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Bisuke

Auto kick members of guild in castle when they have 1 agit

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Hi! I would like to ask for the help of the scripters here about the title. Basically, I'm looking for a code where it will auto kick players inside the castles that are in a guild that currently holding at least 1 agit. Is this possible?

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try

-	script	Sample	-1,{
	
	OnInit:
		.max_limit = 1;
		setarray .castles$[0],
			"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
			"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
			"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
			"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
			"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
			"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
		.castle_size = getarraysize(.castles$);
		for ([email protected] = 0; [email protected] < .castle_size; [email protected]++)
			setmapflag .castles$[[email protected]], mf_loadevent;
		end;
		
	OnPCLoadMapEvent:
		[email protected]$ = strcharinfo(3)
		if (inarray(.castles$, [email protected]$) != -1) {
			[email protected]_id = getcharid(2);
			if ([email protected]_id) {
				
				for ([email protected] = 0; [email protected] < .castle_size && [email protected]_count < .max_limit; [email protected]++) {
					if ([email protected]$ != .castles$[[email protected]] && [email protected]_id == getcastledata(.castles$[[email protected]], CD_GUILD_ID))
						[email protected]_count++;
				}
				
				getguildmember [email protected], 1;
				getguildmember [email protected], 2;
				
				if ([email protected]_count >= .max_limit) {
					for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) {
						if (isloggedin([email protected][[email protected]], [email protected][[email protected]])) {
							if (attachrid([email protected][[email protected]])) {
								if (strcharinfo(3) == [email protected]$) {
									dispbottom "There can only be "+.max_limit+" Knight per guild members inside a castle during woe.";
									warp "SavePoint", 0, 0;
								}
								detachrid;
							}
						}
					}
				}
			}
		}
		end;
}

 

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