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hiding NPC including its duplicates


AinsLord

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this is a KoE NPC

and i tried to duplicate the entrance NPC but seems got some error on it

heres the code this code is from @AnnieRuru

//===== Hercules Script ===========================================
//= King of Emperium Hill
//===== By: =======================================================
//= AnnieRuru
//===== Current Version: ==========================================
//= 1.2
//===== Compatible With: ==========================================
//= hercules & rathena 2018-04-08
//===== Description: ==============================================
//= defends the emperium in the middle of the map until times up
//===== Topic =====================================================
//= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/
//===== Additional Comments: ======================================
//= Finally there is a topic for this !
//=================================================================

-	script	KoE	FAKE_NPC,{
OnInit:
	disablenpc "The King#KoE";
	disablenpc "Exit#KoE";
	bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100;
	end;
OnCommand:
	if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
	else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
	else {
		dispbottom "type - '@koe on' to start the event";
		dispbottom "type - '@koe off' to end the event";
	}
	end;
L_start:
OnSun2000: // everyday 8pm starts
	if ( .start ) end;
	gvgon "koe";
	announce "The King of Emperium Hill has begun!", bc_all;
	.start = true;
	enablenpc "The King#KoE";
	disablenpc "Exit#KoE";
	$koegid = 0;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 3;
	killmonster "koe", "KoE::OnEmpDead";
	monster "koe",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
L_end:
OnSun2100: // everyday 8:30pm ends
	gvgoff "koe";
	announce "The King of Emperium Hill is over!", bc_all;
	.start = 0;
	enablenpc "Exit#KoE";
	disablenpc "The King#KoE";
	killmonster "koe", "KoE::OnEmpDead";
	maprespawnguildid "koe", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends
	end;
OnEmpDead:
	$koegid = getcharid(2);
	announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 2;
	killmonster "koe", "KoE::OnEmpDead";
	sleep 500;
	if ( .start )
		monster "koe",50,50, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
}

// KoE Entrance
prontera,155,191,4	script	The King#KoE	1_M_MERCHANT,{
	mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
	mes "Hello.";
	mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
	if ( !getvariableofnpc( .start, "KoE" ) ) close;
	switch( rand(1,4) ){
	case 1:	warp "koe", 14, 17; end;
	case 2:	warp "koe", 14, 84; end;
	case 3:	warp "koe", 85, 84; end;
	case 4:	warp "koe", 85, 16; end;
	}
}

// KoE Exit
koe,49,56,5	script	Exit#KoE	1_M_BARD,{
	mes "[Exit]";
	mes "See ya.";
	close2;
	warp "Save",0,0;
	if ( getcharid(2) == $koegid )
		getitem 7539, 1; // configure prize here - Poring Coin
	end;
}

// Flags
koe,25,74,5	script	King of Emperium Hill#1::koe_flag	GUILD_FLAG,{
	if ( !$koegid ) end;
	mes "[King of Emperium Hill]";
	mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
	close;
OnInit: // Uncomment this line to make the emblem stay after @reloadscript
OnRevKoE:
	flagemblem $koegid;
	end;
}
koe,39,40,3	duplicate(koe_flag)	King of Emperium Hill#2	GUILD_FLAG
koe,39,59,1	duplicate(koe_flag)	King of Emperium Hill#3	GUILD_FLAG
koe,60,59,7	duplicate(koe_flag)	King of Emperium Hill#4	GUILD_FLAG
koe,60,40,5	duplicate(koe_flag)	King of Emperium Hill#5	GUILD_FLAG
koe,74,74,3	duplicate(koe_flag)	King of Emperium Hill#6	GUILD_FLAG
koe,75,24,1	duplicate(koe_flag)	King of Emperium Hill#7	GUILD_FLAG
koe,26,24,7	duplicate(koe_flag)	King of Emperium Hill#8	GUILD_FLAG

koe	mapflag	nobranch
koe	mapflag	nomemo
koe	mapflag	nopenalty
koe	mapflag	noreturn
koe	mapflag	nosave	SavePoint
koe	mapflag	noteleport
//koe	mapflag	gvg_noparty
koe	mapflag	nowarp
koe	mapflag	nowarpto
koe	mapflag	guildlock
koe	mapflag	noicewall

im trying to do it but seems cant hide the duplicate npc and

got some error like "trying to hide failed" but the NPC and duplicates are working fine

its just the NPC is not hidden or disable

anyone can help me

thanks in advance

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to duplicate you have to change the disablenpc commands to hideonnpc and enablenpc to hideoffnpc and then you can now duplicate npc

disablenpc "The King#KoE";
enablenpc "The King#KoE";

what is the npc you want to duplicate?

Edited by Hyroshima
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On 5/20/2021 at 11:58 AM, Hyroshima said:

to duplicate you have to change the disablenpc commands to hideonnpc and enablenpc to hideoffnpc and then you can now duplicate npc


disablenpc "The King#KoE";

enablenpc "The King#KoE";

just like this one?

kindly check the script

//===== Hercules Script ===========================================
//= King of Emperium Hill
//===== By: =======================================================
//= AnnieRuru
//===== Current Version: ==========================================
//= 1.2
//===== Compatible With: ==========================================
//= hercules & rathena 2018-04-08
//===== Description: ==============================================
//= defends the emperium in the middle of the map until times up
//===== Topic =====================================================
//= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/
//===== Additional Comments: ======================================
//= Finally there is a topic for this !
//=================================================================

-	script	KoE	FAKE_NPC,{
OnInit:
	hideoffnpc "The King#KoE";
	disablenpc "Exit#KoE";
	bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100;
	end;
OnCommand:
	if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
	else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
	else {
		dispbottom "type - '@koe on' to start the event";
		dispbottom "type - '@koe off' to end the event";
	}
	end;
L_start:
OnSun2000: // everyday 8pm starts
	if ( .start ) end;
	gvgon "koe";
	announce "The King of Emperium Hill has begun!", bc_all;
	.start = true;
	hideoffnpc "The King#KoE";
	disablenpc "Exit#KoE";
	$koegid = 0;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 3;
	killmonster "koe", "KoE::OnEmpDead";
	monster "koe",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
L_end:
OnSun2100: // everyday 8:30pm ends
	gvgoff "koe";
	announce "The King of Emperium Hill is over!", bc_all;
	.start = 0;
	enablenpc "Exit#KoE";
	disablenpc "The King#KoE";
	killmonster "koe", "KoE::OnEmpDead";
	maprespawnguildid "koe", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends
	end;
OnEmpDead:
	$koegid = getcharid(2);
	announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 2;
	killmonster "koe", "KoE::OnEmpDead";
	sleep 500;
	if ( .start )
		monster "koe",50,50, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
}

// KoE Entrance
prontera,155,191,4	script	The King#KoE::KoEmp	1_M_MERCHANT,{
	mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
	mes "Hello.";
	mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
	if ( !getvariableofnpc( .start, "KoE" ) ) close;
	switch( rand(1,4) ){
	case 1:	warp "koe", 14, 17; end;
	case 2:	warp "koe", 14, 84; end;
	case 3:	warp "koe", 85, 84; end;
	case 4:	warp "koe", 85, 16; end;
	}
}

// KoE Exit
koe,49,56,5	script	Exit#KoE	1_M_BARD,{
	mes "[Exit]";
	mes "See ya.";
	close2;
	warp "Save",0,0;
	if ( getcharid(2) == $koegid )
		getitem 7539, 1; // configure prize here - Poring Coin
	end;
}

// Flags
koe,25,74,5	script	King of Emperium Hill#1::koe_flag	GUILD_FLAG,{
	if ( !$koegid ) end;
	mes "[King of Emperium Hill]";
	mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
	close;
OnInit: // Uncomment this line to make the emblem stay after @reloadscript
OnRevKoE:
	flagemblem $koegid;
	end;
}
koe,39,40,3	duplicate(koe_flag)	King of Emperium Hill#2	GUILD_FLAG
koe,39,59,1	duplicate(koe_flag)	King of Emperium Hill#3	GUILD_FLAG
koe,60,59,7	duplicate(koe_flag)	King of Emperium Hill#4	GUILD_FLAG
koe,60,40,5	duplicate(koe_flag)	King of Emperium Hill#5	GUILD_FLAG
koe,74,74,3	duplicate(koe_flag)	King of Emperium Hill#6	GUILD_FLAG
koe,75,24,1	duplicate(koe_flag)	King of Emperium Hill#7	GUILD_FLAG
koe,26,24,7	duplicate(koe_flag)	King of Emperium Hill#8	GUILD_FLAG

prontera,155,191,4	duplicate(KoEmp)	The King#KoE1	1_M_MERCHANT

koe	mapflag	nobranch
koe	mapflag	nomemo
koe	mapflag	nopenalty
koe	mapflag	noreturn
koe	mapflag	nosave	SavePoint
koe	mapflag	noteleport
//koe	mapflag	gvg_noparty
//koe	mapflag	gvg
koe	mapflag	nowarp
koe	mapflag	nowarpto
koe	mapflag	guildlock
koe	mapflag	noicewall

thanks in advance

EDIT: im getting this error

image.png.126b2e32a4117c127c0b324fa37ddf00.png

 

On 5/21/2021 at 6:02 AM, Hyroshima said:

what is the npc you want to duplicate?

this one the koe entrance

// KoE Entrance
prontera,155,191,4	script	The King#KoE::KoEmp	1_M_MERCHANT,{
	mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
	mes "Hello.";
	mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
	if ( !getvariableofnpc( .start, "KoE" ) ) close;
	switch( rand(1,4) ){
	case 1:	warp "koe", 14, 17; end;
	case 2:	warp "koe", 14, 84; end;
	case 3:	warp "koe", 85, 84; end;
	case 4:	warp "koe", 85, 16; end;
	}
}

 

Edited by AinsLord
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//===== Hercules Script ===========================================
//= King of Emperium Hill
//===== By: =======================================================
//= AnnieRuru
//===== Current Version: ==========================================
//= 1.2
//===== Compatible With: ==========================================
//= hercules & rathena 2018-04-08
//===== Description: ==============================================
//= defends the emperium in the middle of the map until times up
//===== Topic =====================================================
//= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/
//===== Additional Comments: ======================================
//= Finally there is a topic for this !
//=================================================================

-	script	KoE	FAKE_NPC,{
OnInit:
	hideonnpc "The King#KoE";
	disablenpc "Exit#KoE";
	bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100;
	end;
OnCommand:
	if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
	else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
	else {
		dispbottom "type - '@koe on' to start the event";
		dispbottom "type - '@koe off' to end the event";
	}
	end;
L_start:
OnSun2000: // everyday 8pm starts
	if ( .start ) end;
	gvgon "koe";
	announce "The King of Emperium Hill has begun!", bc_all;
	.start = true;
	hideoffnpc "The King#KoE";
	disablenpc "Exit#KoE";
	$koegid = 0;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 3;
	killmonster "koe", "KoE::OnEmpDead";
	monster "koe",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
L_end:
OnSun2100: // everyday 8:30pm ends
	gvgoff "koe";
	announce "The King of Emperium Hill is over!", bc_all;
	.start = 0;
	enablenpc "Exit#KoE";
	disablenpc "The King#KoE";
	killmonster "koe", "KoE::OnEmpDead";
	maprespawnguildid "koe", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends
	end;
OnEmpDead:
	$koegid = getcharid(2);
	announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 2;
	killmonster "koe", "KoE::OnEmpDead";
	sleep 500;
	if ( .start )
		monster "koe",50,50, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
}

// KoE Entrance
prontera,155,191,4	script	The King#KoE	1_M_MERCHANT,{
	mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
	mes "Hello.";
	mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
	if ( !getvariableofnpc( .start, "KoE" ) ) close;
	switch( rand(1,4) ){
	case 1:	warp "koe", 14, 17; end;
	case 2:	warp "koe", 14, 84; end;
	case 3:	warp "koe", 85, 84; end;
	case 4:	warp "koe", 85, 16; end;
	}
}

// KoE Exit
koe,49,56,5	script	Exit#KoE	1_M_BARD,{
	mes "[Exit]";
	mes "See ya.";
	close2;
	warp "Save",0,0;
	if ( getcharid(2) == $koegid )
		getitem 7539, 1; // configure prize here - Poring Coin
	end;
}

// Flags
koe,25,74,5	script	King of Emperium Hill#1::koe_flag	GUILD_FLAG,{
	if ( !$koegid ) end;
	mes "[King of Emperium Hill]";
	mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
	close;
OnInit: // Uncomment this line to make the emblem stay after @reloadscript
OnRevKoE:
	flagemblem $koegid;
	end;
}
koe,39,40,3	duplicate(koe_flag)	King of Emperium Hill#2	GUILD_FLAG
koe,39,59,1	duplicate(koe_flag)	King of Emperium Hill#3	GUILD_FLAG
koe,60,59,7	duplicate(koe_flag)	King of Emperium Hill#4	GUILD_FLAG
koe,60,40,5	duplicate(koe_flag)	King of Emperium Hill#5	GUILD_FLAG
koe,74,74,3	duplicate(koe_flag)	King of Emperium Hill#6	GUILD_FLAG
koe,75,24,1	duplicate(koe_flag)	King of Emperium Hill#7	GUILD_FLAG
koe,26,24,7	duplicate(koe_flag)	King of Emperium Hill#8	GUILD_FLAG

koe	mapflag	nobranch
koe	mapflag	nomemo
koe	mapflag	nopenalty
koe	mapflag	noreturn
koe	mapflag	nosave	SavePoint
koe	mapflag	noteleport
//koe	mapflag	gvg_noparty
koe	mapflag	nowarp
koe	mapflag	nowarpto
koe	mapflag	guildlock
koe	mapflag	noicewall

Use ex: prontera,150,177,5    duplicate(The King#KoE)    test    1_M_MERCHANT  for duplicate npc

 

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3 hours ago, Hyroshima said:

//===== Hercules Script ===========================================
//= King of Emperium Hill
//===== By: =======================================================
//= AnnieRuru
//===== Current Version: ==========================================
//= 1.2
//===== Compatible With: ==========================================
//= hercules & rathena 2018-04-08
//===== Description: ==============================================
//= defends the emperium in the middle of the map until times up
//===== Topic =====================================================
//= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/
//===== Additional Comments: ======================================
//= Finally there is a topic for this !
//=================================================================

-	script	KoE	FAKE_NPC,{
OnInit:
	hideonnpc "The King#KoE";
	disablenpc "Exit#KoE";
	bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100;
	end;
OnCommand:
	if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
	else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
	else {
		dispbottom "type - '@koe on' to start the event";
		dispbottom "type - '@koe off' to end the event";
	}
	end;
L_start:
OnSun2000: // everyday 8pm starts
	if ( .start ) end;
	gvgon "koe";
	announce "The King of Emperium Hill has begun!", bc_all;
	.start = true;
	hideoffnpc "The King#KoE";
	disablenpc "Exit#KoE";
	$koegid = 0;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 3;
	killmonster "koe", "KoE::OnEmpDead";
	monster "koe",49,49, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
L_end:
OnSun2100: // everyday 8:30pm ends
	gvgoff "koe";
	announce "The King of Emperium Hill is over!", bc_all;
	.start = 0;
	enablenpc "Exit#KoE";
	disablenpc "The King#KoE";
	killmonster "koe", "KoE::OnEmpDead";
	maprespawnguildid "koe", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends
	end;
OnEmpDead:
	$koegid = getcharid(2);
	announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
	donpcevent "::OnRevKoE";
	maprespawnguildid "koe", $koegid, 2;
	killmonster "koe", "KoE::OnEmpDead";
	sleep 500;
	if ( .start )
		monster "koe",50,50, "EMPERIUM", 1288, 1, "KoE::OnEmpDead";
	end;
}

// KoE Entrance
prontera,155,191,4	script	The King#KoE	1_M_MERCHANT,{
	mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
	mes "Hello.";
	mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
	if ( !getvariableofnpc( .start, "KoE" ) ) close;
	switch( rand(1,4) ){
	case 1:	warp "koe", 14, 17; end;
	case 2:	warp "koe", 14, 84; end;
	case 3:	warp "koe", 85, 84; end;
	case 4:	warp "koe", 85, 16; end;
	}
}

// KoE Exit
koe,49,56,5	script	Exit#KoE	1_M_BARD,{
	mes "[Exit]";
	mes "See ya.";
	close2;
	warp "Save",0,0;
	if ( getcharid(2) == $koegid )
		getitem 7539, 1; // configure prize here - Poring Coin
	end;
}

// Flags
koe,25,74,5	script	King of Emperium Hill#1::koe_flag	GUILD_FLAG,{
	if ( !$koegid ) end;
	mes "[King of Emperium Hill]";
	mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
	close;
OnInit: // Uncomment this line to make the emblem stay after @reloadscript
OnRevKoE:
	flagemblem $koegid;
	end;
}
koe,39,40,3	duplicate(koe_flag)	King of Emperium Hill#2	GUILD_FLAG
koe,39,59,1	duplicate(koe_flag)	King of Emperium Hill#3	GUILD_FLAG
koe,60,59,7	duplicate(koe_flag)	King of Emperium Hill#4	GUILD_FLAG
koe,60,40,5	duplicate(koe_flag)	King of Emperium Hill#5	GUILD_FLAG
koe,74,74,3	duplicate(koe_flag)	King of Emperium Hill#6	GUILD_FLAG
koe,75,24,1	duplicate(koe_flag)	King of Emperium Hill#7	GUILD_FLAG
koe,26,24,7	duplicate(koe_flag)	King of Emperium Hill#8	GUILD_FLAG

koe	mapflag	nobranch
koe	mapflag	nomemo
koe	mapflag	nopenalty
koe	mapflag	noreturn
koe	mapflag	nosave	SavePoint
koe	mapflag	noteleport
//koe	mapflag	gvg_noparty
koe	mapflag	nowarp
koe	mapflag	nowarpto
koe	mapflag	guildlock
koe	mapflag	noicewall

Use ex: prontera,150,177,5    duplicate(The King#KoE)    test    1_M_MERCHANT  for duplicate npc

 

does the duplicate NPC can be hidden too or not?

EDIT: I made it i hid all the duplicate NPCs

thanks for help

Edited by AinsLord
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On 21/5/2021 at 0:17, AinsLord said:

¿El NPC duplicado también se puede ocultar o no?

EDITAR: Lo hice, escondí todos los NPC duplicados

gracias por la ayuda

Hola disculpa, llevo 3 dias aprendiendo a programar mi servidor, como ocultaste el npc? es que quiero ocultar varios npc que me estan molestando como el guide y el smile assistence que estan parados donde pienso colocar el warp y el healer en protnera, le agradeceria mucho su colaboracion.

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5 hours ago, fenermotta said:

Hola disculpa, llevo 3 dias aprendiendo a programar mi servidor, como ocultaste el npc? es que quiero ocultar varios npc que me estan molestando como el guide y el smile assistence que estan parados donde pienso colocar el warp y el healer en protnera, le agradeceria mucho su colaboracion.

you can check this line here to remove the mr.smile NPC just put comment the line and do @reloadscript

https://github.com/rathena/rathena/blob/master/npc/scripts_athena.conf#L243

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On 6/2/2021 at 1:35 AM, AinsLord said:

puede verificar esta línea aquí para eliminar el mr.smile NPC, simplemente coloque un comentario en la línea y haga @reloadscript

https://github.com/rathena/rathena/blob/master/npc/scripts_athena.conf#L243

Perfecto!, muchas gracias parce, funciona bien! 

image.thumb.png.c46c8d187432efed530160a5557fe059.pngotra cosa, como quito eso iconos de la lupa y cofre que quedaron ahi?

 

yo configure, el warper y healer y al darle realodnpc me aparecen, pero al apagar el server y volver a encenderlo, ya no estan, que tengo que activar para que se queden permanente?

On 6/2/2021 at 3:03 AM, fenermotta said:

yo configure, el warper y healer y al darle realodnpc me aparecen, pero al apagar el server y volver a encenderlo, ya no estan, que tengo que activar para que se queden permanente?

 

aaaa ok, ya vi que hay que quitarle el comentario! xD mil gracias

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9 hours ago, fenermotta said:

aaaa ok, ya vi que hay que quitarle el comentario! xD mil gracias

welcome

 

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