I want to ask something about global drop system. Currently im using the fuction OnNPCKillEvent. It makes player get some item with fixed percentage that i set.
But, the downside are many player currently abusing that from MVP Slave summon like Dracula mobs that spawn Familiar as a Slave.
Is it possible to make the global drop system unaffected to MVP Slave? so if player kill MVP slave will not get any item from global drop. Also, i dont want these global drop only from MVP kill.
This is current script of global drops im using :
- script Global_ShadowBox#0 -1,{
OnNPCKillEvent:
setarray .items,9900001;
set .theitem, getarraysize(.items);
set .dasitem, @items[@theitem];
if (rand(1,1000) <= 15) {
getitem .items[rand(.theitem-1)],1;
}
end;
}
Question
ryukazuna
Hello rAthena.
I want to ask something about global drop system. Currently im using the fuction OnNPCKillEvent. It makes player get some item with fixed percentage that i set.
But, the downside are many player currently abusing that from MVP Slave summon like Dracula mobs that spawn Familiar as a Slave.
Is it possible to make the global drop system unaffected to MVP Slave? so if player kill MVP slave will not get any item from global drop. Also, i dont want these global drop only from MVP kill.
This is current script of global drops im using :
Thanks!!
Edited by ryukazunatypo
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