1 (3)
1@gol1,140,33,5	script	#eddabio_block1	1309,{}
1@gol1,142,33,5	script	#eddabio_block2	1309,{}
1@gol1,144,33,5	script	#eddabio_block3	1309,{}
1@gol1,146,33,5	script	#eddabio_block4	1309,{}
1@gol1,148,33,5	script	#eddabio_block5	1309,{}
1@gol1,150,33,5	script	#eddabio_block6	1309,{}
// spawn 2 (9)
1@gol1,147,57,5	script	#eddabio_block7	1309,{}
1@gol1,145,57,5	script	#eddabio_block8	1309,{}
1@gol1,143,57,5	script	#eddabio_block9	1309,{}
1@gol1,141,57,5	script	#eddabio_block10	1309,{}
1@gol1,139,57,5	script	#eddabio_block11	1309,{}
1@gol1,137,57,5	script	#eddabio_block12	1309,{}
// spawn 3 (7)
1@gol1,99,55,5	script	#eddabio_block13	1309,{}
1@gol1,97,55,5	script	#eddabio_block14	1309,{}
1@gol1,95,55,5	script	#eddabio_block15	1309,{}
1@gol1,93,55,5	script	#eddabio_block16	1309,{}
1@gol1,91,55,5	script	#eddabio_block17	1309,{}
1@gol1,89,55,5	script	#eddabio_block18	1309,{}
// spawn 4 (1)
1@gol1,95,32,5	script	#eddabio_block19	1309,{}
1@gol1,93,32,5	script	#eddabio_block20	1309,{}
1@gol1,91,32,5	script	#eddabio_block21	1309,{}
1@gol1,89,32,5	script	#eddabio_block22	1309,{}
1@gol1,87,32,5	script	#eddabio_block23	1309,{}
1@gol1,85,32,5	script	#eddabio_block24	1309,{}
// <<<<
1@gol1,134,77,5	script	#eddabio_block25	1309,{}
1@gol1,134,75,5	script	#eddabio_block26	1309,{}
1@gol1,134,73,5	script	#eddabio_block27	1309,{}
1@gol1,134,71,5	script	#eddabio_block28	1309,{}
// >>>>
1@gol1,101,70,5	script	#eddabio_block29	1309,{}
1@gol1,101,72,5	script	#eddabio_block30	1309,{}
1@gol1,101,74,5	script	#eddabio_block31	1309,{}
1@gol1,101,76,5	script	#eddabio_block32	1309,{}
// =====
1@gol1,132,37,5	script	#eddabio_block33	1309,{}
1@gol1,130,37,5	script	#eddabio_block34	1309,{}
1@gol1,128,37,5	script	#eddabio_block35	1309,{}
1@gol1,126,37,5	script	#eddabio_block36	1309,{}
// mvp room
1@gol2,50,44,5	script	#eddabio_block37	1309,{}
1@gol2,52,44,5	script	#eddabio_block38	1309,{}
//=========================================
// ================== ^^^^>>>>vvvv<<<<
//=========================================
1@gol2,51,66,5	script	#eddabio_blocks9b1	1309,{}
1@gol2,51,68,5	script	#eddabio_blocks9b2	1309,{}
1@gol2,51,70,5	script	#eddabio_blocks9b3	1309,{}
1@gol2,51,72,5	script	#eddabio_blocks9b4	1309,{}
1@gol2,52,73,5	script	#eddabio_blocks9b5	1309,{}
1@gol2,54,73,5	script	#eddabio_blocks9b6	1309,{}
1@gol2,56,73,5	script	#eddabio_blocks9b7	1309,{}
1@gol2,58,73,5	script	#eddabio_blocks9b8	1309,{}
1@gol2,59,72,5	script	#eddabio_blocks9b9	1309,{}
1@gol2,59,70,5	script	#eddabio_blocks9b10	1309,{}
1@gol2,59,68,5	script	#eddabio_blocks9b11	1309,{}
1@gol2,59,66,5	script	#eddabio_blocks9b12	1309,{}
1@gol2,58,65,5	script	#eddabio_blocks9b13	1309,{}
1@gol2,56,65,5	script	#eddabio_blocks9b14	1309,{}
1@gol2,54,65,5	script	#eddabio_blocks9b15	1309,{}
1@gol2,52,65,5	script	#eddabio_blocks9b16	1309,{}
// mob spawn: 55 70
//=========================================
// ================== ^^^^<<<<vvvv>>>>
//=========================================
1@gol2,48,66,5	script	#eddabio_blocks7b1	1309,{}
1@gol2,48,68,5	script	#eddabio_blocks7b2	1309,{}
1@gol2,48,70,5	script	#eddabio_blocks7b3	1309,{}
1@gol2,48,72,5	script	#eddabio_blocks7b4	1309,{}
1@gol2,47,73,5	script	#eddabio_blocks7b5	1309,{}
1@gol2,45,73,5	script	#eddabio_blocks7b6	1309,{}
1@gol2,43,73,5	script	#eddabio_blocks7b7	1309,{}
1@gol2,41,73,5	script	#eddabio_blocks7b8	1309,{}
1@gol2,40,72,5	script	#eddabio_blocks7b9	1309,{}
1@gol2,40,70,5	script	#eddabio_blocks7b10	1309,{}
1@gol2,40,68,5	script	#eddabio_blocks7b11	1309,{}
1@gol2,40,66,5	script	#eddabio_blocks7b12	1309,{}
1@gol2,41,65,5	script	#eddabio_blocks7b13	1309,{}
1@gol2,43,65,5	script	#eddabio_blocks7b14	1309,{}
1@gol2,45,65,5	script	#eddabio_blocks7b15	1309,{}
1@gol2,47,65,5	script	#eddabio_blocks7b16	1309,{}
// mob spawn: 44 70
//=========================================
// ================== vvvv>>>>^^^^<<<<
//=========================================
1@gol2,51,61,5	script	#eddabio_blocks3b1	1309,{}
1@gol2,51,59,5	script	#eddabio_blocks3b2	1309,{}
1@gol2,51,57,5	script	#eddabio_blocks3b3	1309,{}
1@gol2,51,55,5	script	#eddabio_blocks3b4	1309,{}
1@gol2,58,54,5	script	#eddabio_blocks3b8	1309,{}
1@gol2,56,54,5	script	#eddabio_blocks3b7	1309,{}
1@gol2,54,54,5	script	#eddabio_blocks3b6	1309,{}
1@gol2,52,54,5	script	#eddabio_blocks3b5	1309,{}
1@gol2,59,55,5	script	#eddabio_blocks3b9	1309,{}
1@gol2,59,57,5	script	#eddabio_blocks3b10	1309,{}
1@gol2,59,59,5	script	#eddabio_blocks3b11	1309,{}
1@gol2,59,61,5	script	#eddabio_blocks3b12	1309,{}
1@gol2,58,62,5	script	#eddabio_blocks3b13	1309,{}
1@gol2,56,62,5	script	#eddabio_blocks3b14	1309,{}
1@gol2,54,62,5	script	#eddabio_blocks3b15	1309,{}
1@gol2,52,62,5	script	#eddabio_blocks3b16	1309,{}
// mob spawn: 55 58
//=========================================
// ================== vvvv<<<<^^^^>>>>
//=========================================
1@gol2,48,61,5	script	#eddabio_blocks1b1	1309,{}
1@gol2,48,59,5	script	#eddabio_blocks1b2	1309,{}
1@gol2,48,57,5	script	#eddabio_blocks1b3	1309,{}
1@gol2,48,55,5	script	#eddabio_blocks1b4	1309,{}
1@gol2,47,54,5	script	#eddabio_blocks1b5	1309,{}
1@gol2,45,54,5	script	#eddabio_blocks1b6	1309,{}
1@gol2,43,54,5	script	#eddabio_blocks1b7	1309,{}
1@gol2,41,54,5	script	#eddabio_blocks1b8	1309,{}
1@gol2,40,55,5	script	#eddabio_blocks1b9	1309,{}
1@gol2,40,57,5	script	#eddabio_blocks1b10	1309,{}
1@gol2,40,59,5	script	#eddabio_blocks1b11	1309,{}
1@gol2,40,61,5	script	#eddabio_blocks1b12	1309,{}
1@gol2,41,62,5	script	#eddabio_blocks1b13	1309,{}
1@gol2,43,62,5	script	#eddabio_blocks1b14	1309,{}
1@gol2,45,62,5	script	#eddabio_blocks1b15	1309,{}
1@gol2,47,62,5	script	#eddabio_blocks1b16	1309,{}
// mob spawn: 44 58
1@gol2,50,25,3	script	Sierra#premvp	4_F_SCIENCE,{
	hideonnpc instance_npcname("Sierra#premvp");
	hideoffnpc instance_npcname("Sierra#mvp");
}


1@gol2,49,65,3	script	Sierra#mvp	4_F_SCIENCE,{
	if('canLeave) {
		if(@documents == 0){
			@documents = 1;
			getitem 25786,9;
			getitem 25787,15;
		}
		warp "yuno",216,343;
			
		end;
	}
	hideoffnpc instance_npcname("#eddabio_block37");
	hideoffnpc instance_npcname("#eddabio_block38");
	setcell 'map2$,50,44,52,44,cell_walkable,0;

	hideonnpc instance_npcname("Sierra#mvp");
	'mvpAlive = 1;
	warpparty 'map2$,49,65,'partyId,'map2$;
	monster 'map2$,50,60,"Nameless Swordsman",20536,1,instance_npcname("Sierra#mvp")+"::OnMyMobDead";
	
	while('mvpAlive){
		for(.@i = 1; .@i <= 16;.@i++){
			if(.@i == 4){
				setcell 'map2$,48,62,48,54,cell_walkable,0;
				setcell 'map2$,51,62,51,54,cell_walkable,0;
				setcell 'map2$,48,65,48,73,cell_walkable,0;
				setcell 'map2$,51,65,51,73,cell_walkable,0;
			} else if (.@i == 8){
				setcell 'map2$,48,54,40,54,cell_walkable,0;
				setcell 'map2$,51,54,59,54,cell_walkable,0;
				setcell 'map2$,48,73,40,73,cell_walkable,0;
				setcell 'map2$,51,73,59,73,cell_walkable,0;
			} else if (.@i == 12) {
				setcell 'map2$,40,54,40,62,cell_walkable,0;
				setcell 'map2$,59,54,59,62,cell_walkable,0;
				setcell 'map2$,40,73,40,65,cell_walkable,0;
				setcell 'map2$,59,73,59,65,cell_walkable,0;
			} else if (.@i == 16) {
				setcell 'map2$,40,62,48,62,cell_walkable,0;
				setcell 'map2$,59,62,51,62,cell_walkable,0;
				setcell 'map2$,40,65,48,65,cell_walkable,0;
				setcell 'map2$,59,65,51,65,cell_walkable,0;
			}
			
			hideoffnpc instance_npcname("#eddabio_blocks1b"+.@i);
			hideoffnpc instance_npcname("#eddabio_blocks3b"+.@i);
			hideoffnpc instance_npcname("#eddabio_blocks7b"+.@i);
			hideoffnpc instance_npcname("#eddabio_blocks9b"+.@i);
			sleep 500;
		}
		monster 'map2$,55,70,"Rekenber Guard",20542,1,"Sierra#mvp::OnTele";
		monster 'map2$,44,70,"Rekenber Guard",20541,1,"Sierra#mvp::OnTele";
		monster 'map2$,55,58,"Rekenber Guard",20543,1,"Sierra#mvp::OnTele";
		monster 'map2$,44,58,"Rekenber Guard",20537,1,"Sierra#mvp::OnTele";
		sleep 5000;
		if('mvpAlive){
			killmonster 'map2$,"Sierra#mvp::OnTele";
			warpparty 'map2$,49,65,'partyId,'map2$;
		}
		for(.@i = 1; .@i <= 16;.@i++){
			hideonnpc instance_npcname("#eddabio_blocks1b"+.@i);
			hideonnpc instance_npcname("#eddabio_blocks3b"+.@i);
			hideonnpc instance_npcname("#eddabio_blocks7b"+.@i);
			hideonnpc instance_npcname("#eddabio_blocks9b"+.@i);
			// SPOT 9
			setcell 'map2$,51,65,51,73,cell_walkable,1;
			setcell 'map2$,51,73,59,73,cell_walkable,1;
			setcell 'map2$,59,73,59,65,cell_walkable,1;
			setcell 'map2$,59,65,51,65,cell_walkable,1;
			// spot 3
			setcell 'map2$,51,62,51,54,cell_walkable,1;
			setcell 'map2$,51,54,59,54,cell_walkable,1;
			setcell 'map2$,59,54,59,62,cell_walkable,1;
			setcell 'map2$,59,62,51,62,cell_walkable,1;
			// spot 1
			setcell 'map2$,48,62,48,54,cell_walkable,1;
			setcell 'map2$,48,54,40,54,cell_walkable,1;
			setcell 'map2$,40,54,40,62,cell_walkable,1;
			setcell 'map2$,40,62,48,62,cell_walkable,1;
			// spot 7
			setcell 'map2$,48,65,48,73,cell_walkable,1;
			setcell 'map2$,48,73,40,73,cell_walkable,1;
			setcell 'map2$,40,73,40,65,cell_walkable,1;
			setcell 'map2$,40,65,48,65,cell_walkable,1;			
		}
		sleep 5000;
	}
end;

OnMyMobDead:
	@weapon = 0;
	'mvpAlive = 0;
	'canLeave = 1;
	hideoffnpc instance_npcname("Sierra#mvp");
	hideoffnpc instance_npcname("Box#mvp");
end;
OnTele:
}

1@gol2,49,59,3	script	Box#mvp	4_TREASURE_BOX,{
	
	// TODO: msg
	if(!checkweight(16092,1))mes "you are overweigt bruh";
	
	if(@weapon == 0) {
		@weapon = 1;
		setArray .@weapons[0],21051,21052,32023,1333,16092,28138,28765,28766,28044,28042,26158,2055,2056,26161,16095,18185,18187,18186,32350,32024,32025,32351,16093,16094,28767,28768,18184,28633,26159,26160,1865,1866,16096,18188,26212,26213,32107,32108;
		getitem .@weapons[rand(38)],1;
		
	}
}
// ==============================
// ===== warpers
// ==============================
1@gol1,171,204,3	script	Sierra#f2	4_F_SCIENCE,{
	if('floor2Clear)
		warp 'map1$,67,277;
	end;
}
1@gol1,64,276,3	script	Sierra#f3	4_F_SCIENCE,{
	if('floor3Clear)
		warp 'map1$,113,191;
	end;
}
1@gol1,119,197,3	script	Sierra#f4	4_F_SCIENCE,{
	if('floor4Clear)
		warp 'map1$,80,110;
	end;
}
1@gol1,74,116,3	script	Sierra#f5	4_F_SCIENCE,{
	if('floor5Clear)
		warp 'map1$,117,28;
	end;
}
1@gol1,113,26,3	script	Sierra#f6	4_F_SCIENCE,{
	if('floor6Clear)
		warp 'map1$,168,105;
	end;
}
1@gol1,159,112,3	script	Sierra#f7	4_F_SCIENCE,{
	if('floor7Clear)
		warp 'map1$,162,299;
	end;
}
1@gol1,170,305,3	script	Sierra#f8	4_F_SCIENCE,{
	if('floor8Clear)
		warp 'map2$,49,20;
	end;
}
// TODO: mimic spawns

-	script	mimic	-1,{
	hideonnpc strnpcinfo(3);
	switch(rand(4)) {
		case 0:
		case 1:
		case 2:
			npcskill "NPC_EARTHQUAKE",1,1,1;
			end;
		case 3:
			specialeffect2 EF_INCAGILITY;
			sc_start SC_INCREASEAGI,240000,10;
			specialeffect2 EF_BLESSING;
			sc_start SC_BLESSING,240000,10;
			end;
	}
	
	//hideonnpc instance_npcname("mimic#1");
}

1@gol1,110,25,3	duplicate(mimic)	mimic#1	4_MIMIC,3,3

 

 

If you want to do the changes yourself:

Find All:

instance_mapname("Sierra#

Replace with:

instance_npcname("Sierra#

 

Find All:

'partyId$

Replace with:

'partyId

 

Find All:

block#

Replace with:

#eddabio_block

 

Find All:

'mvpAlive$

Replace with:

'mvpAlive

 

Find All:

'canLeave$

Replace with:

'canLeave

 

Find All:

Clear$

Replace with:

Clear

 

Find:

		//mes "dialogue yupi";
		next;

Replace with:

		//mes "dialogue yupi";
		//next;

 

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Most of it is just a string error . Probably you put the instance code written before there is a new update you also need to update the coding of your npc..

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Thank you sir for helping. I will try it later after work.

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