Gidz Cross Posted July 21, 2022 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Sunday at 08:18 AM Share Posted July 21, 2022 Can i request a diff for us to allow the use of @reloadnpc to complicated NPC's such as Euphy Quest shop? Thanks! Quote Link to comment Share on other sites More sharing options...
0 Litro Endemic Posted July 22, 2022 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 283 Reputation: 79 Joined: 06/13/13 Last Seen: June 7, 2023 Share Posted July 22, 2022 move the dummy shop to upper part of the script, with that @reloadnpcfile can be used freely Quote Link to comment Share on other sites More sharing options...
0 Gidz Cross Posted July 22, 2022 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Sunday at 08:18 AM Author Share Posted July 22, 2022 21 hours ago, Litro Endemic said: move the dummy shop to upper part of the script, with that @reloadnpcfile can be used freely Thank you so much for the reply. Which line should i move it? Thanks! Quote Link to comment Share on other sites More sharing options...
0 Litro Endemic Posted July 23, 2022 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 283 Reputation: 79 Joined: 06/13/13 Last Seen: June 7, 2023 Share Posted July 23, 2022 (edited) 17 hours ago, Gidz Cross said: Thank you so much for the reply. Which line should i move it? Thanks! the dummy shops in the bottom parts of script, move it to first line... // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 I suppose you have faced with the situation where when you reloadnpcfile the shop is only have jellopy in it?, that because reloadscript and reloadnpcfile is different, reloadnpcfile, is applying script from start to end, reloadscript is from end to start (I think I have seen annieruru or someone else said this somewhere), so with reloadscript the dummy shops have been there for core quest shop script to manage the shop entry, but not the case with reloadnpcfile, the shop is not there in server memory yet because it was unloaded, this is under my assumption of how the src code do it work wit (re)load-ing the script and what I have tried and it worked for me. Edited July 23, 2022 by Litro Endemic wrong item name 1 Quote Link to comment Share on other sites More sharing options...
0 Gidz Cross Posted July 24, 2022 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Sunday at 08:18 AM Author Share Posted July 24, 2022 23 hours ago, Litro Endemic said: the dummy shops in the bottom parts of script, move it to first line... // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 I suppose you have faced with the situation where when you reloadnpcfile the shop is only have jellopy in it?, that because reloadscript and reloadnpcfile is different, reloadnpcfile, is applying script from start to end, reloadscript is from end to start (I think I have seen annieruru or someone else said this somewhere), so with reloadscript the dummy shops have been there for core quest shop script to manage the shop entry, but not the case with reloadnpcfile, the shop is not there in server memory yet because it was unloaded, this is under my assumption of how the src code do it work wit (re)load-ing the script and what I have tried and it worked for me. Makes a lot of sense. Thank you so much for the enlightenment. Quote Link to comment Share on other sites More sharing options...
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Gidz Cross
Can i request a diff for us to allow the use of @reloadnpc to complicated NPC's such as Euphy Quest shop? Thanks!
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